diff libgaim/pounce.c @ 14192:60b1bc8dbf37

[gaim-migrate @ 16863] Renamed 'core' to 'libgaim' committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 19 Aug 2006 01:50:10 +0000
parents
children a6aad36ca735
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libgaim/pounce.c	Sat Aug 19 01:50:10 2006 +0000
@@ -0,0 +1,1136 @@
+/**
+ * @file pounce.c Buddy Pounce API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "internal.h"
+#include "conversation.h"
+#include "debug.h"
+#include "pounce.h"
+
+#include "debug.h"
+#include "pounce.h"
+#include "util.h"
+
+typedef struct
+{
+	GString *buffer;
+
+	GaimPounce *pounce;
+	GaimPounceEvent events;
+	GaimPounceOption options;
+
+	char *ui_name;
+	char *pouncee;
+	char *protocol_id;
+	char *event_type;
+	char *option_type;
+	char *action_name;
+	char *param_name;
+	char *account_name;
+
+} PounceParserData;
+
+typedef struct
+{
+	char *name;
+
+	gboolean enabled;
+
+	GHashTable *atts;
+
+} GaimPounceActionData;
+
+typedef struct
+{
+	char *ui;
+	GaimPounceCb cb;
+	void (*new_pounce)(GaimPounce *);
+	void (*free_pounce)(GaimPounce *);
+
+} GaimPounceHandler;
+
+
+static GHashTable *pounce_handlers = NULL;
+static GList      *pounces = NULL;
+static guint       save_timer = 0;
+static gboolean    pounces_loaded = FALSE;
+
+
+/*********************************************************************
+ * Private utility functions                                         *
+ *********************************************************************/
+
+static GaimPounceActionData *
+find_action_data(const GaimPounce *pounce, const char *name)
+{
+	GaimPounceActionData *action;
+
+	g_return_val_if_fail(pounce != NULL, NULL);
+	g_return_val_if_fail(name   != NULL, NULL);
+
+	action = g_hash_table_lookup(pounce->actions, name);
+
+	return action;
+}
+
+static void
+free_action_data(gpointer data)
+{
+	GaimPounceActionData *action_data = data;
+
+	g_free(action_data->name);
+
+	g_hash_table_destroy(action_data->atts);
+
+	g_free(action_data);
+}
+
+
+/*********************************************************************
+ * Writing to disk                                                   *
+ *********************************************************************/
+
+static void
+action_parameter_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
+{
+	const char *name, *param_value;
+	xmlnode *node, *child;
+
+	name        = (const char *)key;
+	param_value = (const char *)value;
+	node        = (xmlnode *)user_data;
+
+	child = xmlnode_new_child(node, "param");
+	xmlnode_set_attrib(child, "name", name);
+	xmlnode_insert_data(child, param_value, -1);
+}
+
+static void
+action_parameter_list_to_xmlnode(gpointer key, gpointer value, gpointer user_data)
+{
+	const char *action;
+	GaimPounceActionData *action_data;
+	xmlnode *node, *child;
+
+	action      = (const char *)key;
+	action_data = (GaimPounceActionData *)value;
+	node        = (xmlnode *)user_data;
+
+	if (!action_data->enabled)
+		return;
+
+	child = xmlnode_new_child(node, "action");
+	xmlnode_set_attrib(child, "type", action);
+
+	g_hash_table_foreach(action_data->atts, action_parameter_to_xmlnode, child);
+}
+
+static void
+add_event_to_xmlnode(xmlnode *node, const char *type)
+{
+	xmlnode *child;
+
+	child = xmlnode_new_child(node, "event");
+	xmlnode_set_attrib(child, "type", type);
+}
+
+static void
+add_option_to_xmlnode(xmlnode *node, const char *type)
+{
+	xmlnode *child;
+
+	child = xmlnode_new_child(node, "option");
