diff pidgin/gtksound.c @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children d75099d2567e
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/pidgin/gtksound.c	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,556 @@
+/*
+ * @file gtksound.c GTK+ Sound
+ * @ingroup gtkui
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+#include "internal.h"
+#include "gtkgaim.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#include <mmsystem.h>
+#endif
+
+#ifdef USE_GSTREAMER
+# include <gst/gst.h>
+#endif /* USE_GSTREAMER */
+
+#include "debug.h"
+#include "notify.h"
+#include "prefs.h"
+#include "sound.h"
+#include "util.h"
+
+#include "gtkconv.h"
+#include "gtksound.h"
+
+struct gaim_sound_event {
+	char *label;
+	char *pref;
+	char *def;
+};
+
+#define PLAY_SOUND_TIMEOUT 15000
+
+static guint mute_login_sounds_timeout = 0;
+static gboolean mute_login_sounds = FALSE;
+
+#ifdef USE_GSTREAMER
+static gboolean gst_init_failed;
+#endif /* USE_GSTREAMER */
+
+static struct gaim_sound_event sounds[GAIM_NUM_SOUNDS] = {
+	{N_("Buddy logs in"), "login", "login.wav"},
+	{N_("Buddy logs out"), "logout", "logout.wav"},
+	{N_("Message received"), "im_recv", "receive.wav"},
+	{N_("Message received begins conversation"), "first_im_recv", "receive.wav"},
+	{N_("Message sent"), "send_im", "send.wav"},
+	{N_("Person enters chat"), "join_chat", "login.wav"},
+	{N_("Person leaves chat"), "left_chat", "logout.wav"},
+	{N_("You talk in chat"), "send_chat_msg", "send.wav"},
+	{N_("Others talk in chat"), "chat_msg_recv", "receive.wav"},
+	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
+	{NULL, "pounce_default", "alert.wav"},
+	{N_("Someone says your screen name in chat"), "nick_said", "alert.wav"}
+};
+
+static gboolean
+unmute_login_sounds_cb(gpointer data)
+{
+	mute_login_sounds = FALSE;
+	mute_login_sounds_timeout = 0;
+	return FALSE;
+}
+
+static gboolean
+chat_nick_matches_name(GaimConversation *conv, const char *aname)
+{
+	GaimConvChat *chat = NULL;
+	char *nick = NULL;
+	char *name = NULL;
+	gboolean ret = FALSE;
+	chat = gaim_conversation_get_chat_data(conv);
+
+	if (chat==NULL)
+		return ret;
+
+	nick = g_strdup(gaim_normalize(conv->account, chat->nick));
+	name = g_strdup(gaim_normalize(conv->account, aname));
+
+	if (g_utf8_collate(nick, name) == 0)
+		ret = TRUE;
+
+	g_free(nick);
+	g_free(name);
+
+	return ret;
+}
+
+/*
+ * play a sound event for a conversation, honoring make_sound flag
+ * of conversation and checking for focus if conv_focus pref is set
+ */
+static void
+play_conv_event(GaimConversation *conv, GaimSoundEventID event)
+{
+	/* If we should not play the sound for some reason, then exit early */
+	if (conv != NULL)
+	{
+		GaimGtkConversation *gtkconv;
+		GaimGtkWindow *win;
+		gboolean has_focus;
+
+		gtkconv = GAIM_GTK_CONVERSATION(conv);
+		win = gtkconv->win;
+
+		has_focus = gaim_conversation_has_focus(conv);
+
+		if (!gtkconv->make_sound ||
+			(has_focus && !gaim_prefs_get_bool("/gaim/gtk/sound/conv_focus")))
+		{
+			return;
+		}
+	}
+
+	gaim_sound_play_event(event, conv ? gaim_conversation_get_account(conv) : NULL);
+}
+
+static void
+buddy_state_cb(GaimBuddy *buddy, GaimSoundEventID event)
+{
+	gaim_sound_play_event(event, gaim_buddy_get_account(buddy));
+}
+
+static void
+im_msg_received_cb(GaimAccount *account, char *sender,
+				   char *message, GaimConversation *conv,
+				   GaimMessageFlags flags, GaimSoundEventID event)
+{
+	if (flags & GAIM_MESSAGE_DELAYED)
+		return;
+
+	if (conv==NULL)
+		gaim_sound_play_event(GAIM_SOUND_FIRST_RECEIVE, account);
+	else
+		play_conv_event(conv, event);
+}
+
+static void
+im_msg_sent_cb(GaimAccount *account, const char *receiver,
+			   const char *message, GaimSoundEventID event)
+{
+	GaimConversation *conv = gaim_find_conversation_with_account(
+		GAIM_CONV_TYPE_ANY, receiver, account);
