diff pidgin/plugins/crazychat/doggy.c @ 15374:5fe8042783c1

Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author Sean Egan <seanegan@gmail.com>
date Sat, 20 Jan 2007 02:32:10 +0000
parents
children a8cc50c2279f
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/pidgin/plugins/crazychat/doggy.c	Sat Jan 20 02:32:10 2007 +0000
@@ -0,0 +1,227 @@
+#include "face.h"
+#include "doggy.h"
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include "models.h"
+
+#define NUM_DOGS 11
+#define NUM_DOG_LIDS 10
+#define NUM_EARS 3
+#define NUM_EYES 1
+#define NUM_PUPILS 1
+#define NUM_IRIS 1
+#define SCALE .020
+#define EYES_Y 32.78*SCALE // .295
+#define EYES_X 28.89*SCALE // .26
+#define EYES_Z 42.22*SCALE // .38
+#define EARS_X 60*SCALE //.65
+#define EARS_Y 20*SCALE//.18
+#define EARS_Z -5.56*SCALE //.05
+#define IRIS_X 0*SCALE
+#define IRIS_Y 1.67*SCALE//.015
+#define IRIS_Z 7*SCALE//.08
+#define PUP_X 0*SCALE
+#define PUP_Y 0*SCALE 
+#define PUP_Z 1.2*SCALE //.028
+#define IRIS_SCALE .12*SCALE
+#define PUP_SCALE .11*SCALE
+#define EAR_SCALE .7*SCALE
+#define EYE_SCALE .7*SCALE
+#define LID_SCALE .77*SCALE
+#define DOG_SCALE .58*SCALE
+#define MAX_FILE_LEN 64
+#define MAX_EAR_ANGLE 90.0
+#define MIN_EAR_ANGLE -20.0
+
+
+char dog_mtl_file[MAX_FILE_LEN] = "dog.mtl";
+// the initial dog materials
+GLint init_dog_mats[NUM_PARTS] = {1, 2, 2, 4, 0, 3, 5, 0, 0, 0};
+
+void draw_pupil(FACE f, PART p) {
+	struct doggy_struct* dog=(struct doggy_struct*)f->char_struct;
+	glPushMatrix();
+	glTranslatef(IRIS_X, -IRIS_Z, IRIS_Y);
+	if(p==LEFT_IRIS)
+		glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]);
+	else
+		glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]);
+	glCallList(dog->iris[0]);
+	glTranslatef(PUP_X, -PUP_Z, PUP_Y);
+	glmSetMat(f->materials, f->mat_indeces[PUPIL]);
+	glCallList(dog->pupil[0]);
+	glPopMatrix();
+}
+
+void draw_left_eye(FACE f, BOOL open, int max) {
+	struct doggy_struct* dog=(struct doggy_struct*)f->char_struct;
+	if(f->my_mode==CRAZY2)
+		dog->curr_left_lid=NUM_DOG_LIDS-1;
+	else
+		dog->curr_left_lid = compute_lid(open, dog->curr_left_lid, max);
+	glPushMatrix();
+	glTranslatef(-EYES_X, 0.0, 0.0);
+	glPushMatrix();
+	glTranslatef(0.0, -f->curr_eye_pop, 0.0);
+	draw_pupil(f, LEFT_IRIS);
+	glmSetMat(f->materials, f->mat_indeces[EYES]);
+	glCallList(dog->eyes[dog->curr_left_eye]);
+	glPopMatrix();
+	glmSetMat(f->materials, f->mat_indeces[LIDS]);
+	glCallList(dog->lids[dog->curr_left_lid]);
+	glPopMatrix();
+}
+
+void draw_right_eye(FACE f, BOOL open, int max) {
+	struct doggy_struct* dog=(struct doggy_struct*)f->char_struct;
+	if(f->my_mode==CRAZY2)
+		dog->curr_right_lid=NUM_DOG_LIDS-1;
+	else
+		dog->curr_right_lid = compute_lid(open, dog->curr_right_lid, max);
+	glPushMatrix();
+	glTranslatef(EYES_X, 0.0, 0.0);
+		glScalef(-1, 1, 1);
+	glPushMatrix();
+	glTranslatef(0.0, -f->curr_eye_pop, 0.0);
+	draw_pupil(f, RIGHT_IRIS);
+	glmSetMat(f->materials, f->mat_indeces[EYES]);
+	glCallList(dog->eyes[dog->curr_right_eye]);
+	glPopMatrix();
+	glmSetMat(f->materials, f->mat_indeces[LIDS]);
+	glCallList(dog->lids[dog->curr_right_lid]);
+	glPopMatrix();
+}
+
+void dog_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir)
+{
+	struct doggy_struct* dog=(struct doggy_struct*)f->char_struct;
+	int max_eye;
+	if(dir==CONST) { //then not moving, eyes are gettin sleepy
+		f->eye_count--;
+	}
+	else{
+		f->eye_count=EYE_TIME*NUM_DOG_LIDS-1;
+	}
+	max_eye=f->eye_count/EYE_TIME;
+	if(max_eye<0)
+		max_eye=0;
+	if(f->my_mode==CRAZY2)
+		f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2;
+	else
