diff plugins/mono/loader/mono.c @ 11660:a3302d271199

[gaim-migrate @ 13945] Thanks to the hard work of Eoin 'ecoffey' Coffey, here is the mono plugin loader. It needs a lot of api wrapping a bit more autotools loving, but with the basic API that is wrapped, it works quite well. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Fri, 14 Oct 2005 05:00:17 +0000
parents
children f05542391cd2
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/plugins/mono/loader/mono.c	Fri Oct 14 05:00:17 2005 +0000
@@ -0,0 +1,241 @@
+/*
+ * Mono Plugin Loader
+ *
+ * -- Thanks to the perl plugin loader for all the great tips ;-)
+ *
+ * Eoin Coffey
+ */
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+#include "internal.h"
+#include "debug.h"
+#include "plugin.h"
+#include "version.h"
+#include "mono-helper.h"
+
+#define MONO_PLUGIN_ID "core-mono"
+
+/* This is where our code executes */
+static MonoDomain *domain;
+
+/* probes the given plugin to determine if its a plugin */
+static gboolean probe_mono_plugin(GaimPlugin *plugin)
+{
+	MonoAssembly *assm;
+	MonoMethod *m = NULL;
+	MonoMethod *info_method = NULL;
+	MonoObject *plugin_info;
+	gboolean found_load = FALSE, found_unload = FALSE, found_destroy = FALSE, found_info = FALSE;
+	gpointer iter = NULL;
+	
+	GaimPluginInfo *info;
+	GaimMonoPlugin *mplug;
+	
+	char *file = plugin->path;
+	
+	assm = mono_domain_assembly_open(domain, file);
+	
+	if (!assm) {
+		return FALSE;
+	} 
+		
+	gaim_debug(GAIM_DEBUG_INFO, "mono", "Probing plugin\n");
+	
+	if (mono_loader_is_api_dll(mono_assembly_get_image(assm))) {
+		gaim_debug(GAIM_DEBUG_INFO, "mono", "Found our GaimAPI.dll\n");
+		return FALSE;
+	}
+		
+	info = g_new0(GaimPluginInfo, 1);
+	mplug = g_new0(GaimMonoPlugin, 1);
+		
+	mplug->assm = assm;
+		
+	mplug->klass = mono_loader_find_plugin_class(mono_assembly_get_image(mplug->assm));
+	if (!mplug->klass) {
+		gaim_debug(GAIM_DEBUG_ERROR, "mono", "no plugin class in \'%s\'\n", file);
+		return FALSE;
+	}
+	
+	mplug->obj = mono_object_new(domain, mplug->klass);
+	if (!mplug->obj) {
+		gaim_debug(GAIM_DEBUG_ERROR, "mono", "obj not valid\n");
+		return FALSE;
+	}
+	
+	mono_runtime_object_init(mplug->obj);
+	
+	while ((m = mono_class_get_methods(mplug->klass, &iter))) {
+		if (strcmp(mono_method_get_name(m), "Load") == 0) {
+			mplug->load = m;
+			found_load = TRUE;
+		} else if (strcmp(mono_method_get_name(m), "Unload") == 0) {
+			mplug->unload = m;
+			found_unload = TRUE;
+		} else if (strcmp(mono_method_get_name(m), "Destroy") == 0) {
+			mplug->destroy = m;
+			found_destroy = TRUE;
+		} else if (strcmp(mono_method_get_name(m), "Info") == 0) {
+			info_method = m;
+			found_info = TRUE;
+		}
+	}
+	
+	if (!(found_load && found_unload && found_destroy && found_info)) {
+		gaim_debug(GAIM_DEBUG_ERROR, "mono", "did not find the required methods\n");
+		return FALSE;
+	}
+	
+	plugin_info = mono_runtime_invoke(info_method, mplug->obj, NULL, NULL);
+	
+	/* now that the methods are filled out we can populate
+	   the info struct with all the needed info */
+	
+	info->name = mono_loader_get_prop_string(plugin_info, "Name");
+	info->version = mono_loader_get_prop_string(plugin_info, "Version");
+	info->summary = mono_loader_get_prop_string(plugin_info, "Summary");
+	info->description = mono_loader_get_prop_string(plugin_info, "Description");
+	info->author = mono_loader_get_prop_string(plugin_info, "Author");
