Mercurial > pidgin.yaz
diff libpurple/network.c @ 15374:5fe8042783c1
Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author | Sean Egan <seanegan@gmail.com> |
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date | Sat, 20 Jan 2007 02:32:10 +0000 |
parents | |
children | 56a2a0bb290a |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libpurple/network.c Sat Jan 20 02:32:10 2007 +0000 @@ -0,0 +1,640 @@ +/** + * @file network.c Network Implementation + * @ingroup core + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "internal.h" + +#ifndef _WIN32 +#include <resolv.h> +#include <netinet/in.h> +#include <arpa/nameser.h> +#include <net/if.h> +#include <sys/ioctl.h> +#else +#include <nspapi.h> +#endif + +/* Solaris */ +#if defined (__SVR4) && defined (__sun) +#include <sys/sockio.h> +#endif + +#include "debug.h" +#include "account.h" +#include "network.h" +#include "prefs.h" +#include "stun.h" +#include "upnp.h" + +/* + * Calling sizeof(struct ifreq) isn't always correct on + * Mac OS X (and maybe others). + */ +#ifdef _SIZEOF_ADDR_IFREQ +# define HX_SIZE_OF_IFREQ(a) _SIZEOF_ADDR_IFREQ(a) +#else +# define HX_SIZE_OF_IFREQ(a) sizeof(a) +#endif + +#ifdef HAVE_LIBNM +#include <libnm_glib.h> + +libnm_glib_ctx *nm_context = NULL; +guint nm_callback_idx = 0; + +#elif defined _WIN32 +static int current_network_count; +#endif + +struct _GaimNetworkListenData { + int listenfd; + int socket_type; + gboolean retry; + gboolean adding; + GaimNetworkListenCallback cb; + gpointer cb_data; +}; + +#ifdef HAVE_LIBNM +void nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data); +#endif + +const unsigned char * +gaim_network_ip_atoi(const char *ip) +{ + static unsigned char ret[4]; + gchar *delimiter = "."; + gchar **split; + int i; + + g_return_val_if_fail(ip != NULL, NULL); + + split = g_strsplit(ip, delimiter, 4); + for (i = 0; split[i] != NULL; i++) + ret[i] = atoi(split[i]); + g_strfreev(split); + + /* i should always be 4 */ + if (i != 4) + return NULL; + + return ret; +} + +void +gaim_network_set_public_ip(const char *ip) +{ + g_return_if_fail(ip != NULL); + + /* XXX - Ensure the IP address is valid */ + + gaim_prefs_set_string("/core/network/public_ip", ip); +} + +const char * +gaim_network_get_public_ip(void) +{ + return gaim_prefs_get_string("/core/network/public_ip"); +} + +const char * +gaim_network_get_local_system_ip(int fd) +{ + char buffer[1024]; + static char ip[16]; + char *tmp; + struct ifconf ifc; + struct ifreq *ifr; + struct sockaddr_in *sinptr; + guint32 lhost = htonl(127 * 256 * 256 * 256 + 1); + long unsigned int add; + int source = fd; + + if (fd < 0) + source = socket(PF_INET,SOCK_STREAM, 0); + + ifc.ifc_len = sizeof(buffer); + ifc.ifc_req = (struct ifreq *)buffer; + ioctl(source, SIOCGIFCONF, &ifc); + + if (fd < 0) + close(source); + + tmp = buffer; + while (tmp < buffer + ifc.ifc_len) + { + ifr = (struct ifreq *)tmp; + tmp += HX_SIZE_OF_IFREQ(*ifr); + + if (ifr->ifr_addr.sa_family == AF_INET) + { + sinptr = (struct sockaddr_in *)&ifr->ifr_addr; + if (sinptr->sin_addr.s_addr != lhost) + { + add = ntohl(sinptr->sin_addr.s_addr); + g_snprintf(ip, 16, "%lu.%lu.%lu.