+	xmlnode_set_attrib(child, "type", type);
+}
+
+static xmlnode *
+pounce_to_xmlnode(GaimPounce *pounce)
+{
+	xmlnode *node, *child;
+	GaimAccount *pouncer;
+	GaimPounceEvent events;
+	GaimPounceOption options;
+
+	pouncer = gaim_pounce_get_pouncer(pounce);
+	events  = gaim_pounce_get_events(pounce);
+	options = gaim_pounce_get_options(pounce);
+
+	node = xmlnode_new("pounce");
+	xmlnode_set_attrib(node, "ui", pounce->ui_type);
+
+	child = xmlnode_new_child(node, "account");
+	xmlnode_set_attrib(child, "protocol", pouncer->protocol_id);
+	xmlnode_insert_data(child, gaim_account_get_username(pouncer), -1);
+
+	child = xmlnode_new_child(node, "pouncee");
+	xmlnode_insert_data(child, gaim_pounce_get_pouncee(pounce), -1);
+
+	/* Write pounce options */
+	child = xmlnode_new_child(node, "options");
+	if (options & GAIM_POUNCE_OPTION_AWAY)
+		add_option_to_xmlnode(child, "on-away");
+
+	/* Write pounce events */
+	child = xmlnode_new_child(node, "events");
+	if (events & GAIM_POUNCE_SIGNON)
+		add_event_to_xmlnode(child, "sign-on");
+	if (events & GAIM_POUNCE_SIGNOFF)
+		add_event_to_xmlnode(child, "sign-off");
+	if (events & GAIM_POUNCE_AWAY)
+		add_event_to_xmlnode(child, "away");
+	if (events & GAIM_POUNCE_AWAY_RETURN)
+		add_event_to_xmlnode(child, "return-from-away");
+	if (events & GAIM_POUNCE_IDLE)
+		add_event_to_xmlnode(child, "idle");
+	if (events & GAIM_POUNCE_IDLE_RETURN)
+		add_event_to_xmlnode(child, "return-from-idle");
+	if (events & GAIM_POUNCE_TYPING)
+		add_event_to_xmlnode(child, "start-typing");
+	if (events & GAIM_POUNCE_TYPED)
+		add_event_to_xmlnode(child, "typed");
+	if (events & GAIM_POUNCE_TYPING_STOPPED)
+		add_event_to_xmlnode(child, "stop-typing");
+	if (events & GAIM_POUNCE_MESSAGE_RECEIVED)
+		add_event_to_xmlnode(child, "message-received");
+
+	/* Write pounce actions */
+	child = xmlnode_new_child(node, "actions");
+	g_hash_table_foreach(pounce->actions, action_parameter_list_to_xmlnode, child);
+
+	if (gaim_pounce_get_save(pounce))
+		child = xmlnode_new_child(node, "save");
+
+	return node;
+}
+
+static xmlnode *
+pounces_to_xmlnode(void)
+{
+	xmlnode *node, *child;
+	GList *cur;
+
+	node = xmlnode_new("pounces");
+	xmlnode_set_attrib(node, "version", "1.0");
+
+	for (cur = gaim_pounces_get_all(); cur != NULL; cur = cur->next)
+	{
+		child = pounce_to_xmlnode(cur->data);
+		xmlnode_insert_child(node, child);
+	}
+
+	return node;
+}
+
+static void
+sync_pounces(void)
+{
+	xmlnode *node;
+	char *data;
+
+	if (!pounces_loaded)
+	{
+		gaim_debug_error("pounce", "Attempted to save buddy pounces before "
+						 "they were read!\n");
+		return;
+	}
+
+	node = pounces_to_xmlnode();
+	data = xmlnode_to_formatted_str(node, NULL);
+	gaim_util_write_data_to_file("pounces.xml", data, -1);
+	g_free(data);
+	xmlnode_free(node);
+}
+
+static gboolean
+save_cb(gpointer data)
+{
+	sync_pounces();
+	save_timer = 0;
+	return FALSE;
+}
+
+static void
+schedule_pounces_save(void)
+{
+	if (save_timer == 0)
+		save_timer = gaim_timeout_add(5000, save_cb, NULL);
+}
+
+
+/*********************************************************************
+ * Reading from disk                                                 *
+ *********************************************************************/
+
+static void
+free_parser_data(gpointer user_data)
+{
+	PounceParserData *data = user_data;
+
+	if (data->buffer != NULL)
+		g_string_free(data->buffer, TRUE);
+
+	g_free(data->ui_name);
