Mercurial > pidgin.yaz
diff src/blist.h @ 9787:904b757835ca
[gaim-migrate @ 10655]
after an utter failure to get comments on this since it was updated, and
thinking that the functionality is worth having, i present to you:
" This is a patch to blist.c and blist.h to modify the
GaimBuddy structure to add a field for flags. It also
adds a single flag GAIM_BUDDY_NO_SAVE, which can be
used to indicate that a particular buddy should not be
saved to file. This will be particularly useful for
prpls with dynamic group support (which I am working on
adding to Meanwhile), such as Oscar's recent buddies group.
I used a negative flag (NO_SAVE rather than SAVE)
because the default should be for saving to happen, and
I didn't want to have to initiate the buddy with a save
flag set. To counteract this, there is a macro called
GAIM_BUDDY_SHOULD_SAVE which checks for the absense of
the flag. Woo-hoo double negative!!
The beefy part of this patch also factors out the
deeply nested loops of the saving code into separate
functions.
This code also fixes a minor possible bug wherein when
saving only a particular account, a group could be
written containing empty contacts (due to checking for
the specific account only at the group and buddy levels)
Here's a version that places the flags field in the
BlistNode, and checks for it at each stage (group, chat,
contact, buddy). It didn't erase my buddy list when I tried
it, so that's nice at least." --Christopher (siege) O'Brien
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 20 Aug 2004 03:40:33 +0000 |
parents | 4a8bf81b82ae |
children | fb08a0973b3e |
line wrap: on
line diff
--- a/src/blist.h Thu Aug 19 22:48:27 2004 +0000 +++ b/src/blist.h Fri Aug 20 03:40:33 2004 +0000 @@ -74,6 +74,14 @@ ((b)->present == GAIM_BUDDY_ONLINE || \ (b)->present == GAIM_BUDDY_SIGNING_ON)) +typedef enum +{ + GAIM_BLIST_NODE_FLAG_NO_SAVE = 1, /**< node should not be saved with the buddy list */ +} GaimBlistNodeFlags; + +#define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f)) +#define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE)) + /**************************************************************************/ /* Data Structures */ @@ -90,6 +98,7 @@ GaimBlistNode *child; /**< The child of this node */ GHashTable *settings; /**< per-node settings */ void *ui_data; /**< The UI can put data here. */ + GaimBlistNodeFlags flags; /**< The buddy flags */ }; /** @@ -108,8 +117,8 @@ int uc; /**< This is a cryptic bitmask that makes sense only to the prpl. This will get changed */ void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */ GaimBuddyIcon *icon; /**< The buddy icon. */ - GaimAccount *account; /**< the account this buddy belongs to */ - guint timer; /**< The timer handle. */ + GaimAccount *account; /**< the account this buddy belongs to */ + guint timer; /**< The timer handle. */ }; /** @@ -493,6 +502,17 @@ const char *gaim_contact_get_alias(GaimContact *contact); /** + * Determines whether an account owns any buddies in a given contact + * + * @param contact The contact to search through. + * @param account The account. + * + * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise. + */ +gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account); + + +/** * Removes a buddy from the buddy list and frees the memory allocated to it. * * @param buddy The buddy to be removed