%lu", + ((add >> 24) & 255), + ((add >> 16) & 255), + ((add >> 8) & 255), + add & 255); + + return ip; + } + } + } + + return "0.0.0.0"; +} + +const char * +gaim_network_get_my_ip(int fd) +{ + const char *ip = NULL; + GaimStunNatDiscovery *stun; + + /* Check if the user specified an IP manually */ + if (!gaim_prefs_get_bool("/core/network/auto_ip")) { + ip = gaim_network_get_public_ip(); + /* Make sure the IP address entered by the user is valid */ + if ((ip != NULL) && (gaim_network_ip_atoi(ip) != NULL)) + return ip; + } + + /* Check if STUN discovery was already done */ + stun = gaim_stun_discover(NULL); + if ((stun != NULL) && (stun->status == GAIM_STUN_STATUS_DISCOVERED)) + return stun->publicip; + + /* Attempt to get the IP from a NAT device using UPnP */ + ip = gaim_upnp_get_public_ip(); + if (ip != NULL) + return ip; + + /* Just fetch the IP of the local system */ + return gaim_network_get_local_system_ip(fd); +} + + +static void +gaim_network_set_upnp_port_mapping_cb(gboolean success, gpointer data) +{ + GaimNetworkListenData *listen_data; + + listen_data = data; + /* TODO: Once we're keeping track of upnp requests... */ + /* listen_data->pnp_data = NULL; */ + + if (!success) { + gaim_debug_info("network", "Couldn't create UPnP mapping\n"); + if (listen_data->retry) { + listen_data->retry = FALSE; + listen_data->adding = FALSE; + /* TODO: Need to keep track of this return value! */ + gaim_upnp_remove_port_mapping( + gaim_network_get_port_from_fd(listen_data->listenfd), + (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", + gaim_network_set_upnp_port_mapping_cb, listen_data); + return; + } + } else if (!listen_data->adding) { + /* We've tried successfully to remove the port mapping. + * Try to add it again */ + listen_data->adding = TRUE; + /* TODO: Need to keep track of this return value! */ + gaim_upnp_set_port_mapping( + gaim_network_get_port_from_fd(listen_data->listenfd), + (listen_data->socket_type == SOCK_STREAM) ? "TCP" : "UDP", + gaim_network_set_upnp_port_mapping_cb, listen_data); + return; + } + + if (listen_data->cb) + listen_data->cb(listen_data->listenfd, listen_data->cb_data); + + gaim_network_listen_cancel(listen_data); +} + + +static GaimNetworkListenData * +gaim_network_do_listen(unsigned short port, int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) +{ + int listenfd = -1; + const int on = 1; + GaimNetworkListenData *listen_data; +#ifdef HAVE_GETADDRINFO + int errnum; + struct addrinfo hints, *res, *next; + char serv[6]; + + /* + * Get a list of addresses on this machine. + */ + snprintf(serv, sizeof(serv), "%hu", port); + memset(&hints, 0, sizeof(struct addrinfo)); + hints.ai_flags = AI_PASSIVE; + hints.ai_family = AF_UNSPEC; + hints.ai_socktype = socket_type; + errnum = getaddrinfo(NULL /* any IP */, serv, &hints, &res); + if (errnum != 0) { +#ifndef _WIN32 + gaim_debug_warning("network", "getaddrinfo: %s\n", gai_strerror(errnum)); + if (errnum == EAI_SYSTEM) + gaim_debug_warning("network", "getaddrinfo: system error: %s\n", strerror(errno)); +#else + gaim_debug_warning("network", "getaddrinfo: Error Code = %d\n", errnum); +#endif + return NULL; + } + + /* + * Go through the list of addresses and attempt to listen on + * one of them. + * XXX - Try IPv6 addresses first? + */ + for (next = res; next != NULL; next = next->ai_next) { + listenfd = socket(next->ai_family, next->ai_socktype, next->ai_protocol); + if (listenfd < 0) + continue; + if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) + gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); + if (bind(listenfd, next->ai_addr, next->ai_addrlen) == 0) + break; /* success */ + /* XXX - It is unclear to me (datallah) whether we need to be + using a new socket each time */ + close(listenfd); + } + + freeaddrinfo(res); + + if (next == NULL) + return NULL; +#else + struct sockaddr_in sockin; + + if ((listenfd = socket(AF_INET, socket_type, 0)) < 0) { + gaim_debug_warning("network", "socket: %s\n", strerror(errno)); + return NULL; + } + + if (setsockopt(listenfd, SOL_SOCKET, SO_REUSEADDR, &on, sizeof(on)) != 0) + gaim_debug_warning("network", "setsockopt: %s\n", strerror(errno)); + + memset(&sockin, 0, sizeof(struct sockaddr_in)); + sockin.sin_family = PF_INET; + sockin.sin_port = htons(port); + + if (bind(listenfd, (struct sockaddr *)&sockin, sizeof(struct sockaddr_in)) != 0) { + gaim_debug_warning("network", "bind: %s\n", strerror(errno)); + close(listenfd); + return NULL; + } +#endif + + if (socket_type == SOCK_STREAM && listen(listenfd, 4) != 0) { + gaim_debug_warning("network", "listen: %s\n", strerror(errno)); + close(listenfd); + return NULL; + } + fcntl(listenfd, F_SETFL, O_NONBLOCK); + + gaim_debug_info("network", "Listening on port: %hu\n", gaim_network_get_port_from_fd(listenfd)); + + listen_data = g_new0(GaimNetworkListenData, 1); + listen_data->listenfd = listenfd; + listen_data->adding = TRUE; + listen_data->retry = TRUE; + listen_data->cb = cb; + listen_data->cb_data = cb_data; + + /* TODO: Need to keep track of this return value! */ + gaim_upnp_set_port_mapping( + gaim_network_get_port_from_fd(listenfd), + (socket_type == SOCK_STREAM) ? "TCP" : "UDP", + gaim_network_set_upnp_port_mapping_cb, listen_data); + + return listen_data; +} + +GaimNetworkListenData * +gaim_network_listen(unsigned short port, int socket_type, + GaimNetworkListenCallback cb, gpointer cb_data) +{ + g_return_val_if_fail(port != 0, NULL); + + return gaim_network_do_listen(port, socket_type, cb, cb_data); +} + +GaimNetworkListenData * +gaim_network_listen_range(unsigned short start, unsigned short end, + int socket_type, GaimNetworkListenCallback cb, gpointer cb_data) +{ + GaimNetworkListenData *ret = NULL; + + if (gaim_prefs_get_bool("/core/network/ports_range_use")) { + start = gaim_prefs_get_int("/core/network/ports_range_start"); + end = gaim_prefs_get_int("/core/network/ports_range_end"); + } else { + if (end < start) + end = start; + } + + for (; start <= end; start++) { + ret = gaim_network_do_listen(start, socket_type, cb, cb_data); + if (ret != NULL) + break; + } + + return ret; +} + +void gaim_network_listen_cancel(GaimNetworkListenData *listen_data) +{ + g_free(listen_data); +} + +unsigned short +gaim_network_get_port_from_fd(int fd) +{ + struct sockaddr_in addr; + socklen_t len; + + g_return_val_if_fail(fd >= 0, 0); + + len = sizeof(addr); + if (getsockname(fd, (struct sockaddr *) &addr, &len) == -1) { + gaim_debug_warning("network", "getsockname: %s\n", strerror(errno)); + return 0; + } + + return ntohs(addr.sin_port); +} + +#ifdef _WIN32 +#ifndef NS_NLA +#define NS_NLA 15 +#endif +static gint +wgaim_get_connected_network_count(void) +{ + guint net_cnt = 0; + + WSAQUERYSET qs; + HANDLE h; + gint retval; + int errorid; + + memset(&qs, 0, sizeof(WSAQUERYSET)); + qs.dwSize = sizeof(WSAQUERYSET); + qs.dwNameSpace = NS_NLA; + + retval = WSALookupServiceBegin(&qs, LUP_RETURN_ALL, &h); + if (retval != ERROR_SUCCESS) { + gchar *msg; + errorid = WSAGetLastError(); + msg = g_win32_error_message(errorid); + gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. " + "NLA service is probably not running. Message: %s (%d).