+	g_free(data->pouncee);
+	g_free(data->protocol_id);
+	g_free(data->event_type);
+	g_free(data->option_type);
+	g_free(data->action_name);
+	g_free(data->param_name);
+	g_free(data->account_name);
+
+	g_free(data);
+}
+
+static void
+start_element_handler(GMarkupParseContext *context,
+					  const gchar *element_name,
+					  const gchar **attribute_names,
+					  const gchar **attribute_values,
+					  gpointer user_data, GError **error)
+{
+	PounceParserData *data = user_data;
+	GHashTable *atts;
+	int i;
+
+	atts = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free);
+
+	for (i = 0; attribute_names[i] != NULL; i++) {
+		g_hash_table_insert(atts, g_strdup(attribute_names[i]),
+							g_strdup(attribute_values[i]));
+	}
+
+	if (data->buffer != NULL) {
+		g_string_free(data->buffer, TRUE);
+		data->buffer = NULL;
+	}
+
+	if (!strcmp(element_name, "pounce")) {
+		const char *ui = g_hash_table_lookup(atts, "ui");
+
+		if (ui == NULL) {
+			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+					   "Unset 'ui' parameter for pounce!\n");
+		}
+		else
+			data->ui_name = g_strdup(ui);
+
+		data->events = 0;
+	}
+	else if (!strcmp(element_name, "account")) {
+		const char *protocol_id = g_hash_table_lookup(atts, "protocol");
+
+		if (protocol_id == NULL) {
+			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+					   "Unset 'protocol' parameter for account!\n");
+		}
+		else
+			data->protocol_id = g_strdup(protocol_id);
+	}
+	else if (!strcmp(element_name, "option")) {
+		const char *type = g_hash_table_lookup(atts, "type");
+
+		if (type == NULL) {
+			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+					   "Unset 'type' parameter for option!\n");
+		}
+		else
+			data->option_type = g_strdup(type);
+	}
+	else if (!strcmp(element_name, "event")) {
+		const char *type = g_hash_table_lookup(atts, "type");
+
+		if (type == NULL) {
+			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+					   "Unset 'type' parameter for event!\n");
+		}
+		else
+			data->event_type = g_strdup(type);
+	}
+	else if (!strcmp(element_name, "action")) {
+		const char *type = g_hash_table_lookup(atts, "type");
+
+		if (type == NULL) {
+			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+					   "Unset 'type' parameter for action!\n");
+		}
+		else
+			data->action_name = g_strdup(type);
+	}
+	else if (!strcmp(element_name, "param")) {
+		const char *param_name = g_hash_table_lookup(atts, "name");
+
+		if (param_name == NULL) {
+			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+					   "Unset 'name' parameter for param!\n");
+		}
+		else
+			data->param_name = g_strdup(param_name);
+	}
+
+	g_hash_table_destroy(atts);
+}
+
+static void
+end_element_handler(GMarkupParseContext *context, const gchar *element_name,
+					gpointer user_data,  GError **error)
+{
+	PounceParserData *data = user_data;
+	gchar *buffer = NULL;
+
+	if (data->buffer != NULL) {
+		buffer = g_string_free(data->buffer, FALSE);
+		data->buffer = NULL;
+	}
+
+	if (!strcmp(element_name, "account")) {
+		g_free(data->account_name);
+		data->account_name = g_strdup(buffer);
+	}
+	else if (!strcmp(element_name, "pouncee")) {
+		g_free(data->pouncee);
+		data->pouncee = g_strdup(buffer);
+	}
+	else if (!strcmp(element_name, "option")) {
+		if (!strcmp(data->option_type, "on-away"))
+			data->options |= GAIM_POUNCE_OPTION_AWAY;
+
+		g_free(data->option_type);
+		data->option_type = NULL;
+	}
+	else if (!strcmp(element_name, "event")) {
