diff libpurple/sound.c @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children 32c366eeeb99
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libpurple/sound.c	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,147 @@
+/*
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+#include "internal.h"
+
+#include "blist.h"
+#include "prefs.h"
+#include "sound.h"
+
+static GaimSoundUiOps *sound_ui_ops = NULL;
+
+#define STATUS_AVAILABLE 1
+#define STATUS_AWAY 2
+
+static gboolean
+gaim_sound_play_required(const GaimAccount *account)
+{
+	gint pref_status = gaim_prefs_get_int("/core/sound/while_status");
+
+	if (pref_status == 3)
+	{
+		/* Play sounds: Always */
+		return TRUE;
+	}
+
+	if (account != NULL)
+	{
+		GaimStatus *status = gaim_account_get_active_status(account);
+
+		if (gaim_status_is_online(status))
+		{
+			gboolean available = gaim_status_is_available(status);
+			return (( available && pref_status == STATUS_AVAILABLE) ||
+			        (!available && pref_status == STATUS_AWAY));
+		}
+	}
+
+	/* We get here a couple of ways.  Either the request has been OK'ed
+	 * by gaim_sound_play_event() and we're here because the UI has
+	 * called gaim_sound_play_file(), or we're here for something
+	 * not related to an account (like testing a sound). */
+	return TRUE;
+}
+
+void
+gaim_sound_play_file(const char *filename, const GaimAccount *account)
+{
+	if (!gaim_sound_play_required(account))
+		return;
+
+	if(sound_ui_ops && sound_ui_ops->play_file)
+		sound_ui_ops->play_file(filename);
+}
+
+void
+gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
+{
+	if (!gaim_sound_play_required(account))
+		return;
+
+	if(sound_ui_ops && sound_ui_ops->play_event) {
+		int plugin_return;
+
+		plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
+			gaim_sounds_get_handle(), "playing-sound-event",
+			event, account));
+
+		if (plugin_return)
+			return;
+		else
+			sound_ui_ops->play_event(event);
+	}
+}
+
+void
+gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
+{
+	if(sound_ui_ops && sound_ui_ops->uninit)
+		sound_ui_ops->uninit();
+
+	sound_ui_ops = ops;
+
+	if(sound_ui_ops && sound_ui_ops->init)
+		sound_ui_ops->init();
+}
+
+GaimSoundUiOps *
+gaim_sound_get_ui_ops(void)
+{
+	return sound_ui_ops;
+}
+
+void
+gaim_sound_init()
+{
+	void *handle = gaim_sounds_get_handle();
+
+	/**********************************************************************
+	 * Register signals
+	**********************************************************************/
+
+	gaim_signal_register(handle, "playing-sound-event",
+	                     gaim_marshal_BOOLEAN__INT_POINTER,
+	                     gaim_value_new(GAIM_TYPE_BOOLEAN), 2,
+	                     gaim_value_new(GAIM_TYPE_INT),
+	                     gaim_value_new(GAIM_TYPE_SUBTYPE,
+	                                    GAIM_SUBTYPE_ACCOUNT));
+
+	gaim_prefs_add_none("/core/sound");
+	gaim_prefs_add_int("/core/sound/while_status", STATUS_AVAILABLE);
+}
+
+void
+gaim_sound_uninit()
+{
+	if(sound_ui_ops && sound_ui_ops->uninit)
+		sound_ui_ops->uninit();
+
+	gaim_signals_unregister_by_instance(gaim_sounds_get_handle());
+}
+
+void *
+gaim_sounds_get_handle()
+{
+	static int handle;
+
+	return &handle;
+}