Mercurial > pidgin.yaz
diff libpurple/protocols/qq/keep_alive.c @ 15374:5fe8042783c1
Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author | Sean Egan <seanegan@gmail.com> |
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date | Sat, 20 Jan 2007 02:32:10 +0000 |
parents | |
children | b258250b72c9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libpurple/protocols/qq/keep_alive.c Sat Jan 20 02:32:10 2007 +0000 @@ -0,0 +1,173 @@ +/** + * @file keep_alive.c + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * + * OICQ encryption algorithm + * Convert from ASM code provided by PerlOICQ + * + * Puzzlebird, Nov-Dec 2002 + */ + +#include "debug.h" +#include "server.h" + +#include "buddy_info.h" +#include "buddy_list.h" +#include "buddy_status.h" +#include "crypt.h" +#include "header_info.h" +#include "keep_alive.h" +#include "packet_parse.h" +#include "send_core.h" +#include "utils.h" + +#define QQ_UPDATE_ONLINE_INTERVAL 300 /* in sec */ + +/* send keep-alive packet to QQ server (it is a heart-beat) */ +void qq_send_packet_keep_alive(GaimConnection *gc) +{ + qq_data *qd; + guint8 *raw_data, *cursor; + + qd = (qq_data *) gc->proto_data; + raw_data = g_newa(guint8, 4); + cursor = raw_data; + + /* In fact, we can send whatever we like to server + * with this command, server return the same result including + * the amount of online QQ users, my ip and port */ + create_packet_dw(raw_data, &cursor, qd->uid); + + qq_send_cmd(gc, QQ_CMD_KEEP_ALIVE, TRUE, 0, TRUE, raw_data, 4); +} + +/* parse the return of keep-alive packet, it includes some system information */ +void qq_process_keep_alive_reply(guint8 *buf, gint buf_len, GaimConnection *gc) +{ + qq_data *qd; + gint len; + gchar **segments; + guint8 *data; + + g_return_if_fail(buf != NULL && buf_len != 0); + + qd = (qq_data *) gc->proto_data; + len = buf_len; + data = g_newa(guint8, len); + + if (qq_crypt(DECRYPT, buf, buf_len, qd->session_key, data, &len)) { + /* the last one is 60, don't know what it is */ + if (NULL == (segments = split_data(data, len, "\x1f", 6))) + return; + /* segments[0] and segment[1] are all 0x30 ("0") */ + qd->all_online = strtol(segments[2], NULL, 10); + if(0 == qd->all_online) + gaim_connection_error(gc, _("Keep alive error, seems connection lost!")); + g_free(qd->my_ip); + qd->my_ip = g_strdup(segments[3]); + qd->my_port = strtol(segments[4], NULL, 10); + g_strfreev(segments); + } else + gaim_debug(GAIM_DEBUG_ERROR, "QQ", "Error decrypt keep alive reply\n"); + + /* we refresh buddies's online status periodically */ + /* qd->last_get_online is updated when setting get_buddies_online packet */ + if ((time(NULL) - qd->last_get_online) >= QQ_UPDATE_ONLINE_INTERVAL) + qq_send_packet_get_buddies_online(gc, QQ_FRIENDS_ONLINE_POSITION_START); +} + +/* refresh all buddies online/offline, + * after receiving reply for get_buddies_online packet */ +void qq_refresh_all_buddy_status(GaimConnection *gc) +{ + time_t now; + GList *list; + qq_data *qd; + qq_buddy *q_bud; + + qd = (qq_data *) (gc->proto_data); + now = time(NULL); + list = qd->buddies; + + while (list != NULL) { + q_bud = (qq_buddy *) list->data; + if (q_bud != NULL && now > q_bud->last_refresh + QQ_UPDATE_ONLINE_INTERVAL + && q_bud->status != QQ_BUDDY_ONLINE_INVISIBLE) { + q_bud->status = QQ_BUDDY_ONLINE_OFFLINE; + qq_update_buddy_contact(gc, q_bud); + } + list = list->next; + } +} + +/*TODO: maybe this should be qq_update_buddy_status() ?*/ +void qq_update_buddy_contact(GaimConnection *gc, qq_buddy *q_bud) +{ + gchar *name; + GaimBuddy *bud; + gchar *status_id; + + g_return_if_fail(q_bud != NULL); + + name = uid_to_gaim_name(q_bud->uid); + bud = gaim_find_buddy(gc->account, name); + g_return_if_fail(bud != NULL); + + if (bud != NULL) { + gaim_blist_server_alias_buddy(bud, q_bud->nickname); /* server */ + q_bud->last_refresh = time(NULL); + + /* gaim supports signon and idle time + * but it is not much use for QQ, I do not use them */ + /* serv_got_update(gc, name, online, 0, q_bud->signon, q_bud->idle, bud->uc); */ + status_id = "available"; + switch(q_bud->status) { + case QQ_BUDDY_OFFLINE: + status_id = "offline"; + break; + case QQ_BUDDY_ONLINE_NORMAL: + status_id = "available"; + break; + case QQ_BUDDY_ONLINE_OFFLINE: + status_id = "offline"; + break; + case QQ_BUDDY_ONLINE_AWAY: + status_id = "away"; + break; + case QQ_BUDDY_ONLINE_INVISIBLE: + status_id = "invisible"; + break; + default: + status_id = "invisible"; + gaim_debug(GAIM_DEBUG_ERROR, "QQ", "unknown status: %x\n", q_bud->status); + break; + } + gaim_debug(GAIM_DEBUG_INFO, "QQ", "set buddy %d to %s\n", q_bud->uid, status_id); + gaim_prpl_got_user_status(gc->account, name, status_id, NULL); + } else { + gaim_debug(GAIM_DEBUG_ERROR, "QQ", "unknown buddy: %d\n", q_bud->uid); + } + + gaim_debug(GAIM_DEBUG_INFO, "QQ", "qq_update_buddy_contact, client=%04x\n", q_bud->client_version); + g_free(name); +}