+		if (!strcmp(data->event_type, "sign-on"))
+			data->events |= GAIM_POUNCE_SIGNON;
+		else if (!strcmp(data->event_type, "sign-off"))
+			data->events |= GAIM_POUNCE_SIGNOFF;
+		else if (!strcmp(data->event_type, "away"))
+			data->events |= GAIM_POUNCE_AWAY;
+		else if (!strcmp(data->event_type, "return-from-away"))
+			data->events |= GAIM_POUNCE_AWAY_RETURN;
+		else if (!strcmp(data->event_type, "idle"))
+			data->events |= GAIM_POUNCE_IDLE;
+		else if (!strcmp(data->event_type, "return-from-idle"))
+			data->events |= GAIM_POUNCE_IDLE_RETURN;
+		else if (!strcmp(data->event_type, "start-typing"))
+			data->events |= GAIM_POUNCE_TYPING;
+		else if (!strcmp(data->event_type, "typed"))
+			data->events |= GAIM_POUNCE_TYPED;
+		else if (!strcmp(data->event_type, "stop-typing"))
+			data->events |= GAIM_POUNCE_TYPING_STOPPED;
+		else if (!strcmp(data->event_type, "message-received"))
+			data->events |= GAIM_POUNCE_MESSAGE_RECEIVED;
+
+		g_free(data->event_type);
+		data->event_type = NULL;
+	}
+	else if (!strcmp(element_name, "action")) {
+		if (data->pounce != NULL) {
+			gaim_pounce_action_register(data->pounce, data->action_name);
+			gaim_pounce_action_set_enabled(data->pounce, data->action_name, TRUE);
+		}
+
+		g_free(data->action_name);
+		data->action_name = NULL;
+	}
+	else if (!strcmp(element_name, "param")) {
+		if (data->pounce != NULL) {
+			gaim_pounce_action_set_attribute(data->pounce, data->action_name,
+											 data->param_name, buffer);
+		}
+
+		g_free(data->param_name);
+		data->param_name = NULL;
+	}
+	else if (!strcmp(element_name, "events")) {
+		GaimAccount *account;
+
+		account = gaim_accounts_find(data->account_name, data->protocol_id);
+
+		g_free(data->account_name);
+		g_free(data->protocol_id);
+
+		data->account_name = NULL;
+		data->protocol_id  = NULL;
+
+		if (account == NULL) {
+			gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+					   "Account for pounce not found!\n");
+			/*
+			 * This pounce has effectively been removed, so make
+			 * sure that we save the changes to pounces.xml
+			 */
+			schedule_pounces_save();
+		}
+		else {
+			gaim_debug(GAIM_DEBUG_INFO, "pounce",
+					   "Creating pounce: %s, %s\n", data->ui_name,
+					   data->pouncee);
+
+			data->pounce = gaim_pounce_new(data->ui_name, account,
+										   data->pouncee, data->events,
+										   data->options);
+		}
+
+		g_free(data->pouncee);
+		data->pouncee = NULL;
+	}
+	else if (!strcmp(element_name, "save")) {
+		if (data->pounce != NULL)
+			gaim_pounce_set_save(data->pounce, TRUE);
+	}
+	else if (!strcmp(element_name, "pounce")) {
+		data->pounce  = NULL;
+		data->events  = 0;
+		data->options = 0;
+
+		g_free(data->ui_name);
+		g_free(data->pouncee);
+		g_free(data->protocol_id);
+		g_free(data->event_type);
+		g_free(data->option_type);
+		g_free(data->action_name);
+		g_free(data->param_name);
+		g_free(data->account_name);
+
+		data->ui_name      = NULL;
+		data->pounce       = NULL;
+		data->protocol_id  = NULL;
+		data->event_type   = NULL;
+		data->option_type  = NULL;
+		data->action_name  = NULL;
+		data->param_name   = NULL;
+		data->account_name = NULL;
+	}
+
+	g_free(buffer);
+}
+
+static void
+text_handler(GMarkupParseContext *context, const gchar *text,
+			 gsize text_len, gpointer user_data, GError **error)
+{
+	PounceParserData *data = user_data;
+
+	if (data->buffer == NULL)
+		data->buffer = g_string_new_len(text, text_len);
+	else
+		g_string_append_len(data->buffer, text, text_len);
