Mercurial > pidgin.yaz
diff pidgin/plugins/crazychat/sharky.c @ 15374:5fe8042783c1
Rename gtk/ and libgaim/ to pidgin/ and libpurple/
author | Sean Egan <seanegan@gmail.com> |
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date | Sat, 20 Jan 2007 02:32:10 +0000 |
parents | |
children | a8cc50c2279f |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/pidgin/plugins/crazychat/sharky.c Sat Jan 20 02:32:10 2007 +0000 @@ -0,0 +1,249 @@ +#include "face.h" +#include "sharky.h" +#include <GL/gl.h> +#include <GL/glu.h> +#include "models.h" + +#define NUM_SHARKS 12 +#define NUM_SHARK_LIDS 10 +#define NUM_FINS 4 +#define NUM_SHARK_EYES 1 +#define NUM_SHARK_PUPILS 1 +#define NUM_SHARK_IRIS 1 +#define SHARK_SCALE .025 +#define SHARK_EYES_Y 7.5*SHARK_SCALE // .295 +#define SHARK_EYES_X 28.89*SHARK_SCALE // .26 +#define SHARK_EYES_Z 56*SHARK_SCALE // .38 +#define SHARK_FINS_X 75*SHARK_SCALE //.65 +#define SHARK_FINS_Y -44*SHARK_SCALE//.18 +#define SHARK_FINS_Z -15*SHARK_SCALE //.05 +#define SHARK_IRIS_X 0*SHARK_SCALE +#define SHARK_IRIS_Y 1.67*SHARK_SCALE//.015 +#define SHARK_IRIS_Z 5.0*SHARK_SCALE//.08 +#define SHARK_PUP_X 0*SHARK_SCALE +#define SHARK_PUP_Y 0*SHARK_SCALE +#define SHARK_PUP_Z 2.5*SHARK_SCALE //.028 +#define SHARK_IRIS_SCALE .10*SHARK_SCALE +#define SHARK_PUP_SCALE .08*SHARK_SCALE +#define SHARK_FIN_SCALE .9*SHARK_SCALE +#define SHARK_EYE_SCALE .7*SHARK_SCALE +#define SHARK_LID_SCALE .84*SHARK_SCALE +#define SHARK_HEAD_SCALE .58*SHARK_SCALE +#define TOP_FIN_X 0*SHARK_SCALE +#define TOP_FIN_Y 4*SHARK_SCALE +#define TOP_FIN_Z 25*SHARK_SCALE +#define BOT_FIN_X 0*SHARK_SCALE +#define BOT_FIN_Y 9*SHARK_SCALE +#define BOT_FIN_Z -70*SHARK_SCALE +#define TOP_FIN_SCALE 2*SHARK_SCALE +#define MAX_FIN_ANGLE 90.0 +#define MIN_FIN_ANGLE -20.0 +#define ANGLE_INC 60 +float fins=0; + + +char shark_mtl_file[MAX_FILE_LEN] = "dog.mtl"; +// the initial dog materials +GLint init_shark_mats[NUM_PARTS] = {1, 2, 3, 4, 5, 3, 5, 0, 0, 0}; + +void draw_shark_pupil(FACE f, PART p) { + struct shark_struct* shark=(struct shark_struct*)f->char_struct; + glPushMatrix(); + glTranslatef(SHARK_IRIS_X, -SHARK_IRIS_Z, SHARK_IRIS_Y); + if(p==LEFT_IRIS) + glmSetMat(f->materials, f->mat_indeces[LEFT_IRIS]); + else + glmSetMat(f->materials, f->mat_indeces[RIGHT_IRIS]); + glCallList(shark->iris[0]); + glTranslatef(SHARK_PUP_X, -SHARK_PUP_Z, SHARK_PUP_Y); + glmSetMat(f->materials, f->mat_indeces[PUPIL]); + glCallList(shark->pupil[0]); + glPopMatrix(); +} + +void draw_shark_left_eye(FACE f, BOOL open, int max) { + struct shark_struct* shark=(struct shark_struct*)f->char_struct; + if(f->my_mode==CRAZY2) + shark->curr_left_lid=NUM_SHARK_LIDS-1; + else + shark->curr_left_lid = compute_lid(open, shark->curr_left_lid, max); + glPushMatrix(); + glTranslatef(-SHARK_EYES_X, 0.0, 0.0); + glPushMatrix(); + glTranslatef(0.0, -f->curr_eye_pop, 