Mercurial > pidgin.yaz
diff src/pounce.h @ 13842:a9ff4499d9ce
[gaim-migrate @ 16295]
Hopefully improve the typing notification code so it's a lot easier
to understand. This also creates a distinction between the signals
emitted when receiving GAIM_TYPED and GAIM_NOT_TYPING messages
(by adding a gaim-typed signal). And the gaim-not-typing signal
should work in all cases.
Most of this is stuff I changed last week during work, thanks to
Meebo
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Tue, 20 Jun 2006 08:17:49 +0000 |
parents | a539caf502b0 |
children |
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--- a/src/pounce.h Tue Jun 20 04:05:56 2006 +0000 +++ b/src/pounce.h Tue Jun 20 08:17:49 2006 +0000 @@ -35,16 +35,17 @@ */ typedef enum { - GAIM_POUNCE_NONE = 0x00, /**< No events. */ - GAIM_POUNCE_SIGNON = 0x01, /**< The buddy signed on. */ - GAIM_POUNCE_SIGNOFF = 0x02, /**< The buddy signed off. */ - GAIM_POUNCE_AWAY = 0x04, /**< The buddy went away. */ - GAIM_POUNCE_AWAY_RETURN = 0x08, /**< The buddy returned from away. */ - GAIM_POUNCE_IDLE = 0x10, /**< The buddy became idle. */ - GAIM_POUNCE_IDLE_RETURN = 0x20, /**< The buddy is no longer idle. */ - GAIM_POUNCE_TYPING = 0x40, /**< The buddy started typing. */ - GAIM_POUNCE_TYPING_STOPPED = 0x80, /**< The buddy stopped typing. */ - GAIM_POUNCE_MESSAGE_RECEIVED = 0x100 /**< The buddy sent a message */ + GAIM_POUNCE_NONE = 0x000, /**< No events. */ + GAIM_POUNCE_SIGNON = 0x001, /**< The buddy signed on. */ + GAIM_POUNCE_SIGNOFF = 0x002, /**< The buddy signed off. */ + GAIM_POUNCE_AWAY = 0x004, /**< The buddy went away. */ + GAIM_POUNCE_AWAY_RETURN = 0x008, /**< The buddy returned from away. */ + GAIM_POUNCE_IDLE = 0x010, /**< The buddy became idle. */ + GAIM_POUNCE_IDLE_RETURN = 0x020, /**< The buddy is no longer idle. */ + GAIM_POUNCE_TYPING = 0x040, /**< The buddy started typing. */ + GAIM_POUNCE_TYPED = 0x080, /**< The buddy has entered text. */ + GAIM_POUNCE_TYPING_STOPPED = 0x100, /**< The buddy stopped typing. */ + GAIM_POUNCE_MESSAGE_RECEIVED = 0x200 /**< The buddy sent a message */ } GaimPounceEvent;