+}
+
+static GMarkupParser pounces_parser =
+{
+	start_element_handler,
+	end_element_handler,
+	text_handler,
+	NULL,
+	NULL
+};
+
+gboolean
+gaim_pounces_load(void)
+{
+	gchar *filename = g_build_filename(gaim_user_dir(), "pounces.xml", NULL);
+	gchar *contents = NULL;
+	gsize length;
+	GMarkupParseContext *context;
+	GError *error = NULL;
+	PounceParserData *parser_data;
+
+	if (filename == NULL) {
+		pounces_loaded = TRUE;
+		return FALSE;
+	}
+
+	if (!g_file_get_contents(filename, &contents, &length, &error)) {
+		gaim_debug(GAIM_DEBUG_ERROR, "pounce",
+				   "Error reading pounces: %s\n", error->message);
+
+		g_free(filename);
+		g_error_free(error);
+
+		pounces_loaded = TRUE;
+		return FALSE;
+	}
+
+	parser_data = g_new0(PounceParserData, 1);
+
+	context = g_markup_parse_context_new(&pounces_parser, 0,
+										 parser_data, free_parser_data);
+
+	if (!g_markup_parse_context_parse(context, contents, length, NULL)) {
+		g_markup_parse_context_free(context);
+		g_free(contents);
+		g_free(filename);
+
+		pounces_loaded = TRUE;
+
+		return FALSE;
+	}
+
+	if (!g_markup_parse_context_end_parse(context, NULL)) {
+		gaim_debug(GAIM_DEBUG_ERROR, "pounce", "Error parsing %s\n",
+				   filename);
+
+		g_markup_parse_context_free(context);
+		g_free(contents);
+		g_free(filename);
+		pounces_loaded = TRUE;
+
+		return FALSE;
+	}
+
+	g_markup_parse_context_free(context);
+	g_free(contents);
+	g_free(filename);
+
+	pounces_loaded = TRUE;
+
+	return TRUE;
+}
+
+
+GaimPounce *
+gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
+				const char *pouncee, GaimPounceEvent event,
+				GaimPounceOption option)
+{
+	GaimPounce *pounce;
+	GaimPounceHandler *handler;
+
+	g_return_val_if_fail(ui_type != NULL, NULL);
+	g_return_val_if_fail(pouncer != NULL, NULL);
+	g_return_val_if_fail(pouncee != NULL, NULL);
+	g_return_val_if_fail(event   != 0,    NULL);
+
+	pounce = g_new0(GaimPounce, 1);
+
+	pounce->ui_type  = g_strdup(ui_type);
+	pounce->pouncer  = pouncer;
+	pounce->pouncee  = g_strdup(pouncee);
+	pounce->events   = event;
+	pounce->options  = option;
+
+	pounce->actions  = g_hash_table_new_full(g_str_hash, g_str_equal,
+											 g_free, free_action_data);
+
+	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
+
+	if (handler != NULL && handler->new_pounce != NULL)
+		handler->new_pounce(pounce);
+
+	pounces = g_list_append(pounces, pounce);
+
+	schedule_pounces_save();
+
+	return pounce;
+}
+
+void
+gaim_pounce_destroy(GaimPounce *pounce)
+{
+	GaimPounceHandler *handler;
+
+	g_return_if_fail(pounce != NULL);
+
+	handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
+
+	pounces = g_list_remove(pounces, pounce);
+
+	g_free(pounce->ui_type);
+	g_free(pounce->pouncee);
+
+	g_hash_table_destroy(pounce->actions);
+
+	if (handler != NULL && handler->free_pounce != NULL)
+		handler->free_pounce(pounce);
+
+	g_free(pounce);
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_destroy_all_by_account(GaimAccount *account)
+{
+	GaimAccount *pouncer;
+	GaimPounce *pounce;
+	GList *l, *l_next;
+
+	g_return_if_fail(account != NULL);
+
+	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
+	{
+		pounce = (GaimPounce *)l->data;
+		l_next = l->next;
+
+		pouncer = gaim_pounce_get_pouncer(pounce);
+		if (pouncer == account)
+			gaim_pounce_destroy(pounce);
+	}
+}
+
+void
+gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events)
+{
+	g_return_if_fail(pounce != NULL);