+	play_conv_event(conv, event);
+}
+
+static void
+chat_buddy_join_cb(GaimConversation *conv, const char *name,
+				   GaimConvChatBuddyFlags flags, gboolean new_arrival,
+				   GaimSoundEventID event)
+{
+	if (new_arrival && !chat_nick_matches_name(conv, name))
+		play_conv_event(conv, event);
+}
+
+static void
+chat_buddy_left_cb(GaimConversation *conv, const char *name,
+				   const char *reason, GaimSoundEventID event)
+{
+	if (!chat_nick_matches_name(conv, name))
+		play_conv_event(conv, event);
+}
+
+static void
+chat_msg_sent_cb(GaimAccount *account, const char *message,
+				 int id, GaimSoundEventID event)
+{
+	GaimConnection *conn = gaim_account_get_connection(account);
+	GaimConversation *conv = NULL;
+
+	if (conn!=NULL)
+		conv = gaim_find_chat(conn,id);
+
+	play_conv_event(conv, event);
+}
+
+static void
+chat_msg_received_cb(GaimAccount *account, char *sender,
+					 char *message, GaimConversation *conv,
+					 GaimMessageFlags flags, GaimSoundEventID event)
+{
+	GaimConvChat *chat;
+
+	if (flags & GAIM_MESSAGE_DELAYED)
+		return;
+
+	chat = gaim_conversation_get_chat_data(conv);
+	g_return_if_fail(chat != NULL);
+
+	if (gaim_conv_chat_is_user_ignored(chat, sender))
+		return;
+
+	if (chat_nick_matches_name(conv, sender))
+		return;
+
+	if (flags & GAIM_MESSAGE_NICK || gaim_utf8_has_word(message, chat->nick))
+		play_conv_event(conv, GAIM_SOUND_CHAT_NICK);
+	else
+		play_conv_event(conv, event);
+}
+
+/*
+ * We mute sounds for the 10 seconds after you log in so that
+ * you don't get flooded with sounds when the blist shows all
+ * your buddies logging in.
+ */
+static void
+account_signon_cb(GaimConnection *gc, gpointer data)
+{
+	if (mute_login_sounds_timeout != 0)
+		g_source_remove(mute_login_sounds_timeout);
+	mute_login_sounds = TRUE;
+	mute_login_sounds_timeout = gaim_timeout_add(10000, unmute_login_sounds_cb, NULL);
+}
+
+const char *
+gaim_gtk_sound_get_event_option(GaimSoundEventID event)
+{
+	if(event >= GAIM_NUM_SOUNDS)
+		return 0;
+
+	return sounds[event].pref;
+}
+
+const char *
+gaim_gtk_sound_get_event_label(GaimSoundEventID event)
+{
+	if(event >= GAIM_NUM_SOUNDS)
+		return NULL;
+
+	return sounds[event].label;
+}
+
+void *
+gaim_gtk_sound_get_handle()
+{
+	static int handle;
+
+	return &handle;
+}
+
+static void
+gaim_gtk_sound_init(void)
+{
+	void *gtk_sound_handle = gaim_gtk_sound_get_handle();
+	void *blist_handle = gaim_blist_get_handle();
+	void *conv_handle = gaim_conversations_get_handle();
+#ifdef USE_GSTREAMER
+	GError *error = NULL;
+#endif
+
+	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
+						gtk_sound_handle, GAIM_CALLBACK(account_signon_cb),
+						NULL);
+
+	gaim_prefs_add_none("/gaim/gtk/sound");
+	gaim_prefs_add_none("/gaim/gtk/sound/enabled");
+	gaim_prefs_add_none("/gaim/gtk/sound/file");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/login", TRUE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/login", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/logout", TRUE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/logout", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/im_recv", TRUE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/im_recv", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/first_im_recv", FALSE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/first_im_recv", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_im", TRUE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/send_im", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/join_chat", FALSE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/join_chat", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/left_chat", FALSE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/left_chat", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/send_chat_msg", FALSE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/send_chat_msg", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/chat_msg_recv", FALSE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/chat_msg_recv", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/nick_said", FALSE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/nick_said", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/enabled/pounce_default", TRUE);