\n", + msg, errorid); + g_free(msg); + + return -1; + } else { + char buf[4096]; + WSAQUERYSET *res = (LPWSAQUERYSET) buf; + DWORD size = sizeof(buf); + while ((retval = WSALookupServiceNext(h, 0, &size, res)) == ERROR_SUCCESS) { + net_cnt++; + gaim_debug_info("network", "found network '%s'\n", + res->lpszServiceInstanceName ? res->lpszServiceInstanceName : "(NULL)"); + size = sizeof(buf); + } + + errorid = WSAGetLastError(); + if (!(errorid == WSA_E_NO_MORE || errorid == WSAENOMORE)) { + gchar *msg = g_win32_error_message(errorid); + gaim_debug_error("network", "got unexpected NLA response %s (%d)\n", msg, errorid); + g_free(msg); + + net_cnt = -1; + } + + retval = WSALookupServiceEnd(h); + } + + return net_cnt; + +} + +static gboolean wgaim_network_change_thread_cb(gpointer data) +{ + gint new_count; + GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops(); + + new_count = wgaim_get_connected_network_count(); + + if (new_count < 0) + return FALSE; + + gaim_debug_info("network", "Received Network Change Notification. Current network count is %d, previous count was %d.\n", new_count, current_network_count); + + if (new_count > 0 && ui_ops != NULL && ui_ops->network_connected != NULL) { + ui_ops->network_connected(); + } else if (new_count == 0 && current_network_count > 0 && + ui_ops != NULL && ui_ops->network_disconnected != NULL) { + ui_ops->network_disconnected(); + } + + current_network_count = new_count; + + return FALSE; +} + +static gpointer wgaim_network_change_thread(gpointer data) +{ + HANDLE h; + WSAQUERYSET qs; + time_t last_trigger = time(NULL); + + int WSAAPI (*MyWSANSPIoctl) ( + HANDLE hLookup, DWORD dwControlCode, LPVOID lpvInBuffer, + DWORD cbInBuffer, LPVOID lpvOutBuffer, DWORD cbOutBuffer, + LPDWORD lpcbBytesReturned, LPWSACOMPLETION lpCompletion) = NULL; + + if (!(MyWSANSPIoctl = (void*) wgaim_find_and_loadproc("ws2_32.dll", "WSANSPIoctl"))) { + g_thread_exit(NULL); + return NULL; + } + + while (TRUE) { + int retval; + DWORD retLen = 0; + + memset(&qs, 0, sizeof(WSAQUERYSET)); + qs.dwSize = sizeof(WSAQUERYSET); + qs.dwNameSpace = NS_NLA; + if (WSALookupServiceBegin(&qs, 0, &h) == SOCKET_ERROR) { + int errorid = WSAGetLastError(); + gchar *msg = g_win32_error_message(errorid); + gaim_debug_warning("network", "Couldn't retrieve NLA SP lookup handle. " + "NLA service is probably not running. Message: %s (%d).\n", + msg, errorid); + g_free(msg); + g_thread_exit(NULL); + return NULL; + } + + /* Make sure at least 30 seconds have elapsed since the last + * notification so we don't peg the cpu if this keeps changing. */ + if ((time(NULL) - last_trigger) < 30) + Sleep(30000); + + last_trigger = time(NULL); + + /* This will block until there is a network change */ + if (MyWSANSPIoctl(h, SIO_NSP_NOTIFY_CHANGE, NULL, 0, NULL, 0, &retLen, NULL) == SOCKET_ERROR) { + int errorid = WSAGetLastError(); + gchar *msg = g_win32_error_message(errorid); + gaim_debug_warning("network", "Unable to wait for changes. Message: %s (%d).