+	g_return_if_fail(events != GAIM_POUNCE_NONE);
+
+	pounce->events = events;
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_set_options(GaimPounce *pounce, GaimPounceOption options)
+{
+	g_return_if_fail(pounce  != NULL);
+
+	pounce->options = options;
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer)
+{
+	g_return_if_fail(pounce  != NULL);
+	g_return_if_fail(pouncer != NULL);
+
+	pounce->pouncer = pouncer;
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee)
+{
+	g_return_if_fail(pounce  != NULL);
+	g_return_if_fail(pouncee != NULL);
+
+	g_free(pounce->pouncee);
+	pounce->pouncee = g_strdup(pouncee);
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_set_save(GaimPounce *pounce, gboolean save)
+{
+	g_return_if_fail(pounce != NULL);
+
+	pounce->save = save;
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_action_register(GaimPounce *pounce, const char *name)
+{
+	GaimPounceActionData *action_data;
+
+	g_return_if_fail(pounce != NULL);
+	g_return_if_fail(name   != NULL);
+
+	if (g_hash_table_lookup(pounce->actions, name) != NULL)
+		return;
+
+	action_data = g_new0(GaimPounceActionData, 1);
+
+	action_data->name    = g_strdup(name);
+	action_data->enabled = FALSE;
+	action_data->atts    = g_hash_table_new_full(g_str_hash, g_str_equal,
+												 g_free, g_free);
+
+	g_hash_table_insert(pounce->actions, g_strdup(name), action_data);
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
+							   gboolean enabled)
+{
+	GaimPounceActionData *action_data;
+
+	g_return_if_fail(pounce != NULL);
+	g_return_if_fail(action != NULL);
+
+	action_data = find_action_data(pounce, action);
+
+	g_return_if_fail(action_data != NULL);
+
+	action_data->enabled = enabled;
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
+								 const char *attr, const char *value)
+{
+	GaimPounceActionData *action_data;
+
+	g_return_if_fail(pounce != NULL);
+	g_return_if_fail(action != NULL);
+	g_return_if_fail(attr   != NULL);
+
+	action_data = find_action_data(pounce, action);
+
+	g_return_if_fail(action_data != NULL);
+
+	if (value == NULL)
+		g_hash_table_remove(action_data->atts, attr);
+	else
+		g_hash_table_insert(action_data->atts, g_strdup(attr),
+							g_strdup(value));
+
+	schedule_pounces_save();
+}
+
+void
+gaim_pounce_set_data(GaimPounce *pounce, void *data)
+{
+	g_return_if_fail(pounce != NULL);
+
+	pounce->data = data;
+
+	schedule_pounces_save();
+}
+
+GaimPounceEvent
+gaim_pounce_get_events(const GaimPounce *pounce)
+{
+	g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_NONE);
+
+	return pounce->events;
+}
+
+GaimPounceOption
+gaim_pounce_get_options(const GaimPounce *pounce)
+{
+	g_return_val_if_fail(pounce != NULL, GAIM_POUNCE_OPTION_NONE);
+
+	return pounce->options;
+}
+
+GaimAccount *
+gaim_pounce_get_pouncer(const GaimPounce *pounce)
+{
+	g_return_val_if_fail(pounce != NULL, NULL);
+
+	return pounce->pouncer;
+}
+
+const char *
+gaim_pounce_get_pouncee(const GaimPounce *pounce)
+{
+	g_return_val_if_fail(pounce != NULL, NULL);
+
+	return pounce->pouncee;
+}
+
+gboolean
+gaim_pounce_get_save(const GaimPounce *pounce)
+{
+	g_return_val_if_fail(pounce != NULL, FALSE);
+
+	return pounce->save;
+}
+
+gboolean
+gaim_pounce_action_is_enabled(const GaimPounce *pounce, const char *action)
+{
+	GaimPounceActionData *action_data;
+
+	g_return_val_if_fail(pounce != NULL, FALSE);
+	g_return_val_if_fail(action != NULL, FALSE);
+
+	action_data = find_action_data(pounce, action);
+
