diff libpurple/prpl.c @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 84b3ab83df35
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/prpl.c	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,274 @@
+/*
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+#include "internal.h"
+#include "conversation.h"
+#include "debug.h"
+#include "notify.h"
+#include "prpl.h"
+#include "request.h"
+#include "util.h"
+
+/**************************************************************************/
+/** @name Protocol Plugin API  */
+/**************************************************************************/
+void
+gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
+						   time_t idle_time)
+{
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(gaim_account_is_connected(account));
+
+	gaim_presence_set_idle(gaim_account_get_presence(account),
+						   idle, idle_time);
+}
+
+void
+gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
+{
+	GaimPresence *presence;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(gaim_account_is_connected(account));
+
+	if (login_time == 0)
+		login_time = time(NULL);
+
+	presence = gaim_account_get_presence(account);
+
+	gaim_presence_set_login_time(presence, login_time);
+}
+
+void
+gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...)
+{
+	GaimPresence *presence;
+	GaimStatus *status;
+	va_list args;
+
+	g_return_if_fail(account   != NULL);
+	g_return_if_fail(status_id != NULL);
+	g_return_if_fail(gaim_account_is_connected(account));
+
+	presence = gaim_account_get_presence(account);
+	status   = gaim_presence_get_status(presence, status_id);
+
+	g_return_if_fail(status != NULL);
+
+	va_start(args, status_id);
+	gaim_status_set_active_with_attrs(status, TRUE, args);
+	va_end(args);
+}
+
+void
+gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
+		gboolean idle, time_t idle_time)
+{
+	GaimBuddy *buddy;
+	GaimPresence *presence;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+	g_return_if_fail(gaim_account_is_connected(account));
+
+	if ((buddy = gaim_find_buddy(account, name)) == NULL)
+		return;
+
+	presence = gaim_buddy_get_presence(buddy);
+
+	gaim_presence_set_idle(presence, idle, idle_time);
+}
+
+void
+gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
+		time_t login_time)
+{
+	GaimBuddy *buddy;
+	GaimPresence *presence;
+
+	g_return_if_fail(account != NULL);
+	g_return_if_fail(name    != NULL);
+
+	if ((buddy = gaim_find_buddy(account, name)) == NULL)
+		return;
+
+	if (login_time == 0)
+		login_time = time(NULL);
+
+	presence = gaim_buddy_get_presence(buddy);
+
+	if (gaim_presence_get_login_time(presence) != login_time)
+	{
+		gaim_presence_set_login_time(presence, login_time);
+
+		gaim_signal_emit(gaim_blist_get_handle(), "buddy-got-login-time", buddy);
+	}
+}
+
+void
+gaim_prpl_got_user_status(GaimAccount *account, const char *name,
+		const char *status_id, ...)
+{
+	GSList *list;
+	GaimBuddy *buddy;
+	GaimPresence *presence;
+	GaimStatus *status;
+	GaimStatus *old_status;
+	va_list args;
+
+	g_return_if_fail(account   != NULL);
+	g_return_if_fail(name      != NULL);
+	g_return_if_fail(status_id != NULL);
+	g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));
+
+	if ((buddy = gaim_find_buddy(account, name)) == NULL)
+		return;
+
+	presence = gaim_buddy_get_presence(buddy);
+	status   = gaim_presence_get_status(presence, status_id);
+
+	g_return_if_fail(status != NULL);
+
+	old_status = gaim_presence_get_active_status(presence);
+
+	va_start(args, status_id);
+	gaim_status_set_active_with_attrs(status, TRUE, args);
+	va_end(args);
+
+	list = gaim_find_buddies(account, name);
+	g_slist_foreach(list, (GFunc)gaim_blist_update_buddy_status, old_status);
+	g_slist_free(list);
+
+	if (!gaim_status_is_online(status))
+		serv_got_typing_stopped(gaim_account_get_connection(account), name);
+}
+
+static void
+do_prpl_change_account_status(GaimAccount *account,
+								GaimStatus *old_status, GaimStatus *new_status)
+{
+	GaimPlugin *prpl;
+	GaimPluginProtocolInfo *prpl_info;
+
+	if (gaim_status_is_online(new_status) &&
+		gaim_account_is_disconnected(account))
+	{
+		gaim_account_connect(account);
+		return;
+	}
+
+	if (!gaim_status_is_online(new_status))
+	{
+		if (!gaim_account_is_disconnected(account))
+			gaim_account_disconnect(account);
+		return;
+	}
+
+	if (gaim_account_is_connecting(account))
+		/*
+		 * We don't need to call the set_status PRPL function because
+		 * the PRPL will take care of setting its status during the
+		 * connection process.
+		 */
+		return;
+
+	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
+
+	if (prpl == NULL)
+		return;
+
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
+
+	if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL)
+	{
+		prpl_info->set_status(account, new_status);
+	}
+}
+
+void
+gaim_prpl_change_account_status(GaimAccount *account,
+								GaimStatus *old_status, GaimStatus *new_status)
+{
+	g_return_if_fail(account    != NULL);
+	g_return_if_fail(old_status != NULL);
+	g_return_if_fail(new_status != NULL);
+
+	do_prpl_change_account_status(account, old_status, new_status);
+
+	gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
+					account, old_status, new_status);
+}
+
+GList *
+gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
+{
+	GaimPlugin *prpl;
+	GaimPluginProtocolInfo *prpl_info;
+	GList *statuses = NULL;
+	GList *l, *list;
+	GaimStatus *status;
+
+	g_return_val_if_fail(account  != NULL, NULL);
+	g_return_val_if_fail(presence != NULL, NULL);
+
+	prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
+
+	if (prpl == NULL)
+		return NULL;
+
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
+	if (prpl_info == NULL || prpl_info->status_types == NULL)
+		return NULL;
+
+	for (l = list = prpl_info->status_types(account); l != NULL; l = l->next)
+	{
+		status = gaim_status_new((GaimStatusType *)l->data, presence);
+		statuses = g_list_append(statuses, status);
+	}
+
+	g_list_free(list);
+
+	return statuses;
+}
+
+
+/**************************************************************************
+ * Protocol Plugin Subsystem API
+ **************************************************************************/
+
+GaimPlugin *
+gaim_find_prpl(const char *id)
+{
+	GList *l;
+	GaimPlugin *plugin;
+
+	g_return_val_if_fail(id != NULL, NULL);
+
+	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
+		plugin = (GaimPlugin *)l->data;
+
+		if (!strcmp(plugin->info->id, id))
+			return plugin;
+	}
+
+	return NULL;
+}