diff src/connection.c @ 5563:9eb5b13fd412

[gaim-migrate @ 5965] Just a taste of what's coming. Standard "This won't compile" thing. Plugin authors, you're going to hate me, but that's okay, because I have friends too! It's really late. My brain resembles that of fish swimming in jello pudding with neon lights flying around chanting musicals. I'm not on drugs. I'm just that tired. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Fri, 30 May 2003 09:38:29 +0000
parents
children 187c740f2a4e
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/connection.c	Fri May 30 09:38:29 2003 +0000
@@ -0,0 +1,323 @@
+/**
+ * @file connection.c Connection API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "connection.h"
+
+static GList *connections = NULL;
+static GaimConnectionUiOps *connection_ui_ops = NULL;
+
+GaimConnection *
+gaim_connection_new(GaimAccount *account)
+{
+	GaimConnection *gc;
+
+	g_return_val_if_fail(account != NULL, NULL);
+
+	gc = g_new0(GaimConnection, 1);
+
+	gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account));
+
+	gaim_connection_set_account(gc, account);
+	gaim_account_set_connection(account, gc);
+
+	connections = g_list_append(connections, gc);
+
+	return gc;
+}
+
+void
+gaim_connection_destroy(GaimConnection *gc)
+{
+	g_return_if_fail(gc != NULL);
+
+	if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) {
+		gaim_connection_disconnect(gc);
+
+		return;
+	}
+
+	if (gc->display_name != NULL)
+		g_free(gc->display_name);
+
+	if (gc->away != NULL)
+		g_free(gc->away);
+
+	if (gc->away_state != NULL)
+		g_free(gc->away_state);
+
+	connections = g_list_remove(connections, gc);
+
+	g_free(gc);
+}
+
+void
+gaim_connection_connect(GaimConnection *gc)
+{
+	GaimAccount *account;
+	GaimConnectionUiOps *ops;
+	GaimPluginProtocolInfo *prpl_info = NULL;
+
+	g_return_if_fail(gc != NULL);
+
+	ops = gaim_get_connection_ui_ops();
+
+	prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
+
+	account = gaim_connection_get_account(gc);
+
+	if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) &&
+		!(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) &&
+		gaim_account_get_password(account) == NULL) {
+
+		if (ops != NULL && ops->request_pass != NULL)
+			ops->request_pass(gc);
+
+		return;
+	}
+
+	gaim_connection_set_state(gc, GAIM_CONNECTING);
+
+	serv_login(account);
+}
+
+void
+gaim_connection_disconnect(GaimConnection *gc)
+{
+	GList *wins;
+
+	g_return_if_fail(gc != NULL);
+	g_return_if_fail(gaim_connection_get_state(gc) != GAIM_DISCONNECTED);
+
+	if (gaim_connection_get_state(gc) != GAIM_CONNECTING)
+		gaim_blist_remove_account(gaim_connection_get_account(gc));
+
+	gaim_event_broadcast(event_signoff, gc);
+	system_log(log_signoff, gc, NULL, OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON);
+
+	serv_close(gc);
+
+	gaim_connection_set_state(gc, GAIM_DISCONNECTED);
+
+	/* XXX Evil UI stuff!! */
+	do_away_menu();
+	do_proto_menu();
+
+	/*
+	 * XXX This is a hack! Remove this and replace it with a better event
+	 *     notification system.
+	 */
+	for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
+		struct gaim_window *win = (struct gaim_window *)wins->data;
+		gaim_conversation_update(gaim_window_get_conversation_at(win, 0),
+								 GAIM_CONV_ACCOUNT_OFFLINE);
+	}
+
+	gaim_request_close_with_handle(gc);
+	gaim_notify_close_with_handle(gc);
+
+	update_privacy_connections();
+
+	/* XXX More UI stuff! */
+	if (connections != NULL)
+		return;
+
+	destroy_all_dialogs();
+	gaim_blist_destroy();
+
+	show_login();
+}
+
+/*
+ * d:)->-< 
+ *
+ * d:O-\-<
+ * 
+ * d:D-/-<
+ *
+ * d8D->-< DANCE!