+	gaim_prefs_add_path("/gaim/gtk/sound/file/pounce_default", "");
+	gaim_prefs_add_bool("/gaim/gtk/sound/conv_focus", TRUE);
+	gaim_prefs_add_bool("/gaim/gtk/sound/mute", FALSE);
+	gaim_prefs_add_path("/gaim/gtk/sound/command", "");
+	gaim_prefs_add_string("/gaim/gtk/sound/method", "automatic");
+	gaim_prefs_add_int("/gaim/gtk/sound/volume", 50);
+
+#ifdef USE_GSTREAMER
+	gaim_debug_info("sound", "Initializing sound output drivers.\n");
+	if ((gst_init_failed = !gst_init_check(NULL, NULL, &error))) {
+		gaim_notify_error(NULL, _("GStreamer Failure"),
+					_("GStreamer failed to initialize."),
+					error ? error->message : "");
+		if (error) {
+			g_error_free(error);
+			error = NULL;
+		}
+	}
+#endif /* USE_GSTREAMER */
+
+	gaim_signal_connect(blist_handle, "buddy-signed-on",
+						gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_SOUND_BUDDY_ARRIVE));
+	gaim_signal_connect(blist_handle, "buddy-signed-off",
+						gtk_sound_handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_SOUND_BUDDY_LEAVE));
+	gaim_signal_connect(conv_handle, "received-im-msg",
+						gtk_sound_handle, GAIM_CALLBACK(im_msg_received_cb),
+						GINT_TO_POINTER(GAIM_SOUND_RECEIVE));
+	gaim_signal_connect(conv_handle, "sent-im-msg",
+						gtk_sound_handle, GAIM_CALLBACK(im_msg_sent_cb),
+						GINT_TO_POINTER(GAIM_SOUND_SEND));
+	gaim_signal_connect(conv_handle, "chat-buddy-joined",
+						gtk_sound_handle, GAIM_CALLBACK(chat_buddy_join_cb),
+						GINT_TO_POINTER(GAIM_SOUND_CHAT_JOIN));
+	gaim_signal_connect(conv_handle, "chat-buddy-left",
+						gtk_sound_handle, GAIM_CALLBACK(chat_buddy_left_cb),
+						GINT_TO_POINTER(GAIM_SOUND_CHAT_LEAVE));
+	gaim_signal_connect(conv_handle, "sent-chat-msg",
+						gtk_sound_handle, GAIM_CALLBACK(chat_msg_sent_cb),
+						GINT_TO_POINTER(GAIM_SOUND_CHAT_YOU_SAY));
+	gaim_signal_connect(conv_handle, "received-chat-msg",
+						gtk_sound_handle, GAIM_CALLBACK(chat_msg_received_cb),
+						GINT_TO_POINTER(GAIM_SOUND_CHAT_SAY));
+}
+
+static void
+gaim_gtk_sound_uninit(void)
+{
+#ifdef USE_GSTREAMER
+	if (!gst_init_failed)
+		gst_deinit();
+#endif
+
+	gaim_signals_disconnect_by_handle(gaim_gtk_sound_get_handle());
+}
+
+#ifdef USE_GSTREAMER
+static gboolean
+bus_call (GstBus     *bus,
+	  GstMessage *msg,
+	  gpointer    data)
+{
+	GstElement *play = data;
+	GError *err = NULL;
+
+	switch (GST_MESSAGE_TYPE (msg)) {
+	case GST_MESSAGE_EOS:
+		gst_element_set_state(play, GST_STATE_NULL);
+		gst_object_unref(GST_OBJECT(play));
+		break;
+	case GST_MESSAGE_ERROR:
+		gst_message_parse_error(msg, &err, NULL);
+		gaim_debug_error("gstreamer", err->message);
+		g_error_free(err);
+		break;
+	case GST_MESSAGE_WARNING:
+		gst_message_parse_warning(msg, &err, NULL);
+		gaim_debug_warning("gstreamer", err->message);
+		g_error_free(err);
+		break;
+	default:
+		break;
+	}
+	return TRUE;
+}
+#endif
+
+static void
+gaim_gtk_sound_play_file(const char *filename)
+{
+	const char *method;
+#ifdef USE_GSTREAMER
+	float volume;
+	char *uri;
+	GstElement *sink = NULL;
+	GstElement *play = NULL;
+	GstBus *bus = NULL;
+#endif
+
+	if (gaim_prefs_get_bool("/gaim/gtk/sound/mute"))
+		return;
+
+	method = gaim_prefs_get_string("/gaim/gtk/sound/method");
+
+	if (!strcmp(method, "none")) {
+		return;
+	} else if (!strcmp(method, "beep")) {
+		gdk_beep();
+		return;
+	}
+
+	if (!g_file_test(filename, G_FILE_TEST_EXISTS)) {
+		gaim_debug_error("gtksound", "sound file (%s) does not exist.\n", filename);
+		return;
