diff libgaim/core.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children ab8a105eff62
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/core.c	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,245 @@
+/**
+ * @file core.c Gaim Core API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "internal.h"
+#include "cipher.h"
+#include "connection.h"
+#include "conversation.h"
+#include "core.h"
+#include "debug.h"
+#include "ft.h"
+#include "idle.h"
+#include "network.h"
+#include "notify.h"
+#include "plugin.h"
+#include "pounce.h"
+#include "prefs.h"
+#include "privacy.h"
+#include "proxy.h"
+#include "savedstatuses.h"
+#include "signals.h"
+#include "sslconn.h"
+#include "status.h"
+#include "stun.h"
+#include "sound.h"
+
+#ifdef HAVE_DBUS
+#  include "dbus-server.h"
+#endif
+
+struct GaimCore
+{
+	char *ui;
+
+	void *reserved;
+};
+
+static GaimCoreUiOps *_ops  = NULL;
+static GaimCore      *_core = NULL;
+
+STATIC_PROTO_INIT
+
+gboolean
+gaim_core_init(const char *ui)
+{
+	GaimCoreUiOps *ops;
+	GaimCore *core;
+
+	g_return_val_if_fail(ui != NULL, FALSE);
+	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);
+
+	_core = core = g_new0(GaimCore, 1);
+	core->ui = g_strdup(ui);
+	core->reserved = NULL;
+
+	ops = gaim_core_get_ui_ops();
+
+	/* The signals subsystem is important and should be first. */
+	gaim_signals_init();
+
+	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);
+
+	/* The prefs subsystem needs to be initialized before static protocols
+	 * for protocol prefs to work. */
+	gaim_prefs_init();
+
+	gaim_debug_init();
+
+	if (ops != NULL)
+	{
+		if (ops->ui_prefs_init != NULL)
+			ops->ui_prefs_init();
+
+		if (ops->debug_ui_init != NULL)
+			ops->debug_ui_init();
+	}
+
+#ifdef HAVE_DBUS
+	gaim_dbus_init();
+#endif
+
+	/* Initialize all static protocols. */
+	static_proto_init();
+
+	/* Since plugins get probed so early we should probably initialize their
+	 * subsystem right away too.
+	 */
+	gaim_plugins_init();
+	gaim_plugins_probe(G_MODULE_SUFFIX);
+
+	/* Accounts use status and buddy icons, so initialize these before accounts */
+	gaim_status_init();
+	gaim_buddy_icons_init();
+
+	gaim_accounts_init();
+	gaim_savedstatuses_init();
+	gaim_ciphers_init();
+	gaim_notify_init();
+	gaim_connections_init();
+	gaim_conversations_init();
+	gaim_blist_init();
+	gaim_log_init();
+	gaim_network_init();
+	gaim_privacy_init();
+	gaim_pounces_init();
+	gaim_proxy_init();
+	gaim_sound_init();
+	gaim_ssl_init();
+	gaim_stun_init();
+	gaim_xfers_init();
+	gaim_idle_init();
+
+	/* Call this early on to try to auto-detect our IP address */
+	gaim_network_get_my_ip(-1);
+
+	if (ops != NULL && ops->ui_init != NULL)
+		ops->ui_init();
+
+	return TRUE;
+}
+
+void
+gaim_core_quit(void)
+{
+	GaimCoreUiOps *ops;
+	GaimCore *core = gaim_get_core();
+
+	g_return_if_fail(core != NULL);
+
+	/* The self destruct sequence has been initiated */
+	gaim_signal_emit(gaim_get_core(), "quitting");
+
+	/* Transmission ends */
+	gaim_connections_disconnect_all();
+
+	/* Save .xml files, remove signals, etc. */
+	gaim_idle_uninit();
+	gaim_ssl_uninit();
+	gaim_pounces_uninit();
+	gaim_blist_uninit();
+	gaim_ciphers_uninit();
+	gaim_notify_uninit();
+	gaim_conversations_uninit();
+	gaim_connections_uninit();
+	gaim_buddy_icons_uninit();
+	gaim_accounts_uninit();
+	gaim_savedstatuses_uninit();
+	gaim_status_uninit();
+	gaim_prefs_uninit();
+	gaim_xfers_uninit();
+
+	gaim_debug_info("main", "Unloading all plugins\n");
+	gaim_plugins_destroy_all();
+
+	ops = gaim_core_get_ui_ops();
+	if (ops != NULL && ops->quit != NULL)
+		ops->quit();
+
+	/*
+	 * gaim_sound_uninit() should be called as close to
+	 * shutdown as possible.  This is because the call
+	 * to ao_shutdown() can sometimes leave our
+	 * environment variables in an unusable state, which
+	 * can cause a crash when getenv is called (by gettext
+	 * for example).  See the complete bug report at
+	 * http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701
+	 *
+	 * TODO: Eventually move this call higher up with the others.
+	 */
+	gaim_sound_uninit();
+
+	gaim_plugins_uninit();
+	gaim_signals_uninit();
+
+#ifdef HAVE_DBUS
+	gaim_dbus_uninit();
+#endif
+
+	g_free(core->ui);
+	g_free(core);
+
+	_core = NULL;
+}
+
+gboolean
+gaim_core_quit_cb(gpointer unused)
+{
+	gaim_core_quit();
+
+	return FALSE;
+}
+
+const char *
+gaim_core_get_version(void)
+{
+	return VERSION;
+}
+
+const char *
+gaim_core_get_ui(void)
+{
+	GaimCore *core = gaim_get_core();
+
+	g_return_val_if_fail(core != NULL, NULL);
+
+	return core->ui;
+}
+
+GaimCore *
+gaim_get_core(void)
+{
+	return _core;
+}
+
+void
+gaim_core_set_ui_ops(GaimCoreUiOps *ops)
+{
+	_ops = ops;
+}
+
+GaimCoreUiOps *
+gaim_core_get_ui_ops(void)
+{
+	return _ops;
+}