Mercurial > pidgin.yaz
diff libgaim/dbus-server.h @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
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date | Sat, 19 Aug 2006 01:50:10 +0000 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/dbus-server.h Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,204 @@ +/** + * @file dbus-server.h Gaim DBUS Server + * @ingroup core + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ + +#ifndef _GAIM_DBUS_SERVER_H_ +#define _GAIM_DBUS_SERVER_H_ + +#include "value.h" + + +G_BEGIN_DECLS + +/** + Types of pointers are identified by the ADDRESS of a GaimDbusType + object. This way, plugins can easily access types defined in gaim + proper as well as introduce their own types that will not conflict + with those introduced by other plugins. + + The structure GaimDbusType has only one element (GaimDBusType::parent), a + contains a pointer to the parent type, or @c NULL if the type has no + parent. Parent means the same as the base class in object oriented + programming. +*/ + +typedef struct _GaimDBusType GaimDBusType; + +struct _GaimDBusType { + GaimDBusType *parent; +}; + +/* By convention, the GaimDBusType variable representing each structure + GaimSomeStructure has the name GAIM_DBUS_TYPE_GaimSomeStructure. + The following macros facilitate defining such variables + + #GAIM_DBUS_DECLARE_TYPE declares an extern variable representing a + given type, for use in header files. + + #GAIM_DBUS_DEFINE_TYPE defines a variable representing a given + type, use in .c files. It defines a new type without a parent; for + types with a parent use #GAIM_DBUS_DEFINE_INHERITING_TYPE. + */ + +#define GAIM_DBUS_TYPE(type) (&GAIM_DBUS_TYPE_##type) + + +#define GAIM_DBUS_DECLARE_TYPE(type) \ + extern GaimDBusType GAIM_DBUS_TYPE_##type; + +#define GAIM_DBUS_DEFINE_TYPE(type) \ + GaimDBusType GAIM_DBUS_TYPE_##type = { NULL }; + +#define GAIM_DBUS_DEFINE_INHERITING_TYPE(type, parent) \ + GaimDBusType GAIM_DBUS_TYPE_##type = { GAIM_DBUS_TYPE(parent) }; + +#define GAIM_DBUS_RETURN_FALSE_IF_DISABLED(plugin) \ + if (gaim_dbus_get_init_error() != NULL) \ + { \ + gchar *title; \ + title = g_strdup_printf("Unable to Load %s Plugin", plugin->info->name); \ + gaim_notify_error(NULL, title, \ + _("Gaim's D-BUS server is not running for the reason listed below"), \ + _(gaim_dbus_get_init_error())); \ + g_free(title); \ + return FALSE; \ + } + +/** + Initializes gaim dbus pointer registration engine. + + Remote dbus applications need a way of addressing objects exposed + by gaim to the outside world. In gaim itself, these objects (such + as GaimBuddy and company) are identified by pointers. The gaim + dbus pointer registration engine converts pointers to handles and + back. + + In order for an object to participate in the scheme, it must + register itself and its type with the engine. This registration + allocates an integer id which can be resolved to the pointer and + back. + + Handles are not persistent. They are reissued every time gaim is + started. This is not good; external applications that use gaim + should work even whether gaim was restarted in the middle of the + interaction. + + Pointer registration is only a temporary solution. When GaimBuddy + and similar structures have been converted into gobjects, this + registration will be done automatically by objects themselves. + + By the way, this kind of object-handle translation should be so + common that there must be a library (maybe even glib) that + implements it. I feel a bit like reinventing the wheel here. +*/ +void gaim_dbus_init_ids(void); + +/** + Registers a typed pointer. + + @param node The pointer to register. + @param type Type of that pointer. + */ +void gaim_dbus_register_pointer(gpointer node, GaimDBusType *type); + +/** + Unregisters a pointer previously registered with + gaim_dbus_register_pointer. + + @param node The pointer to register. + */ +void gaim_dbus_unregister_pointer(gpointer node); + + + +/** + Emits a dbus signal. + + @param name The name of the signal ("bla-bla-blaa") + @param num_values The number of parameters. + @param values Array of pointers to #GaimValue objects representing + the types of the parameters. + @param vargs A va_list containing the actual parameters. + */ +void gaim_dbus_signal_emit_gaim(const char *name, int num_values, + GaimValue **values, va_list vargs); + +/** + * Returns whether Gaim's D-BUS subsystem is up and running. If it's + * NOT running then gaim_dbus_dispatch_init() failed for some reason, + * and a message should have been gaim_debug_error()'ed. + * + * Gaim plugins that use D-BUS should use the + * GAIM_DBUS_RETURN_FALSE_IF_DISABLED macro to short-circuit + * initialization if Gaim's D-BUS subsystem is not running. + * + * @return If the D-BUS subsystem started with no problems then this + * will return NULL and everything will be hunky dory. If + * there was an error initializing the D-BUS subsystem then + * this will return an error message explaining why. + */ +const char *gaim_dbus_get_init_error(void); + +/** + * Returns the dbus subsystem handle. + * + * @return The dbus subsystem handle. + */ +void *gaim_dbus_get_handle(void); + +/** + * Starts Gaim's D-BUS server. It is responsible for handling DBUS + * requests from other applications. + */ +void gaim_dbus_init(void); + +/** + * Uninitializes Gaim's D-BUS server. + */ +void gaim_dbus_uninit(void); + +/** + + Macro #DBUS_EXPORT expands to nothing. It is used to indicate to the + dbus-analize-functions.py script that the given function should be + available to other applications through DBUS. If + dbus-analize-functions.py is run without the "--export-only" option, + this prefix is ignored. + + */ + +#define DBUS_EXPORT + +/* + Here we include the list of #GAIM_DBUS_DECLARE_TYPE statements for + all structs defined in gaim. This file has been generated by the + #dbus-analize-types.py script. +*/ + +#include "dbus-types.h" + +G_END_DECLS + +#endif /* _GAIM_DBUS_SERVER_H_ */