Mercurial > pidgin.yaz
diff libgaim/server.c @ 14192:60b1bc8dbf37
[gaim-migrate @ 16863]
Renamed 'core' to 'libgaim'
committer: Tailor Script <tailor@pidgin.im>
author | Evan Schoenberg <evan.s@dreskin.net> |
---|---|
date | Sat, 19 Aug 2006 01:50:10 +0000 |
parents | |
children | 1f81919515ae |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libgaim/server.c Sat Aug 19 01:50:10 2006 +0000 @@ -0,0 +1,835 @@ +/* + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + */ +#include "internal.h" +#include "blist.h" +#include "conversation.h" +#include "debug.h" +#include "log.h" +#include "notify.h" +#include "prefs.h" +#include "privacy.h" +#include "prpl.h" +#include "request.h" +#include "signals.h" +#include "server.h" +#include "status.h" +#include "util.h" + +#define SECS_BEFORE_RESENDING_AUTORESPONSE 600 +#define SEX_BEFORE_RESENDING_AUTORESPONSE "Only after you're married" + +unsigned int +serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (gc != NULL && gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); + + if (prpl_info && prpl_info->send_typing) + return prpl_info->send_typing(gc, name, state); + + return 0; +} + +static GSList *last_auto_responses = NULL; +struct last_auto_response { + GaimConnection *gc; + char name[80]; + time_t sent; +}; + +static gboolean +expire_last_auto_responses(gpointer data) +{ + GSList *tmp, *cur; + struct last_auto_response *lar; + + tmp = last_auto_responses; + + while (tmp) { + cur = tmp; + tmp = tmp->next; + lar = (struct last_auto_response *)cur->data; + + if ((time(NULL) - lar->sent) > SECS_BEFORE_RESENDING_AUTORESPONSE) { + last_auto_responses = g_slist_remove(last_auto_responses, lar); + g_free(lar); + } + } + + return FALSE; /* do not run again */ +} + +static struct last_auto_response * +get_last_auto_response(GaimConnection *gc, const char *name) +{ + GSList *tmp; + struct last_auto_response *lar; + + /* because we're modifying or creating a lar, schedule the + * function to expire them as the pref dictates */ + gaim_timeout_add((SECS_BEFORE_RESENDING_AUTORESPONSE + 1) * 1000, expire_last_auto_responses, NULL); + + tmp = last_auto_responses; + + while (tmp) { + lar = (struct last_auto_response *)tmp->data; + + if (gc == lar->gc && !strncmp(name, lar->name, sizeof(lar->name))) + return lar; + + tmp = tmp->next; + } + + lar = (struct last_auto_response *)g_new0(struct last_auto_response, 1); + g_snprintf(lar->name, sizeof(lar->name), "%s", name); + lar->gc = gc; + lar->sent = 0; + last_auto_responses = g_slist_prepend(last_auto_responses, lar); + + return lar; +} + +int serv_send_im(GaimConnection *gc, const char *name, const char *message, + GaimMessageFlags flags) +{ + GaimConversation *conv; + GaimAccount *account; + GaimPresence *presence; + GaimPluginProtocolInfo *prpl_info; + int val = -EINVAL; + const gchar *auto_reply_pref; + + g_return_val_if_fail(gc != NULL, val); + g_return_val_if_fail(gc->prpl != NULL, val); + + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); + + account = gaim_connection_get_account(gc); + presence = gaim_account_get_presence(account); + + conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account); + + if (prpl_info && prpl_info->send_im) + val = prpl_info->send_im(gc, name, message, flags); + + /* + * XXX - If "only auto-reply when away & idle" is set, then shouldn't + * this only reset lar->sent if we're away AND idle? + */ + auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply"); + if ((gc->flags & GAIM_CONNECTION_AUTO_RESP) && + !gaim_presence_is_available(presence) && + strcmp(auto_reply_pref, "never")) { + + struct last_auto_response *lar; + lar = get_last_auto_response(gc, name); + lar->sent = time(NULL); + } + + if (conv && gaim_conv_im_get_send_typed_timeout(GAIM_CONV_IM(conv))) + gaim_conv_im_stop_send_typed_timeout(GAIM_CONV_IM(conv)); + + return val; +} + +void serv_get_info(GaimConnection *gc, const char *name) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (gc != NULL && gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); + + if (gc && prpl_info && prpl_info->get_info) + prpl_info->get_info(gc, name); +} + +void serv_set_info(GaimConnection *gc, const char *info) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + GaimAccount *account; + + if (gc != NULL && gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); + + if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && + prpl_info->set_info) { + + account = gaim_connection_get_account(gc); + + if (gaim_signal_emit_return_1(gaim_accounts_get_handle(), + "account-setting-info", account, info)) + return; + + prpl_info->set_info(gc, info); + + gaim_signal_emit(gaim_accounts_get_handle(), + "account-set-info", account, info); + } +} + +/* + * Set buddy's alias on server roster/list + */ +void serv_alias_buddy(GaimBuddy *b) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (b != NULL && b->account->gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl); + + if (b && prpl_info && prpl_info->alias_buddy) { + prpl_info->alias_buddy(b->account->gc, b->name, b->alias); + } +} + +void +serv_got_alias(GaimConnection *gc, const char *who, const char *alias) +{ + GaimAccount *account = gaim_connection_get_account(gc); + GSList *buds, *buddies = gaim_find_buddies(account, who); + GaimBuddy *b; + GaimConversation *conv; + + for (buds = buddies; buds; buds = buds->next) + { + b = buds->data; + gaim_blist_server_alias_buddy(b, alias); + + conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, b->name, account); + + if (conv != NULL && b->server_alias != NULL && + strcmp(b->server_alias, alias)) + { + char *tmp = g_strdup_printf(_("%s is now known as %s.\n"), + who, alias); + + gaim_conversation_write(conv, NULL, tmp, GAIM_MESSAGE_SYSTEM, + time(NULL)); + + g_free(tmp); + } + } + g_slist_free(buddies); +} + +/* + * Move a buddy from one group to another on server. + * + * Note: For now we'll not deal with changing gc's at the same time, but + * it should be possible. Probably needs to be done, someday. Although, + * the UI for that would be difficult, because groups are Gaim-wide. + */ +void serv_move_buddy(GaimBuddy *b, GaimGroup *og, GaimGroup *ng) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + g_return_if_fail(b != NULL); + g_return_if_fail(og != NULL); + g_return_if_fail(ng != NULL); + + if (b->account->gc != NULL && b->account->gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(b->account->gc->prpl); + + if (b->account->gc && og && ng) { + if (prpl_info && prpl_info->group_buddy) { + prpl_info->group_buddy(b->account->gc, b->name, og->name, ng->name); + } + } +} + +void serv_add_permit(GaimConnection *g, const char *name) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->add_permit) + prpl_info->add_permit(g, name); +} + +void serv_add_deny(GaimConnection *g, const char *name) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->add_deny) + prpl_info->add_deny(g, name); +} + +void serv_rem_permit(GaimConnection *g, const char *name) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->rem_permit) + prpl_info->rem_permit(g, name); +} + +void serv_rem_deny(GaimConnection *g, const char *name) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->rem_deny) + prpl_info->rem_deny(g, name); +} + +void serv_set_permit_deny(GaimConnection *g) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + /* + * this is called when either you import a buddy list, and make lots + * of changes that way, or when the user toggles the permit/deny mode + * in the prefs. In either case you should probably be resetting and + * resending the permit/deny info when you get this. + */ + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->set_permit_deny) + prpl_info->set_permit_deny(g); +} + +void serv_join_chat(GaimConnection *g, GHashTable *data) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->join_chat) + prpl_info->join_chat(g, data); +} + + +void serv_reject_chat(GaimConnection *g, GHashTable *data) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->reject_chat) + prpl_info->reject_chat(g, data); +} + +void serv_chat_invite(GaimConnection *g, int id, const char *message, const char *name) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + GaimConversation *conv; + char *buffy = message && *message ? g_strdup(message) : NULL; + + conv = gaim_find_chat(g, id); + + if (conv == NULL) + return; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + gaim_signal_emit(gaim_conversations_get_handle(), "chat-inviting-user", + conv, name, &buffy); + + if (prpl_info && g_list_find(gaim_connections_get_all(), g) && prpl_info->chat_invite) + prpl_info->chat_invite(g, id, buffy, name); + + gaim_signal_emit(gaim_conversations_get_handle(), "chat-invited-user", + conv, name, buffy); + + g_free(buffy); +} + +/* Ya know, nothing uses this except gaim_conversation_destroy(), + * I think I'll just merge it into that later... + * Then again, something might want to use this, from outside prpl-land + * to leave a chat without destroying the conversation. + */ + +void serv_chat_leave(GaimConnection *g, int id) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (!g_list_find(gaim_connections_get_all(), g)) + return; + + if (g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && prpl_info->chat_leave) + prpl_info->chat_leave(g, id); +} + +void serv_chat_whisper(GaimConnection *g, int id, const char *who, const char *message) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (g != NULL && g->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(g->prpl); + + if (prpl_info && prpl_info->chat_whisper) + prpl_info->chat_whisper(g, id, who, message); +} + +int serv_chat_send(GaimConnection *gc, int id, const char *message, GaimMessageFlags flags) +{ + int val = -EINVAL; + GaimPluginProtocolInfo *prpl_info = NULL; + + if (gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); + + if (prpl_info && prpl_info->chat_send) + val = prpl_info->chat_send(gc, id, message, flags); + + return val; +} + +void serv_set_buddyicon(GaimConnection *gc, const char *filename) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); + + if (prpl_info && prpl_info->set_buddy_icon) + prpl_info->set_buddy_icon(gc, filename); + +} + +/* + * woo. i'm actually going to comment this function. isn't that fun. make + * sure to follow along, kids + */ +void serv_got_im(GaimConnection *gc, const char *who, const char *msg, + GaimMessageFlags flags, time_t mtime) +{ + GaimAccount *account; + GaimConversation *cnv; + char *message, *name; + char *angel, *buffy; + int plugin_return; + + g_return_if_fail(msg != NULL); + + account = gaim_connection_get_account(gc); + + if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) { + /* protocol does not support privacy, handle it ourselves */ + if (!gaim_privacy_check(account, who)) + return; + } + + /* + * We should update the conversation window buttons and menu, + * if it exists. + */ + cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, who, gc->account); + + /* + * Plugin stuff. we pass a char ** but we don't want to pass what's + * been given us by the prpls. So we create temp holders and pass + * those instead. It's basically just to avoid segfaults. + */ + buffy = g_malloc(MAX(strlen(msg) + 1, BUF_LONG)); + strcpy(buffy, msg); + angel = g_strdup(who); + + plugin_return = GPOINTER_TO_INT( + gaim_signal_emit_return_1(gaim_conversations_get_handle(), + "receiving-im-msg", gc->account, + &angel, &buffy, cnv, &flags)); + + if (!buffy || !angel || plugin_return) { + g_free(buffy); + g_free(angel); + return; + } + + name = angel; + message = buffy; + + gaim_signal_emit(gaim_conversations_get_handle(), "received-im-msg", gc->account, + name, message, cnv, flags); + + /* search for conversation again in case it was created by received-im-msg handler */ + if (cnv == NULL) + cnv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account); + + /* Make sure URLs are clickable */ + buffy = gaim_markup_linkify(message); + g_free(message); + message = buffy; + + /* + * XXX: Should we be setting this here, or relying on prpls to set it? + */ + flags |= GAIM_MESSAGE_RECV; + + if (cnv == NULL) + cnv = gaim_conversation_new(GAIM_CONV_TYPE_IM, account, name); + + gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, message, flags, mtime); + g_free(message); + + /* + * Don't autorespond if: + * + * - it's not supported on this connection + * - we are available + * - or it's disabled + * - or we're not idle and the 'only auto respond if idle' pref + * is set + */ + if (gc->flags & GAIM_CONNECTION_AUTO_RESP) + { + GaimPresence *presence; + GaimStatus *status; + GaimStatusType *status_type; + GaimStatusPrimitive primitive; + const gchar *auto_reply_pref; + const char *away_msg = NULL; + + auto_reply_pref = gaim_prefs_get_string("/core/away/auto_reply"); + + presence = gaim_account_get_presence(account); + status = gaim_presence_get_active_status(presence); + status_type = gaim_status_get_type(status); + primitive = gaim_status_type_get_primitive(status_type); + if ((primitive == GAIM_STATUS_AVAILABLE) || + (primitive == GAIM_STATUS_INVISIBLE) || + (primitive == GAIM_STATUS_MOBILE) || + !strcmp(auto_reply_pref, "never") || + (!gaim_presence_is_idle(presence) && !strcmp(auto_reply_pref, "awayidle"))) + { + g_free(name); + return; + } + + away_msg = gaim_value_get_string( + gaim_status_get_attr_value(status, "message")); + + if ((away_msg != NULL) && (*away_msg != '\0')) { + struct last_auto_response *lar; + time_t now = time(NULL); + + /* + * This used to be based on the conversation window. But um, if + * you went away, and someone sent you a message and got your + * auto-response, and then you closed the window, and then they + * sent you another one, they'd get the auto-response back too + * soon. Besides that, we need to keep track of this even if we've + * got a queue. So the rest of this block is just the auto-response, + * if necessary. + */ + lar = get_last_auto_response(gc, name); + if ((now - lar->sent) >= SECS_BEFORE_RESENDING_AUTORESPONSE) + { + /* + * We don't want to send an autoresponse in response to the other user's + * autoresponse. We do, however, not want to then send one in response to the + * _next_ message, so we still set lar->sent to now. + */ + lar->sent = now; + + if (!(flags & GAIM_MESSAGE_AUTO_RESP)) + { + serv_send_im(gc, name, away_msg, GAIM_MESSAGE_AUTO_RESP); + + gaim_conv_im_write(GAIM_CONV_IM(cnv), NULL, away_msg, + GAIM_MESSAGE_SEND | GAIM_MESSAGE_AUTO_RESP, + mtime); + } + } + } + } + + g_free(name); +} + +void serv_got_typing(GaimConnection *gc, const char *name, int timeout, + GaimTypingState state) { + GaimConversation *conv; + GaimConvIm *im = NULL; + + conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account); + if (conv != NULL) { + im = GAIM_CONV_IM(conv); + + gaim_conv_im_set_typing_state(im, state); + gaim_conv_im_update_typing(im); + } else { + if (state == GAIM_TYPING) + { + gaim_signal_emit(gaim_conversations_get_handle(), + "buddy-typing", gc->account, name); + } + else + { + gaim_signal_emit(gaim_conversations_get_handle(), + "buddy-typed", gc->account, name); + } + } + + if (conv != NULL && timeout > 0) + gaim_conv_im_start_typing_timeout(im, timeout); +} + +void serv_got_typing_stopped(GaimConnection *gc, const char *name) { + + GaimConversation *conv; + GaimConvIm *im; + + conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, name, gc->account); + if (conv != NULL) + { + im = GAIM_CONV_IM(conv); + + if (im->typing_state == GAIM_NOT_TYPING) + return; + + gaim_conv_im_stop_typing_timeout(im); + gaim_conv_im_set_typing_state(im, GAIM_NOT_TYPING); + gaim_conv_im_update_typing(im); + } + else + { + gaim_signal_emit(gaim_conversations_get_handle(), + "buddy-typing-stopped", gc->account, name); + } +} + +struct chat_invite_data { + GaimConnection *gc; + GHashTable *components; +}; + +static void chat_invite_data_free(struct chat_invite_data *cid) +{ + if (cid->components) + g_hash_table_destroy(cid->components); + g_free(cid); +} + + +static void chat_invite_reject(struct chat_invite_data *cid) +{ + serv_reject_chat(cid->gc, cid->components); + chat_invite_data_free(cid); +} + + +static void chat_invite_accept(struct chat_invite_data *cid) +{ + serv_join_chat(cid->gc, cid->components); + chat_invite_data_free(cid); +} + + + +void serv_got_chat_invite(GaimConnection *gc, const char *name, + const char *who, const char *message, GHashTable *data) +{ + GaimAccount *account; + char buf2[BUF_LONG]; + struct chat_invite_data *cid = g_new0(struct chat_invite_data, 1); + int plugin_return; + + account = gaim_connection_get_account(gc); + if (GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl)->set_permit_deny == NULL) { + /* protocol does not support privacy, handle it ourselves */ + if (!gaim_privacy_check(account, who)) + return; + } + + plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( + gaim_conversations_get_handle(), + "chat-invited", account, who, name, message, data)); + + cid->gc = gc; + cid->components = data; + + if (plugin_return == 0) + { + if (message != NULL) + { + g_snprintf(buf2, sizeof(buf2), + _("%s has invited %s to the chat room %s:\n%s"), + who, gaim_account_get_username(account), name, message); + } + else + g_snprintf(buf2, sizeof(buf2), + _("%s has invited %s to the chat room %s\n"), + who, gaim_account_get_username(account), name); + + + gaim_request_accept_cancel(gc, NULL, _("Accept chat invitation?"), buf2, + GAIM_DEFAULT_ACTION_NONE, cid, + G_CALLBACK(chat_invite_accept), + G_CALLBACK(chat_invite_reject)); + } + else if (plugin_return > 0) + chat_invite_accept(cid); + else + chat_invite_reject(cid); +} + +GaimConversation *serv_got_joined_chat(GaimConnection *gc, + int id, const char *name) +{ + GaimConversation *conv; + GaimConvChat *chat; + GaimAccount *account; + + account = gaim_connection_get_account(gc); + + conv = gaim_conversation_new(GAIM_CONV_TYPE_CHAT, account, name); + chat = GAIM_CONV_CHAT(conv); + + if (!g_slist_find(gc->buddy_chats, conv)) + gc->buddy_chats = g_slist_append(gc->buddy_chats, conv); + + gaim_conv_chat_set_id(chat, id); + + gaim_signal_emit(gaim_conversations_get_handle(), "chat-joined", conv); + + return conv; +} + +void serv_got_chat_left(GaimConnection *g, int id) +{ + GSList *bcs; + GaimConversation *conv = NULL; + GaimConvChat *chat = NULL; + + for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) { + conv = (GaimConversation *)bcs->data; + + chat = GAIM_CONV_CHAT(conv); + + if (gaim_conv_chat_get_id(chat) == id) + break; + + conv = NULL; + } + + if (!conv) + return; + + gaim_debug(GAIM_DEBUG_INFO, "server", "Leaving room: %s\n", + gaim_conversation_get_name(conv)); + + g->buddy_chats = g_slist_remove(g->buddy_chats, conv); + + gaim_conv_chat_left(GAIM_CONV_CHAT(conv)); + + gaim_signal_emit(gaim_conversations_get_handle(), "chat-left", conv); +} + +void serv_got_chat_in(GaimConnection *g, int id, const char *who, + GaimMessageFlags flags, const char *message, time_t mtime) +{ + GSList *bcs; + GaimConversation *conv = NULL; + GaimConvChat *chat = NULL; + char *buf; + char *buffy, *angel; + int plugin_return; + + g_return_if_fail(who != NULL); + g_return_if_fail(message != NULL); + + for (bcs = g->buddy_chats; bcs != NULL; bcs = bcs->next) { + conv = (GaimConversation *)bcs->data; + + chat = GAIM_CONV_CHAT(conv); + + if (gaim_conv_chat_get_id(chat) == id) + break; + + conv = NULL; + } + + if (!conv) + return; + + /* + * Plugin stuff. We pass a char ** but we don't want to pass what's + * been given us by the prpls. so we create temp holders and pass those + * instead. It's basically just to avoid segfaults. Of course, if the + * data is binary, plugins don't see it. Bitch all you want; i really + * don't want you to be dealing with it. + */ + + buffy = g_malloc(MAX(strlen(message) + 1, BUF_LONG)); + strcpy(buffy, message); + angel = g_strdup(who); + + plugin_return = GPOINTER_TO_INT( + gaim_signal_emit_return_1(gaim_conversations_get_handle(), + "receiving-chat-msg", g->account, + &angel, &buffy, conv, &flags)); + + if (!buffy || !angel || plugin_return) { + g_free(buffy); + g_free(angel); + return; + } + who = angel; + message = buffy; + + gaim_signal_emit(gaim_conversations_get_handle(), "received-chat-msg", g->account, + who, message, conv, flags); + + /* Make sure URLs are clickable */ + buf = gaim_markup_linkify(message); + + gaim_conv_chat_write(chat, who, buf, flags, mtime); + + g_free(angel); + g_free(buf); + g_free(buffy); +} + +void serv_send_file(GaimConnection *gc, const char *who, const char *file) +{ + GaimPluginProtocolInfo *prpl_info = NULL; + + if (gc != NULL && gc->prpl != NULL) + prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); + + if (prpl_info && prpl_info->send_file) { + if (!prpl_info->can_receive_file || prpl_info->can_receive_file(gc, who)) { + prpl_info->send_file(gc, who, file); + } + } +}