diff plugins/dbus-example.c @ 11173:91ca67258564

[gaim-migrate @ 13278] The DBus plugin example I forgot to upload last time. committer: Tailor Script <tailor@pidgin.im>
author Piotr Zielinski <zielaj>
date Sat, 30 Jul 2005 16:34:18 +0000
parents
children 4295083cf489
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/dbus-example.c	Sat Jul 30 16:34:18 2005 +0000
@@ -0,0 +1,160 @@
+/* 
+   This is an example of a gaim dbus plugin.  After enabling this
+   plugin, the following commands should work from the command line:
+
+   prompt$ gaim-send DbusExampleGetHelloObject
+
+     returns, say: int32 74
+
+   prompt$ gaim-send DbusExampleGetText int32:74
+
+     returns: string "Hello."
+
+   prompt$ gaim-send DbusExampleSetText int32:74 string:Bye!
+
+   prompt$ gaim-send DbusExampleGetText int32:74
+
+     returns: string "Bye!"
+
+ */
+
+#include "internal.h"
+
+#include "plugin.h"
+#include "blist.h"
+#include "version.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+
+#define DBUS_API_SUBJECT_TO_CHANGE
+#include "dbus-maybe.h"
+#include "dbus-bindings.h"
+
+typedef struct {
+    char *text;
+} GaimText;
+
+/* This makes the structure GaimText visible to the gaim-dbus type
+   system.  It defines GaimText as a type with no parent.  From now
+   on, we will be able to register pointers to structures of this
+   type.  You to dbus-define types you want to be directly accessible
+   by external applications. */
+GAIM_DBUS_DEFINE_TYPE(GaimText)	
+
+/* Here we make four functions accessible to other applications by
+   DBus.  These functions can access types defined in gaim proper
+   (GaimBuddy) as well as the types defined in the plugin (GaimText).  */
+DBUS_EXPORT GaimText* dbus_example_get_hello_object(void);
+DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text);
+DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj);
+DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy);
+
+/* This file has been generated by the #dbus-analize-functions.py
+   script.  It contains dbus wrappers for the four functions declared
+   above. */
+#include "dbus-example-bindings.c"
+
+/* This is the GaimText object we want to make publicly visible. */
+static GaimText hello;
+
+/* Here come the definitions of the four exported functions. */
+GaimText* dbus_example_get_hello_object(void) 
+{
+    return &hello;
+}
+
+void dbus_example_set_text(GaimText *obj, const char *text) 
+{
+    if (obj != NULL) {
+	g_free(obj->text);
+	obj->text = g_strdup(text);
+    }
+}
+
+const char *dbus_example_get_text(GaimText *obj) 
+{
+    if (obj != NULL) 
+	return obj->text;
+    else
+	return NULL;
+}
+
+const char *dbus_example_get_buddy_name(GaimBuddy *buddy) 
+{
+    return gaim_buddy_get_name(buddy);
+}
+
+/* And now standard plugin stuff */
+
+static gboolean
+plugin_load(GaimPlugin *plugin)
+{
+    /* First, we have to register our four exported functions with the
+       main gaim dbus loop.  Without this statement, the gaim dbus
+       code wouldn't know about our functions. */
+    GAIM_DBUS_REGISTER_BINDINGS(plugin);
+
+    /* Then, we register the hello object of type GaimText.  Note that
+       pointer registrations / unregistrations are completely dynamic;
+       they don't have to be made when the plugin is loaded /
+       unloaded.  Without this statement the dbus gaim code wouldn't
+       know about the hello object.  */
+    GAIM_DBUS_REGISTER_POINTER(&hello, GaimText);
+
+    hello.text = g_strdup("Hello.");
+    
+    return TRUE;
+}
+
+
+static gboolean
+plugin_unload(GaimPlugin *plugin)
+{
+    g_free(hello.text);
+
+    /* It is necessary to unregister all pointers registered by the module. */
+    GAIM_DBUS_UNREGISTER_POINTER(&hello);
+
+    return TRUE;
+}
+
+static GaimPluginInfo info =
+{
+	GAIM_PLUGIN_MAGIC,
+	GAIM_MAJOR_VERSION,
+	GAIM_MINOR_VERSION,
+	GAIM_PLUGIN_STANDARD,                             /**< type           */
+	NULL,                                             /**< ui_requirement */
+	0,                                                /**< flags          */
+	NULL,                                             /**< dependencies   */
+	GAIM_PRIORITY_DEFAULT,                            /**< priority       */
+
+	"dbus-example",                                   /**< id             */
+	N_("DBus"),                        /**< name           */
+	VERSION,                                          /**< version        */
+	                                                  /**  summary        */
+	N_("DBus Plugin Example"),
+	                                                  /**  description    */
+	N_("DBus Plugin Example"),
+	"Piotr Zielinski (http://cl.cam.ac.uk/~pz215)",   /**< author         */
+	GAIM_WEBSITE,                                     /**< homepage       */
+
+	plugin_load,                                      /**< load           */
+	plugin_unload,                                    /**< unload         */
+	NULL,                                             /**< destroy        */
+
+	NULL,                                             /**< ui_info        */
+	NULL,                                             /**< extra_info     */
+	NULL,                                       /**< prefs_info     */
+	NULL
+};
+
+static void init_plugin(GaimPlugin *plugin)
+{
+}
+
+GAIM_INIT_PLUGIN(dbus_example, init_plugin, info)
+
+