+	info->homepage = mono_loader_get_prop_string(plugin_info, "Homepage");
+		
+	info->magic = GAIM_PLUGIN_MAGIC;
+	info->major_version = GAIM_MAJOR_VERSION;
+	info->minor_version = GAIM_MINOR_VERSION;
+	info->type = GAIM_PLUGIN_STANDARD;
+		
+	/* this plugin depends on us; duh */
+	info->dependencies = g_list_append(info->dependencies, MONO_PLUGIN_ID);
+	mplug->plugin = plugin;
+				
+	plugin->info = info;
+	info->extra_info = mplug;
+	
+	mono_loader_add_plugin(mplug);
+	
+	return gaim_plugin_register(plugin);
+}
+
+/* Loads a Mono Plugin by calling 'load' in the class */
+static gboolean load_mono_plugin(GaimPlugin *plugin)
+{
+	GaimMonoPlugin *mplug;
+	
+	gaim_debug(GAIM_DEBUG_INFO, "mono", "Loading plugin\n");
+	
+	mplug = (GaimMonoPlugin*)plugin->info->extra_info;
+	
+	mono_runtime_invoke(mplug->load, mplug->obj, NULL, NULL);
+	
+	return TRUE;
+}
+
+/* Unloads a Mono Plugin by calling 'unload' in the class */
+static gboolean unload_mono_plugin(GaimPlugin *plugin)
+{
+	GaimMonoPlugin *mplug;
+	
+	gaim_debug(GAIM_DEBUG_INFO, "mono", "Unloading plugin\n");
+	
+	mplug = (GaimMonoPlugin*)plugin->info->extra_info;
+	
+	gaim_signals_disconnect_by_handle((gpointer)mplug->klass);
+	
+	mono_runtime_invoke(mplug->unload, mplug->obj, NULL, NULL);
+	
+	return TRUE;
+}
+
+/* Destroys a Mono Plugin by calling 'destroy' in the class,
+   and cleaning up all the malloced memory */
+static gboolean destroy_mono_plugin(GaimPlugin *plugin)
+{
+	GaimMonoPlugin *mplug;
+	
+	gaim_debug(GAIM_DEBUG_INFO, "mono", "Destroying plugin\n");
+	
+	mplug = (GaimMonoPlugin*)plugin->info->extra_info;
+	
+	mono_runtime_invoke(mplug->destroy, mplug->obj, NULL, NULL);
+	
+	if (plugin->info) {
+		if (plugin->info->name) g_free(plugin->info->name);
+		if (plugin->info->version) g_free(plugin->info->version);
+		if (plugin->info->summary) g_free(plugin->info->summary);
+		if (plugin->info->description) g_free(plugin->info->description);
+		if (plugin->info->author) g_free(plugin->info->author);
+		if (plugin->info->homepage) g_free(plugin->info->homepage);
+	}
+	
+	if (mplug) {
+		if (mplug->assm) {
+			mono_assembly_close(mplug->assm);
+		}
+		
+		g_free(mplug);
+		mplug = NULL;
+	}
+	
+	return TRUE;
+}
+
+gboolean plugin_destroy(GaimPlugin *plugin)
+{
+	mono_jit_cleanup(domain);	
+	
+	return TRUE;
+}
+
+static GaimPluginLoaderInfo loader_info =
+{
+	NULL,
+	probe_mono_plugin,
+	load_mono_plugin,
+	unload_mono_plugin,
+	destroy_mono_plugin
+};
+
+static GaimPluginInfo info =
+{
+	GAIM_PLUGIN_MAGIC,
+	GAIM_MAJOR_VERSION,
+	GAIM_MINOR_VERSION,
+	GAIM_PLUGIN_LOADER,
+	NULL,
+	0,
+	NULL,
+	GAIM_PRIORITY_DEFAULT,
+	MONO_PLUGIN_ID,
+	N_("Mono Plugin Loader"),
+	VERSION,
+	N_("Loads .NET plugins with Mono."),
+	N_("Loads .NET plugins with Mono."),
+	"Eoin Coffey <ecoffey@simla.colostate.edu>",
+	GAIM_WEBSITE,
+	NULL,
+	NULL,
+	plugin_destroy,
+	NULL,
+	&loader_info,
+	NULL,
+	NULL
+};
+
+/* Creates the domain to execute in, and setups our CS Gaim API (note:
+   in the future the 'mono_add_internal_call' will be spread through out
+   the source to whatever module is exposing the API; this function will
+   simply call helper functions to do so) */
+static void init_plugin(GaimPlugin *plugin)
+{
+	domain = mono_jit_init("gaim");
+	
+	mono_loader_set_domain(domain);
+	
+	mono_loader_init_internal_calls();
+	
+	loader_info.exts = g_list_append(loader_info.exts, "dll");
+}
+
+GAIM_INIT_PLUGIN(mono, init_plugin, info)