0.0); + draw_shark_pupil(f, LEFT_IRIS); + glmSetMat(f->materials, f->mat_indeces[EYES]); + glCallList(shark->eyes[shark->curr_left_eye]); + glPopMatrix(); + glmSetMat(f->materials, f->mat_indeces[LIDS]); + glCallList(shark->lids[shark->curr_left_lid]); + glPopMatrix(); +} + +void draw_shark_right_eye(FACE f, BOOL open, int max) { + struct shark_struct* shark=(struct shark_struct*)f->char_struct; + if(f->my_mode==CRAZY2) + shark->curr_right_lid=NUM_SHARK_LIDS-1; + else + shark->curr_right_lid = compute_lid(open, shark->curr_right_lid, max); + glPushMatrix(); + glTranslatef(SHARK_EYES_X, 0.0, 0.0); + glPushMatrix(); + glTranslatef(0.0, -f->curr_eye_pop, 0.0); + draw_shark_pupil(f, RIGHT_IRIS); + glmSetMat(f->materials, f->mat_indeces[EYES]); + glCallList(shark->eyes[shark->curr_right_eye]); + glPopMatrix(); + glmSetMat(f->materials, f->mat_indeces[LIDS]); + glCallList(shark->lids[shark->curr_right_lid]); + glPopMatrix(); +} + +void shark_eyes(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, DIRECTION dir) +{ + struct shark_struct* shark=(struct shark_struct*)f->char_struct; + int max_eye; + if(dir==CONST) { //then not moving, eyes are gettin sleepy + f->eye_count--; + } + else{ + f->eye_count=EYE_TIME*NUM_SHARK_LIDS-1; + } + max_eye=f->eye_count/EYE_TIME; + if(max_eye<0) + max_eye=0; + if(f->my_mode==CRAZY2) + f->curr_eye_pop=f->curr_eye_pop + (MAX_EYE_POP - f->curr_eye_pop)/2; + else + f->curr_eye_pop=f->curr_eye_pop - (f->curr_eye_pop-0)/2; + glPushMatrix(); + glTranslatef(0, 0, SHARK_EYES_Y); + glTranslatef(0, -SHARK_EYES_Z,0); + draw_shark_left_eye(f, left_open, max_eye); + draw_shark_right_eye(f, right_open, max_eye); + glPopMatrix(); +} + +void shark_fins(FACE f, DIRECTION dir){ + struct shark_struct* shark=(struct shark_struct*)f->char_struct; + + if(dir==DOWN){ + if(shark->curr_fin < (NUM_FINS-1)) + shark->curr_fin++; + shark->curr_fin_angle = shark->curr_fin_angle+(MAX_FIN_ANGLE-shark->curr_fin_angle)/2; + } + if(dir==UP){ + if(shark->curr_fin > 0) + shark->curr_fin--; + shark->curr_fin_angle = shark->curr_fin_angle+(MIN_FIN_ANGLE-shark->curr_fin_angle)/2; + } + else if(dir==CONST){ + shark->curr_fin=1; + shark->curr_fin_angle = shark->curr_fin_angle+(0-shark->curr_fin_angle)/3; + } + + glPushMatrix(); + glTranslatef(-SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y); + if(f->my_mode==CRAZY1) + glRotatef(MAX_FIN_ANGLE, 0.0, 1.0, 0.0); + else + glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0); + glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); + glCallList(shark->fins[shark->curr_fin]); + glPopMatrix(); + glPushMatrix(); + glTranslatef(SHARK_FINS_X, -SHARK_FINS_Z, SHARK_FINS_Y); + glScalef(-1, 1, 1); + if(f->my_mode==CRAZY1) + glRotatef(MIN_FIN_ANGLE, 0.0, 1.0, 0.0); + else + glRotatef(shark->curr_fin_angle, 0.0, 1.0, 