\n", + msg, errorid); + g_free(msg); + } + + retval = WSALookupServiceEnd(h); + + g_idle_add(wgaim_network_change_thread_cb, NULL); + + } + + g_thread_exit(NULL); + return NULL; +} +#endif + +gboolean +gaim_network_is_available(void) +{ +#ifdef HAVE_LIBNM + /* Try NetworkManager first, maybe we'll get lucky */ + int libnm_retval = -1; + + if (nm_context) + { + if ((libnm_retval = libnm_glib_get_network_state(nm_context)) == LIBNM_NO_NETWORK_CONNECTION) + { + gaim_debug_warning("network", "NetworkManager not active or reports no connection (retval = %i)\n", libnm_retval); + return FALSE; + } + if (libnm_retval == LIBNM_ACTIVE_NETWORK_CONNECTION) return TRUE; + } +#elif defined _WIN32 + return (current_network_count > 0); +#endif + return TRUE; +} + +#ifdef HAVE_LIBNM +void +nm_callback_func(libnm_glib_ctx* ctx, gpointer user_data) +{ + GList *l; + GaimAccount *account; + static libnm_glib_state prev = LIBNM_NO_DBUS; + libnm_glib_state current; + GaimConnectionUiOps *ui_ops = gaim_connections_get_ui_ops(); + + current = libnm_glib_get_network_state(ctx); + gaim_debug_info("network","Entering nm_callback_func!\n"); + + switch(current) + { + case LIBNM_ACTIVE_NETWORK_CONNECTION: + /* Call res_init in case DNS servers have changed */ + res_init(); + if (ui_ops != NULL && ui_ops->network_connected != NULL) + ui_ops->network_connected(); + prev = current; + break; + case LIBNM_NO_NETWORK_CONNECTION: + if (prev != LIBNM_ACTIVE_NETWORK_CONNECTION) + break; + if (ui_ops != NULL && ui_ops->network_disconnected != NULL) + ui_ops->network_disconnected(); + prev = current; + break; + case LIBNM_NO_DBUS: + case LIBNM_NO_NETWORKMANAGER: + case LIBNM_INVALID_CONTEXT: + default: + break; + } +} +#endif + +void +gaim_network_init(void) +{ +#ifdef _WIN32 + GError *err = NULL; + gint cnt = wgaim_get_connected_network_count(); + + if (cnt < 0) /* Assume there is a network */ + current_network_count = 1; + /* Don't listen for network changes if we can't tell anyway */ + else + { + current_network_count = cnt; + if (!g_thread_create(wgaim_network_change_thread, NULL, FALSE, &err)) + gaim_debug_error("network", "Couldn't create Network Monitor thread: %s\n", err ? err->message : ""); + } +#endif + + gaim_prefs_add_none ("/core/network"); + gaim_prefs_add_bool ("/core/network/auto_ip", TRUE); + gaim_prefs_add_string("/core/network/public_ip", ""); + gaim_prefs_add_bool ("/core/network/ports_range_use", FALSE); + gaim_prefs_add_int ("/core/network/ports_range_start", 1024); + gaim_prefs_add_int ("/core/network/ports_range_end", 2048); + + gaim_upnp_discover(NULL, NULL); + +#ifdef HAVE_LIBNM + nm_context = libnm_glib_init(); + if(nm_context) + nm_callback_idx = libnm_glib_register_callback(nm_context, nm_callback_func, NULL, g_main_context_default()); +#endif +} + +void +gaim_network_uninit(void) +{ +#ifdef HAVE_LIBNM + /* FIXME: If anyone can think of a more clever way to shut down libnm without + * using a global variable + this function, please do. */ + if(nm_context && nm_callback_idx) + libnm_glib_unregister_callback(nm_context, nm_callback_idx); + + if(nm_context) + libnm_glib_shutdown(nm_context); +#endif +}