+	g_return_val_if_fail(action_data != NULL, FALSE);
+
+	return action_data->enabled;
+}
+
+const char *
+gaim_pounce_action_get_attribute(const GaimPounce *pounce,
+								 const char *action, const char *attr)
+{
+	GaimPounceActionData *action_data;
+
+	g_return_val_if_fail(pounce != NULL, NULL);
+	g_return_val_if_fail(action != NULL, NULL);
+	g_return_val_if_fail(attr   != NULL, NULL);
+
+	action_data = find_action_data(pounce, action);
+
+	g_return_val_if_fail(action_data != NULL, NULL);
+
+	return g_hash_table_lookup(action_data->atts, attr);
+}
+
+void *
+gaim_pounce_get_data(const GaimPounce *pounce)
+{
+	g_return_val_if_fail(pounce != NULL, NULL);
+
+	return pounce->data;
+}
+
+void
+gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
+					GaimPounceEvent events)
+{
+	GaimPounce *pounce;
+	GaimPounceHandler *handler;
+	GaimPresence *presence;
+	GList *l, *l_next;
+	char *norm_pouncee;
+
+	g_return_if_fail(pouncer != NULL);
+	g_return_if_fail(pouncee != NULL);
+	g_return_if_fail(events  != GAIM_POUNCE_NONE);
+
+	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));
+
+	for (l = gaim_pounces_get_all(); l != NULL; l = l_next)
+	{
+		pounce = (GaimPounce *)l->data;
+		l_next = l->next;
+
+		presence = gaim_account_get_presence(pouncer);
+
+		if ((gaim_pounce_get_events(pounce) & events) &&
+			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
+			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
+								  norm_pouncee) &&
+			(pounce->options == GAIM_POUNCE_OPTION_NONE ||
+			 (pounce->options & GAIM_POUNCE_OPTION_AWAY &&
+			  !gaim_presence_is_available(presence))))
+		{
+			handler = g_hash_table_lookup(pounce_handlers, pounce->ui_type);
+
+			if (handler != NULL && handler->cb != NULL)
+			{
+				handler->cb(pounce, events, gaim_pounce_get_data(pounce));
+
+				if (!gaim_pounce_get_save(pounce))
+					gaim_pounce_destroy(pounce);
+			}
+		}
+	}
+
+	g_free(norm_pouncee);
+}
+
+GaimPounce *
+gaim_find_pounce(const GaimAccount *pouncer, const char *pouncee,
+				 GaimPounceEvent events)
+{
+	GaimPounce *pounce = NULL;
+	GList *l;
+	char *norm_pouncee;
+
+	g_return_val_if_fail(pouncer != NULL, NULL);
+	g_return_val_if_fail(pouncee != NULL, NULL);
+	g_return_val_if_fail(events  != GAIM_POUNCE_NONE, NULL);
+
+	norm_pouncee = g_strdup(gaim_normalize(pouncer, pouncee));
+
+	for (l = gaim_pounces_get_all(); l != NULL; l = l->next)
+	{
+		pounce = (GaimPounce *)l->data;
+
+		if ((gaim_pounce_get_events(pounce) & events) &&
+			(gaim_pounce_get_pouncer(pounce) == pouncer) &&
+			!gaim_utf8_strcasecmp(gaim_normalize(pouncer, gaim_pounce_get_pouncee(pounce)),
+								  norm_pouncee))
+		{
+			break;
+		}
+
+		pounce = NULL;
+	}
+
+	g_free(norm_pouncee);
+
+	return pounce;
+}
+
+void
+gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
+							  void (*new_pounce)(GaimPounce *pounce),
+							  void (*free_pounce)(GaimPounce *pounce))
+{
+	GaimPounceHandler *handler;
+
+	g_return_if_fail(ui != NULL);
+	g_return_if_fail(cb != NULL);
+
+	handler = g_new0(GaimPounceHandler, 1);
+
+	handler->ui          = g_strdup(ui);
+	handler->cb          = cb;
+	handler->new_pounce  = new_pounce;
+	handler->free_pounce = free_pounce;
+
+	g_hash_table_insert(pounce_handlers, g_strdup(ui), handler);
+}
+
+void
+gaim_pounces_unregister_handler(const char *ui)
+{
+	g_return_if_fail(ui != NULL);
+
+	g_hash_table_remove(pounce_handlers, ui);
+}
+
+GList *
+gaim_pounces_get_all(void)
+{
+	return pounces;
+}
+
+static void
