diff console/libgnt/gntmenuitem.h @ 14613:62bb53609a36

[gaim-migrate @ 17341] Menus and windows. I have added a test-app test/menu.c to show how to use it. Pressing Ctrl+o brings up the menu for the window (if it has one). It should now be possible to add menus for account-actions and all that stuff. Patches are very welcome. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Sun, 24 Sep 2006 07:14:26 +0000
parents
children f1f1dcb26d89
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/console/libgnt/gntmenuitem.h	Sun Sep 24 07:14:26 2006 +0000
@@ -0,0 +1,69 @@
+#ifndef GNT_MENUITEM_H
+#define GNT_MENUITEM_H
+
+#include <glib.h>
+#include <glib-object.h>
+
+#define GNT_TYPE_MENUITEM				(gnt_menuitem_get_gtype())
+#define GNT_MENUITEM(obj)				(G_TYPE_CHECK_INSTANCE_CAST((obj), GNT_TYPE_MENUITEM, GntMenuItem))
+#define GNT_MENUITEM_CLASS(klass)		(G_TYPE_CHECK_CLASS_CAST((klass), GNT_TYPE_MENUITEM, GntMenuItemClass))
+#define GNT_IS_MENUITEM(obj)			(G_TYPE_CHECK_INSTANCE_TYPE((obj), GNT_TYPE_MENUITEM))
+#define GNT_IS_MENUITEM_CLASS(klass)	(G_TYPE_CHECK_CLASS_TYPE((klass), GNT_TYPE_MENUITEM))
+#define GNT_MENUITEM_GET_CLASS(obj)	(G_TYPE_INSTANCE_GET_CLASS((obj), GNT_TYPE_MENUITEM, GntMenuItemClass))
+
+#define GNT_MENUITEM_FLAGS(obj)				(GNT_MENUITEM(obj)->priv.flags)
+#define GNT_MENUITEM_SET_FLAGS(obj, flags)		(GNT_MENUITEM_FLAGS(obj) |= flags)
+#define GNT_MENUITEM_UNSET_FLAGS(obj, flags)	(GNT_MENUITEM_FLAGS(obj) &= ~(flags))
+
+typedef struct _GnMenuItem			GntMenuItem;
+typedef struct _GnMenuItemPriv		GntMenuItemPriv;
+typedef struct _GnMenuItemClass		GntMenuItemClass;
+
+struct _GnMenuItemPriv
+{
+	/* These will be used to determine the position of the submenu */
+	int x;
+	int y;
+};
+
+typedef void (*GntMenuItemCallback)(GntMenuItem *item, gpointer data);
+
+struct _GnMenuItem
+{
+	GObject parent;
+	GntMenuItemPriv priv;
+
+	char *text;
+
+	/* A GntMenuItem can have a callback associated with it.
+	 * The callback will be activated whenever the suer selects it and presses enter (or clicks).
+	 * However, if the GntMenuItem has some child, then the callback and callbackdata will be ignored. */
+	gpointer callbackdata;
+	GntMenuItemCallback callback;
+
+	GntMenu *submenu;
+};
+
+struct _GnMenuItemClass
+{
+	GObjectClass parent;
+
+	void (*gnt_reserved1)(void);
+	void (*gnt_reserved2)(void);
+	void (*gnt_reserved3)(void);
+	void (*gnt_reserved4)(void);
+};
+
+G_BEGIN_DECLS
+
+GType gnt_menuitem_get_gtype(void);
+
+GObject *gnt_menuitem_new(const char *text);
+
+void gnt_menuitem_set_callback(GntMenuItem *item, GntMenuItemCallback callback, gpointer data);
+
+void gnt_menuitem_set_submenu(GntMenuItem *item, GntMenu *menu);
+
+G_END_DECLS
+
+#endif /* GNT_MENUITEM_H */