+	}
+
+#ifndef _WIN32
+	if (!strcmp(method, "custom")) {
+		const char *sound_cmd;
+		char *command;
+		GError *error = NULL;
+
+		sound_cmd = gaim_prefs_get_path("/gaim/gtk/sound/command");
+
+		if (!sound_cmd || *sound_cmd == '\0') {
+			gaim_debug_error("gtksound",
+					 "'Command' sound method has been chosen, "
+					 "but no command has been set.");
+			return;
+		}
+
+		if(strstr(sound_cmd, "%s"))
+			command = gaim_strreplace(sound_cmd, "%s", filename);
+		else
+			command = g_strdup_printf("%s %s", sound_cmd, filename);
+
+		if(!g_spawn_command_line_async(command, &error)) {
+			gaim_debug_error("gtksound", "sound command could not be launched: %s\n", error->message);
+			g_free(command);
+			g_error_free(error);
+		}
+
+		g_free(command);
+		return;
+	}
+#ifdef USE_GSTREAMER
+	if (gst_init_failed)  /* Perhaps do gdk_beep instead? */
+		return;
+	volume = (float)(CLAMP(gaim_prefs_get_int("/gaim/gtk/sound/volume"),0,100)) / 50;
+	if (!strcmp(method, "automatic")) {
+		if (gaim_running_gnome()) {
+			sink = gst_element_factory_make("gconfaudiosink", "sink");
+		}
+		if (!sink)
+			sink = gst_element_factory_make("autoaudiosink", "sink");
+		if (!sink) {
+			gaim_debug_error("sound", "Unable to create GStreamer audiosink.\n");
+			return;
+		}
+	} else if (!strcmp(method, "esd")) {
+		sink = gst_element_factory_make("esdsink", "sink");
+		if (!sink) {
+			gaim_debug_error("sound", "Unable to create GStreamer audiosink.\n");
+			return;
+		}
+	} else {
+		gaim_debug_error("sound", "Unknown sound method '%s'\n", method);
+		return;
+	}
+
+	play = gst_element_factory_make("playbin", "play");
+
+	uri = g_strdup_printf("file://%s", filename);
+
+	g_object_set(G_OBJECT(play), "uri", uri,
+		                     "volume", volume,
+		                     "audio-sink", sink, NULL);
+
+	bus = gst_pipeline_get_bus(GST_PIPELINE(play));
+	gst_bus_add_watch(bus, bus_call, play);
+
+	gst_element_set_state(play, GST_STATE_PLAYING);
+
+	gst_object_unref(bus);
+	g_free(uri);
+
+#else /* USE_GSTREAMER */
+	gdk_beep();
+	return;
+#endif /* USE_GSTREAMER */
+#else /* _WIN32 */
+	gaim_debug_info("sound", "Playing %s\n", filename);
+
+	if (G_WIN32_HAVE_WIDECHAR_API ()) {
+		wchar_t *wc_filename = g_utf8_to_utf16(filename,
+				-1, NULL, NULL, NULL);
+		if (!PlaySoundW(wc_filename, NULL, SND_ASYNC | SND_FILENAME))
+			gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
+		g_free(wc_filename);
+	} else {
+		char *l_filename = g_locale_from_utf8(filename,
+				-1, NULL, NULL, NULL);
+		if (!PlaySoundA(l_filename, NULL, SND_ASYNC | SND_FILENAME))
+			gaim_debug(GAIM_DEBUG_ERROR, "sound", "Error playing sound.\n");
+		g_free(l_filename);
+	}
+#endif /* _WIN32 */
+}
+
+static void
+gaim_gtk_sound_play_event(GaimSoundEventID event)
+{
+	char *enable_pref;
+	char *file_pref;
+
+	if ((event == GAIM_SOUND_BUDDY_ARRIVE) && mute_login_sounds)
+		return;
+
+	if (event >= GAIM_NUM_SOUNDS) {
+		gaim_debug_error("sound", "got request for unknown sound: %d\n", event);
+		return;
+	}
+
+	enable_pref = g_strdup_printf("/gaim/gtk/sound/enabled/%s",
+			sounds[event].pref);
+	file_pref = g_strdup_printf("/gaim/gtk/sound/file/%s", sounds[event].pref);
+
+	/* check NULL for sounds that don't have an option, ie buddy pounce */
+	if (gaim_prefs_get_bool(enable_pref)) {
+		char *filename = g_strdup(gaim_prefs_get_path(file_pref));
+		if(!filename || !strlen(filename)) {
+			g_free(filename);
+			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[event].def, NULL);
+		}
+
+		gaim_sound_play_file(filename, NULL);
+		g_free(filename);
+	}
+
+	g_free(enable_pref);
+	g_free(file_pref);
+}
+
+static GaimSoundUiOps sound_ui_ops =
+{
+	gaim_gtk_sound_init,
+	gaim_gtk_sound_uninit,
+	gaim_gtk_sound_play_file,
+	gaim_gtk_sound_play_event
+};
+
+GaimSoundUiOps *
+gaim_gtk_sound_get_ui_ops(void)
+{
+	return &sound_ui_ops;
+}