+ */
+
+void
+gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state)
+{
+	g_return_if_fail(gc != NULL);
+
+	gc->state = state;
+
+	if (gc->state == GAIM_CONNECTED) {
+		GaimConnectionUiOps *ops = gaim_get_connection_ui_ops();
+		GaimBlistNode *gnode,*bnode;
+		GList *wins;
+		GList *add_buds=NULL;
+
+		/* Set the time the account came online */
+		time(&gc->login_time);
+
+		if (ops != NULL && ops->connected != NULL)
+			ops->connected(gc);
+
+		gaim_blist_show();
+		gaim_blist_add_account(gc->account);
+
+		/* I hate this. -- ChipX86 */
+		gaim_setup(gc);
+
+		/*
+		 * XXX This is a hack! Remove this and replace it with a better event
+		 *     notification system.
+		 */
+		for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) {
+			struct gaim_window *win = (struct gaim_window *)wins->data;
+			gaim_conversation_update(gaim_window_get_conversation_at(win, 0),
+									 GAIM_CONV_ACCOUNT_ONLINE);
+		}
+
+		gaim_event_broadcast(event_signon, gc);
+		system_log(log_signon, gc, NULL,
+				   OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON);
+
+#if 0
+		/* away option given? */
+		if (opt_away) {
+			away_on_login(opt_away_arg);
+			/* don't do it again */
+			opt_away = 0;
+		} else if (awaymessage) {
+			serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message);
+		}
+		if (opt_away_arg != NULL) {
+			g_free(opt_away_arg);
+			opt_away_arg = NULL;
+		}
+#endif
+
+		/* let the prpl know what buddies we pulled out of the local list */
+		for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) {
+			if(!GAIM_BLIST_NODE_IS_GROUP(gnode))
+				continue;
+			for(bnode = gnode->child; bnode; bnode = bnode->next) {
+				if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) {
+					struct buddy *b = (struct buddy *)bnode;
+					if(b->account == gc->account) {
+						add_buds = g_list_append(add_buds, b->name);
+					}
+				}
+			}
+		}
+
+		if(add_buds) {
+			serv_add_buddies(gc, add_buds);
+			g_list_free(add_buds);
+		}
+
+		serv_set_permit_deny(gc);
+	}
+}
+
+void
+gaim_connection_set_account(GaimConnection *gc, GaimAccount *account)
+{
+	g_return_if_fail(gc != NULL);
+	g_return_if_fail(account != NULL);
+
+	gc->account = account;
+}
+
+void
+gaim_connection_set_display_name(GaimConnection *gc, const char *name)
+{
+	g_return_if_fail(gc != NULL);
+
+	if (gc->display_name != NULL)
+		g_free(gc->display_name);
+
+	gc->display_name = (name == NULL ? NULL : g_strdup(name));
+}
+
+GaimConnectionState
+gaim_connection_get_state(const GaimConnection *gc)
+{
+	g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED);
+
+	return gc->state;
+}
+
+GaimAccount *
+gaim_connection_get_account(const GaimConnection *gc)
+{
+	g_return_val_if_fail(gc != NULL, NULL);
+
+	return gc->account;
+}
+
+const char *
+gaim_connection_get_display_name(const GaimConnection *gc)
+{
+	g_return_val_if_fail(gc != NULL, NULL);
+
+	return gc->display_name;
+}
+
+void
+gaim_connection_update_progress(GaimConnection *gc, const char *text,
+								size_t step, size_t count)
+{
+	GaimConnectionUiOps *ops;
+
+	g_return_if_fail(gc   != NULL);
+	g_return_if_fail(text != NULL);
+	g_return_if_fail(step < count);
+	g_return_if_fail(count > 1);
+
+	ops = gaim_get_connection_ui_ops();
+
+	if (ops != NULL && ops->connect_progress != NULL)
+		ops->connect_progress(gc, text, step, count);
+}
+
+void
+gaim_connections_disconnect_all(void)
+{
+	GList *l;
+
+	for (l = gaim_connections_get_all(); l != NULL; l = l->next)
+		gaim_connection_destroy(l->data);
+}
+
+GList *
+gaim_connections_get_all(void)
+{
+	return connections;
+}
+
+void
+gaim_set_connection_ui_ops(GaimConnectionUiOps *ops)
+{
+	connection_ui_ops = ops;
+}
+
+GaimConnectionUiOps *
+gaim_get_connection_ui_ops(void)
+{
+	return connection_ui_ops;
+}
+