diff src/cmds.h @ 9130:933a19e3a6b3

[gaim-migrate @ 9908] This puts the core in charge of irc-style /commands, which is way cool. Tim did most of the work, I've just been keeping it in sync with CVS, and slowly adding more commands to jabber. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sun, 30 May 2004 19:34:21 +0000
parents
children 6cf85ec42f50
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/cmds.h	Sun May 30 19:34:21 2004 +0000
@@ -0,0 +1,183 @@
+/**
+ * @file cmds.h Commands API
+ * @ingroup core
+ *
+ * Copyright (C) 2003 Timothy Ringenbach <omarvo@hotmail.com
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+
+#ifndef _GAIM_CMDS_H_
+#define _GAIM_CMDS_H
+
+#include "conversation.h"
+
+/**************************************************************************
+ * @name Structures
+ **************************************************************************/
+/*@{*/
+
+typedef enum   _GaimCmdPriority GaimCmdPriority;
+typedef enum   _GaimCmdFlag     GaimCmdFlag;
+typedef enum _GaimCmdStatus     GaimCmdStatus;
+typedef enum _GaimCmdRet        GaimCmdRet;
+
+enum _GaimCmdStatus {
+	GAIM_CMD_STATUS_OK,
+	GAIM_CMD_STATUS_FAILED,
+	GAIM_CMD_STATUS_NOT_FOUND,
+	GAIM_CMD_STATUS_WRONG_ARGS,
+	GAIM_CMD_STATUS_WRONG_PRPL,
+	GAIM_CMD_STATUS_WRONG_TYPE,
+};
+
+enum _GaimCmdRet {
+	GAIM_CMD_RET_OK,       /**< Everything's okay. Don't look for another command to call. */
+	GAIM_CMD_RET_FAILED,   /**< The command failed, but stop looking.*/
+	GAIM_CMD_RET_CONTINUE, /**< Continue, looking for other commands with the same name to call. */
+};
+
+typedef GaimCmdRet (*GaimCmdFunc)(GaimConversation *, const gchar *cmd, gchar **args, gchar **error);
+typedef guint GaimCmdId;
+
+enum _GaimCmdPriority {
+	GAIM_CMD_P_VERY_LOW = -1000,
+	GAIM_CMD_P_LOW      =     0,
+	GAIM_CMD_P_DEFAULT  =  1000,
+	GAIM_CMD_P_PRPL     =  2000,
+	GAIM_CMD_P_PLUGIN   =  3000,
+	GAIM_CMD_P_ALIAS    =  4000,
+	GAIM_CMD_P_HIGH     =  5000,
+	GAIM_CMD_P_VERYHIGH =  6000,
+};
+
+enum _GaimCmdFlag {
+	GAIM_CMD_FLAG_IM               = 0x01,
+	GAIM_CMD_FLAG_CHAT             = 0x02,
+	GAIM_CMD_FLAG_PRPL_ONLY         = 0x04,
+	GAIM_CMD_FLAG_ALLOW_WRONG_ARGS = 0x08,
+};
+
+
+/*@}*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************
+ * @name Commands API
+ **************************************************************************/
+/*@{*/
+
+/**
+ * Register a new command with the core.
+ *
+ * The command will only happen if commands are enabled,
+ * which is a UI pref. UIs don't have to support commands at all.
+ *
+ * @param cmd The command. This should be a UTF8 (or ASCII) string, with no spaces
+ *            or other white space.
+ * @param args This tells Gaim how to parse the arguments to the command for you.
+ *             If what the user types doesn't match, Gaim will keep looking for another
+ *             command, unless the flag @c GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed in f.
+ *             This string contains no whitespace, and uses a single character for each argument.
+ *             The recognized characters are:
+ *               'w' Matches a single word.
+ *               'W' Matches a single word, and applies the default formatting to it.
+ *               's' Matches the rest of the arguments after this point, as a single string.
+ *               'S' Same as 's' but applies the default formatting to the matched string.
+ *             If args is the empty string, then the command accepts no arguments.
+ *             The args passed to callback func will be a @c NULL terminated array of null
+ *             terminated strings, and will always match the number of arguments asked for,
+ *             unless GAIM_CMD_FLAG_ALLOW_WRONG_ARGS is passed.
+ * @param p This is the priority. Higher priority commands will be run first, and usually the
+ *          first command will stop any others from being called.
+ * @param f These are the flags. You need to at least pass one of GAIM_CMD_FLAG_IM or
+ *          GAIM_CMD_FLAG_CHAT (can may pass both) in order for the command to ever actually
+ *          be called.
+ * @param prpl_id This is the prpl's id string. This is only meaningful is the proper flag is set.
+ * @param func This is the function to call when someone enters this command.
+ * @param helpstr This is a string describing how to use the command.
+ * @return A pointer to a GaimCmdId. This is only used for calling gaim_cmd_unregister, which frees it.
+ *         Returns @c NULL on failure.
+ */
+GaimCmdId *gaim_cmd_register(const gchar *cmd, const gchar *args, GaimCmdPriority p, GaimCmdFlag f,
+                             const gchar *prpl_id, GaimCmdFunc func, const gchar *helpstr);
+
+/**
+ * Unregister a command with the core.
+ *
+ * All registered commands must be unregistered, if they're registered by a plugin
+ * or something else that might go away. Normally this is called when the plugin
+ * unloads itself.
+ *
+ * @param id The GaimCmdId to unregister. It is freed after being unregistered.
+ */
+void gaim_cmd_unregister(GaimCmdId *id);
+
+/**
+ * Do a command.
+ *
+ * Normally the UI calls this to perform a command. This might also be useful
+ * if aliases are ever implemented.
+ *
+ * @param conv The conversation the command was typed in.
+ * @param cmd The command the user typed (including all arguments) as a single string.
+ *            The caller doesn't have to do any parsing, except removing the command
+ *            prefix, which the core has no knowledge of. cmd should not contain the
+ *            default formatting, but should contain any user supplied formatting.
+ * @param errormsg If the command failed and errormsg is not NULL, it is filled in with
+ *                 the appropriate error message. It should be freed by the caller with
+ *                 g_free().
+ * @return A GaimCmdStatus indicated if the command succeeded or failed.
+ */
+GaimCmdStatus gaim_cmd_do_command(GaimConversation *conv, const gchar *cmd, gchar **errormsg);
+
+/**
+ * List registered commands.
+ *
+ * Returns a GList (which must be freed by the caller) of all commands
+ * that are valid in the context of conv, or all commands, if conv is
+ * @c NULL. Don't keep this list around past the main loop, or anything else
+ * that might unregister a command, as the char*'s used get freed then.
+ *
+ * @param conv The conversation, or @c NULL.
+ * @return A GList of const char*, which must be freed with g_list_free().
+ */
+GList *gaim_cmd_list(GaimConversation *conv);
+
+/**
+ * Get the help string for a command.
+ *
+ * Returns the help strings for a given command in the form of a GList,
+ * one node for each matching command.
+ *
+ * @param conv The conversation, or @c NULL for no context.
+ * @param cmd The command. No wildcards accepted, but returns help for all
+ *            commands if @c NULL.
+ * @return A GList of const char*s, which is the help string
+ *         for that command.
+ */
+GList *gaim_cmd_help(GaimConversation *conv, const gchar *cmd);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_CMDS_H_ */