+		f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2;
+	glPushMatrix();
+	glTranslatef(0, 0, EYES_Y);
+	glTranslatef(0, -EYES_Z,0);
+	draw_left_eye(f, left_open, max_eye);
+	draw_right_eye(f, right_open, max_eye);	
+	glPopMatrix();
+}
+
+void dog_ears(FACE f, DIRECTION dir){
+	struct doggy_struct* dog=(struct doggy_struct*)f->char_struct;
+	//printf("ears %f\n", ears);
+	if(dir==DOWN){
+		if(dog->curr_ear < (NUM_EARS-1))
+			dog->curr_ear++;
+		dog->curr_ear_angle = dog->curr_ear_angle+(MAX_EAR_ANGLE-dog->curr_ear_angle)/2;
+	}
+	if(dir==UP){
+		if(dog->curr_ear > 0)
+			dog->curr_ear--;
+		dog->curr_ear_angle = dog->curr_ear_angle+(MIN_EAR_ANGLE-dog->curr_ear_angle)/2;
+	}
+	else if(dir==CONST){
+		dog->curr_ear=1;
+		dog->curr_ear_angle = dog->curr_ear_angle+(0-dog->curr_ear_angle)/3;
+	}
+
+	glPushMatrix();
+	glTranslatef(-EARS_X, -EARS_Z, EARS_Y);
+	if(f->my_mode==CRAZY1)
+		glRotatef(MAX_EAR_ANGLE, 0.0, 1.0, 0.0);
+	else
+		glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0);
+	glmSetMat(f->materials, f->mat_indeces[APPENDAGE]);
+	glCallList(dog->ears[dog->curr_ear]);
+	glPopMatrix();
+	glPushMatrix();
+	glTranslatef(EARS_X, -EARS_Z, EARS_Y);
+	glScalef(-1, 1, 1);
+	if(f->my_mode==CRAZY1)
+		glRotatef(MIN_EAR_ANGLE, 0.0, 1.0, 0.0);
+	else
+		glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0);
+	glCallList(dog->ears[dog->curr_ear]);
+	glPopMatrix();
+}
+
+void draw_dog(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){
+	int next_face; 
+	struct doggy_struct* dog;	
+	f->crazy_count--;
+	if(f->crazy_count==0){
+		f->my_mode = mode;
+		if(mode!=NORMAL)
+			f->crazy_count = CRAZY_COUNT;
+		else
+			f->crazy_count = 1;
+	}
+	apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir);
+	next_face = NUM_DOGS - open*NUM_DOGS - 1;
+	dog  = (struct doggy_struct*)f->char_struct;
+	if(next_face > dog->curr_face)
+		dog->curr_face++;
+	else if(next_face < dog->curr_face)
+		dog->curr_face--;
+
+	glPushMatrix();
+	glRotatef(-90, 1.0, 0.0, 0.0);
+	glRotatef(-yangle, 0.0, 0.0, -1.0);
+	glRotatef(-angle, 0, 1, 0);
+	dog_eyes(f, angle, yangle, left_open, right_open, dir);	
+	dog_ears(f, dir);
+	glmSetMat(f->materials, f->mat_indeces[HEAD]);
+	glCallList(dog->faces[dog->curr_face]);
+	glPopMatrix();
+}
+
+void init_dog(FACE f){
+	int i;
+	struct doggy_struct* dog;
+	f->char_struct = (struct doggy_struct*)malloc(sizeof(struct doggy_struct));
+	f->materials = glmMTL(dog_mtl_file);
+	f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS);
+	//initialize all of the parts to some colors
+	change_materials(f, init_dog_mats, NUM_PARTS);
+	f->my_mode = NORMAL;
+	f->eye_count = EYE_TIME*NUM_DOG_LIDS-1;
+	f->crazy_count = 1;
+	f->curr_z_angle = 0;
+	f->curr_eye_pop = 0;
+	f->name = strdup("dog");
+	f->draw_func = draw_dog;
+	dog = (struct doggy_struct*)f->char_struct;
+	
+	printf("\nReading models: ");
+	fflush(0);
+	
+	//initialize the draw lists
+	init_lists(&dog->faces, &dog->m_faces, NUM_DOGS, f->name, DOG_SCALE);
+	init_lists(&dog->lids, &dog->m_lids, NUM_DOG_LIDS, "lid", LID_SCALE);
+	init_lists(&dog->ears, &dog->m_ears, NUM_EARS, "ear", EAR_SCALE);
+	init_lists(&dog->eyes, &dog->m_eyes, NUM_EYES, "dogeye", EYE_SCALE);
+	init_lists(&dog->pupil, &dog->m_pupil, NUM_PUPILS, "dogpupil", PUP_SCALE);
+	init_lists(&dog->iris, &dog->m_iris, NUM_IRIS, "dogiris", IRIS_SCALE);
+
+	printf("\n");
+	fflush(0);
+		
+	dog->curr_face = 0;
+	dog->curr_ear = 1;
+	dog->curr_left_lid = 9;
+	dog->curr_right_lid = 0;
+	dog->curr_left_eye = 0;
+	dog->curr_right_eye = 0;
+	dog->curr_pupil = 0;
+	dog->curr_ear_angle = 0;
+}