Mercurial > pidgin.yaz
diff pidgin/plugins/crazychat/doggy.c @ 15374:5fe8042783c1
Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author | Sean Egan <seanegan@gmail.com> |
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date | Sat, 20 Jan 2007 02:32:10 +0000 |
parents | |
children | a8cc50c2279f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pidgin/plugins/crazychat/doggy.c Sat Jan 20 02:32:10 2007 +0000 @@ -0,0 +1,227 @@ +#include "face.h" +#include "doggy.h" +#include <GL/gl.h> +#include <GL/glu.h> +#include "models.h" + +#define NUM_DOGS 11 +#define NUM_DOG_LIDS 10 +#define NUM_EARS 3 +#define NUM_EYES 1 +#define NUM_PUPILS 1 +#define NUM_IRIS 1 +#define SCALE .020 +#define EYES_Y 32.78*SCALE // .295 +#define EYES_X 28.89*SCALE // .26 +#define EYES_Z 42.22*SCALE // .38 +#define EARS_X 60*SCALE //.65 +#define EARS_Y 20*SCALE//.18 +#define EARS_Z -5.56*SCALE //.05 +#define IRIS_X 0*SCALE +#define IRIS_Y 1.67*SCALE//.015 +#define IRIS_Z 7*SCALE//.08 +#define PUP_X 0*SCALE +#define PUP_Y 0*SCALE +#define PUP_Z 1.2*SCALE //.028 +#define IRIS_SCALE .12*SCALE +#define PUP_SCALE .11*SCALE +#define EAR_SCALE .7*SCALE +#define EYE_SCALE .7*SCALE +#define LID_SCALE .77*SCALE +#define DOG_SCALE .58*SCALE +#define MAX_FILE_LEN 64 +#define MAX_EAR_ANGLE 90.0 +#define MIN_EAR_ANGLE -20.0 + + +char dog_mtl_file[MAX_FILE_LEN] = "dog.mtl"; +// the initial dog materials +GLint init_dog_mats[NUM_PARTS] = {1, 2, 2, 4, 0, 3, 5, 0, 0, 0}; + +void draw_pupil(FACE f, PART p) { + struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; + glPushMatrix(); + glTranslatef(IRIS_X, -IRIS_Z, IRIS_Y); + if(p==LEFT_IRIS) + glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]); + else + glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]); + glCallList(dog->iris[0]); + glTranslatef(PUP_X, -PUP_Z, PUP_Y); + glmSetMat(f->materials, f->mat_indeces[PUPIL]); + glCallList(dog->pupil[0]); + glPopMatrix(); +} + +void draw_left_eye(FACE f, BOOL open, int max) { + struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; + if(f->my_mode==CRAZY2) + dog->curr_left_lid=NUM_DOG_LIDS-1; + else + dog->curr_left_lid = compute_lid(open, dog->curr_left_lid, max); + glPushMatrix(); + glTranslatef(-EYES_X, 0.0, 0.0); + glPushMatrix(); + glTranslatef(0.0, -f->curr_eye_pop, 0.0); + draw_pupil(f, LEFT_IRIS); + glmSetMat(f->materials, f->mat_indeces[EYES]); + glCallList(dog->eyes[dog->curr_left_eye]); + glPopMatrix(); + glmSetMat(f->materials, f->mat_indeces[LIDS]); + glCallList(dog->lids[dog->curr_left_lid]); + glPopMatrix(); +} + +void draw_right_eye(FACE f, BOOL open, int max) { + struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; + if(f->my_mode==CRAZY2) + dog->curr_right_lid=NUM_DOG_LIDS-1; + else + dog->curr_right_lid = compute_lid(open, dog->curr_right_lid, max); + glPushMatrix(); + glTranslatef(EYES_X, 0.0, 0.0); + glScalef(-1, 1, 1); + glPushMatrix(); + glTranslatef(0.0, -f->curr_eye_pop, 0.0); + draw_pupil(f, RIGHT_IRIS); + glmSetMat(f->materials, f->mat_indeces[EYES]); + glCallList(dog->eyes[dog->curr_right_eye]); + glPopMatrix(); + glmSetMat(f->materials, f->mat_indeces[LIDS]); + glCallList(dog->lids[dog->curr_right_lid]); + glPopMatrix(); +} + +void dog_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir) +{ + struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; + int max_eye; + if(dir==CONST) { //then not moving, eyes are gettin sleepy + f->eye_count--; + } + else{ + f->eye_count=EYE_TIME*NUM_DOG_LIDS-1; + } + max_eye=f->eye_count/EYE_TIME; + if(max_eye<0) + max_eye=0; + if(f->my_mode==CRAZY2) + f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2; + else + f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2; + glPushMatrix(); + glTranslatef(0, 0, EYES_Y); + glTranslatef(0, -EYES_Z,0); + draw_left_eye(f, left_open, max_eye); + draw_right_eye(f, right_open, max_eye); + glPopMatrix(); +} + +void dog_ears(FACE f, DIRECTION dir){ + struct doggy_struct* dog=(struct doggy_struct*)f->char_struct; + //printf("ears %f\n", ears); + if(dir==DOWN){ + if(dog->curr_ear < (NUM_EARS-1)) + dog->curr_ear++; + dog->curr_ear_angle = dog->curr_ear_angle+(MAX_EAR_ANGLE-dog->curr_ear_angle)/2; + } + if(dir==UP){ + if(dog->curr_ear > 0) + dog->curr_ear--; + dog->curr_ear_angle = dog->curr_ear_angle+(MIN_EAR_ANGLE-dog->curr_ear_angle)/2; + } + else if(dir==CONST){ + dog->curr_ear=1; + dog->curr_ear_angle = dog->curr_ear_angle+(0-dog->curr_ear_angle)/3; + } + + glPushMatrix(); + glTranslatef(-EARS_X, -EARS_Z, EARS_Y); + if(f->my_mode==CRAZY1) + glRotatef(MAX_EAR_ANGLE, 0.0, 1.0, 0.0); + else + glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); + glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); + glCallList(dog->ears[dog->curr_ear]); + glPopMatrix(); + glPushMatrix(); + glTranslatef(EARS_X, -EARS_Z, EARS_Y); + glScalef(-1, 1, 1); + if(f->my_mode==CRAZY1) + glRotatef(MIN_EAR_ANGLE, 0.0, 1.0, 0.0); + else + glRotatef(dog->curr_ear_angle, 0.0, 1.0, 0.0); + glCallList(dog->ears[dog->curr_ear]); + glPopMatrix(); +} + +void draw_dog(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){ + int next_face; + struct doggy_struct* dog; + f->crazy_count--; + if(f->crazy_count==0){ + f->my_mode = mode; + if(mode!=NORMAL) + f->crazy_count = CRAZY_COUNT; + else + f->crazy_count = 1; + } + apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir); + next_face = NUM_DOGS - open*NUM_DOGS - 1; + dog = (struct doggy_struct*)f->char_struct; + if(next_face > dog->curr_face) + dog->curr_face++; + else if(next_face < dog->curr_face) + dog->curr_face--; + + glPushMatrix(); + glRotatef(-90, 1.0, 0.0, 0.0); + glRotatef(-yangle, 0.0, 0.0, -1.0); + glRotatef(-angle, 0, 1, 0); + dog_eyes(f, angle, yangle, left_open, right_open, dir); + dog_ears(f, dir); + glmSetMat(f->materials, f->mat_indeces[HEAD]); + glCallList(dog->faces[dog->curr_face]); + glPopMatrix(); +} + +void init_dog(FACE f){ + int i; + struct doggy_struct* dog; + f->char_struct = (struct doggy_struct*)malloc(sizeof(struct doggy_struct)); + f->materials = glmMTL(dog_mtl_file); + f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS); + //initialize all of the parts to some colors + change_materials(f, init_dog_mats, NUM_PARTS); + f->my_mode = NORMAL; + f->eye_count = EYE_TIME*NUM_DOG_LIDS-1; + f->crazy_count = 1; + f->curr_z_angle = 0; + f->curr_eye_pop = 0; + f->name = strdup("dog"); + f->draw_func = draw_dog; + dog = (struct doggy_struct*)f->char_struct; + + printf("\nReading models: "); + fflush(0); + + //initialize the draw lists + init_lists(&dog->faces, &dog->m_faces, NUM_DOGS, f->name, DOG_SCALE); + init_lists(&dog->lids, &dog->m_lids, NUM_DOG_LIDS, "lid", LID_SCALE); + init_lists(&dog->ears, &dog->m_ears, NUM_EARS, "ear", EAR_SCALE); + init_lists(&dog->eyes, &dog->m_eyes, NUM_EYES, "dogeye", EYE_SCALE); + init_lists(&dog->pupil, &dog->m_pupil, NUM_PUPILS, "dogpupil", PUP_SCALE); + init_lists(&dog->iris, &dog->m_iris, NUM_IRIS, "dogiris", IRIS_SCALE); + + printf("\n"); + fflush(0); + + dog->curr_face = 0; + dog->curr_ear = 1; + dog->curr_left_lid = 9; + dog->curr_right_lid = 0; + dog->curr_left_eye = 0; + dog->curr_right_eye = 0; + dog->curr_pupil = 0; + dog->curr_ear_angle = 0; +}