0.0); + glCallList(shark->fins[shark->curr_fin]); + glPopMatrix(); +} + +void draw_back_fins(FACE f){ + struct shark_struct* shark=(struct shark_struct*)f->char_struct; + glPushMatrix(); + glTranslatef(0, fins, TOP_FIN_Y); + glRotatef(180, 0.0, 1.0, 0.0); + glScalef(.5*TOP_FIN_SCALE,TOP_FIN_SCALE,TOP_FIN_SCALE); + glmSetMat(f->materials, f->mat_indeces[APPENDAGE]); + glCallList(shark->fins[2]); + glPopMatrix(); + +} + +void draw_shark(FACE f, GLfloat angle, GLfloat yangle, BOOL left_open, BOOL right_open, GLfloat open, DIRECTION dir, OUTPUT_MODE mode){ + int next_face; + struct shark_struct* shark; + + f->crazy_count--; + if(f->crazy_count==0){ + f->my_mode = mode; + if(mode!=NORMAL) + f->crazy_count = CRAZY_COUNT; + else + f->crazy_count = 1; + } + apply_output_mode(f, &angle, &yangle, &left_open, &right_open, &open, &dir); + next_face = NUM_SHARKS - open*NUM_SHARKS - 1; + shark = (struct shark_struct*)f->char_struct; + if(next_face > shark->curr_face) + shark->curr_face++; + else if(next_face < shark->curr_face) + shark->curr_face--; + + glPushMatrix(); + glRotatef(-90, 1.0, 0.0, 0.0); + glRotatef(-yangle, 0.0, 0.0, -1.0); + glRotatef(-angle, 0, 1, 0); + shark_eyes(f, angle, yangle, left_open, right_open, dir); + shark_fins(f, dir); + //draw_back_fins(f); + glmSetMat(f->materials, f->mat_indeces[HEAD]); + glCallList(shark->faces[shark->curr_face]); + glPopMatrix(); +} + + +void init_shark(FACE f){ + int i; + struct shark_struct* shark; + f->char_struct = (struct shark_struct*)malloc(sizeof(struct shark_struct)); + f->materials = glmMTL(shark_mtl_file); + f->mat_indeces=(GLint*)malloc(sizeof(GLint)*NUM_PARTS); + //initialize all of the parts to some colors + change_materials(f, init_shark_mats, NUM_PARTS); + f->my_mode = NORMAL; + f->eye_count = EYE_TIME*NUM_SHARK_LIDS-1; + f->crazy_count = 1; + f->curr_z_angle = 0; + f->curr_eye_pop = 0; + f->name = strdup("sharky"); + f->draw_func = draw_shark; + shark = (struct shark_struct*)f->char_struct; + + printf("\nReading models: "); + fflush(0); + + //initialize the draw lists + init_lists(&shark->faces, &shark->m_faces, NUM_SHARKS, f->name, SHARK_HEAD_SCALE); + init_lists(&shark->lids, &shark->m_lids, NUM_SHARK_LIDS, "sharkylid", SHARK_LID_SCALE); + init_lists(&shark->fins, &shark->m_fins, NUM_FINS, "sharkyfin", SHARK_FIN_SCALE); + init_lists(&shark->eyes, &shark->m_eyes, NUM_SHARK_EYES, "sharkyeye", SHARK_EYE_SCALE); + init_lists(&shark->pupil, &shark->m_pupil, NUM_SHARK_PUPILS, "sharkypupil", SHARK_PUP_SCALE); + init_lists(&shark->iris, &shark->m_iris, NUM_SHARK_IRIS, "sharkyiris", SHARK_IRIS_SCALE); + + printf("\n"); + fflush(0); + + shark->curr_face = 0; + shark->curr_fin = 1; + shark->curr_left_lid = 0; + shark->curr_right_lid = 0; + shark->curr_left_eye = 0; + shark->curr_right_eye = 0; + shark->curr_pupil = 0; + shark->curr_fin_angle = 0; +}