+free_pounce_handler(gpointer user_data)
+{
+	GaimPounceHandler *handler = (GaimPounceHandler *)user_data;
+
+	g_free(handler->ui);
+	g_free(handler);
+}
+
+static void
+buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event)
+{
+	gaim_pounce_execute(buddy->account, buddy->name, event);
+}
+
+static void
+buddy_status_changed_cb(GaimBuddy *buddy, GaimStatus *old_status,
+                        GaimStatus *status)
+{
+	gboolean old_available, available;
+
+	available = gaim_status_is_available(status);
+	old_available = gaim_status_is_available(old_status);
+
+	if (available && !old_available)
+		gaim_pounce_execute(buddy->account, buddy->name,
+		                    GAIM_POUNCE_AWAY_RETURN);
+	else if (!available && old_available)
+		gaim_pounce_execute(buddy->account, buddy->name,
+		                    GAIM_POUNCE_AWAY);
+}
+
+static void
+buddy_idle_changed_cb(GaimBuddy *buddy, gboolean old_idle, gboolean idle)
+{
+	if (idle && !old_idle)
+		gaim_pounce_execute(buddy->account, buddy->name,
+		                    GAIM_POUNCE_IDLE);
+	else if (!idle && old_idle)
+		gaim_pounce_execute(buddy->account, buddy->name,
+		                    GAIM_POUNCE_IDLE_RETURN);
+}
+
+static void
+buddy_typing_cb(GaimAccount *account, const char *name, void *data)
+{
+	GaimConversation *conv;
+
+	conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, account);
+	if (conv != NULL)
+	{
+		GaimTypingState state;
+		GaimPounceEvent event;
+
+		state = gaim_conv_im_get_typing_state(GAIM_CONV_IM(conv));
+		if (state == GAIM_TYPED)
+			event = GAIM_POUNCE_TYPED;
+		else if (state == GAIM_NOT_TYPING)
+			event = GAIM_POUNCE_TYPING_STOPPED;
+		else
+			event = GAIM_POUNCE_TYPING;
+
+		gaim_pounce_execute(account, name, event);
+	}
+}
+
+static void
+received_message_cb(GaimAccount *account, const char *name, void *data)
+{
+	gaim_pounce_execute(account, name, GAIM_POUNCE_MESSAGE_RECEIVED);
+}
+
+void *
+gaim_pounces_get_handle(void)
+{
+	static int pounce_handle;
+
+	return &pounce_handle;
+}
+
+void
+gaim_pounces_init(void)
+{
+	void *handle       = gaim_pounces_get_handle();
+	void *blist_handle = gaim_blist_get_handle();
+	void *conv_handle  = gaim_conversations_get_handle();
+
+	pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal,
+											g_free, free_pounce_handler);
+
+	gaim_signal_connect(blist_handle, "buddy-idle-changed",
+	                    handle, GAIM_CALLBACK(buddy_idle_changed_cb), NULL);
+	gaim_signal_connect(blist_handle, "buddy-status-changed",
+	                    handle, GAIM_CALLBACK(buddy_status_changed_cb), NULL);
+	gaim_signal_connect(blist_handle, "buddy-signed-on",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_SIGNON));
+	gaim_signal_connect(blist_handle, "buddy-signed-off",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF));
+
+	gaim_signal_connect(conv_handle, "buddy-typing",
+						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
+	gaim_signal_connect(conv_handle, "buddy-typed",
+						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
+	gaim_signal_connect(conv_handle, "buddy-typing-stopped",
+						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
+
+	gaim_signal_connect(conv_handle, "received-im-msg",
+						handle, GAIM_CALLBACK(received_message_cb), NULL);
+}
+
+void
+gaim_pounces_uninit()
+{
+	if (save_timer != 0)
+	{
+		gaim_timeout_remove(save_timer);
+		save_timer = 0;
+		sync_pounces();
+	}
+
+	gaim_signals_disconnect_by_handle(gaim_pounces_get_handle());
+}