Mercurial > pidgin.yaz
diff PRPL @ 1086:ce201056e7a6
[gaim-migrate @ 1096]
adam is obviously very bored; he hacked gaim. other good prpl-related stuff.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Sun, 12 Nov 2000 14:14:12 +0000 |
parents | 38452403563b |
children | 7aabbbaae829 |
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--- a/PRPL Sun Nov 12 13:24:09 2000 +0000 +++ b/PRPL Sun Nov 12 14:14:12 2000 +0000 @@ -1,45 +1,5 @@ Protocol Plugins. What EveryBuddy should have been. -Protocol Plugins are easier than GUI plugins. This is because there is necessarily a limited set -of server functions; protocols are limited. What a programmer can do with a UI is limitless. - -In order to design a framework for which Protocol Plugins can work, we must first think about -which protocols can be pluginized. (Henceforth PRPL will stand for both the Protocol Plugin -system and an individual Protocol Plugin.) - -Oscar. TOC. Yahoo. MSN. ICQ. FTP. IRC. - -There is a longer list. Note that FTP is in the list presented. FTP has basic functions similar -to those of the others. The basic functions that must be performed are: - -Sign on. (log in) -Sign off. -Send and receive messages. - -There really isn't much more to it than that. There are, then, additional functions that some -protocols implement: - -Chat. -File Transfer. -Away/Idle. (states) -Directory Info. - -Before PRPL there was a slight abstraction in the code. The UI simply needed to call serv_login, -and that function would decide between the protocols, which function to call. It did that with -an if-elseif-else series. - -With PRPL, each PRPL is stored in a struct. The structs are then kept in a GSList. The serv_ -functions then simply need to search the GSList for the correct protocol, and call the desired -function. The struct holds void * references to the desired functions. serv_* simply needs to -call that function. (Even better, each connection has a reference to the PRPL struct it uses; -this will reduce search time.) - -A new PRPL can be loaded at any time. They can be either static or dynamic code. When a new -protocol is loaded, gaim will call its protocol_init function, which is expected to return a -pointer to the aforementioned struct. If it returns NULL, the PRPL will not be loaded. (This is -not entirely true and needs to be modified in the code to work similarly to how it's decscribed -here.) - Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC was 0 and Oscar was 1. This identifier can be found in prpl.h. They are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR is still 1. The protocol_init function is expected to set the struct's protocol member to the @@ -52,25 +12,6 @@ ====== -In order to test that PRPL was working with as little work as possible I made Oscar a plugin. In -order to use Oscar as a plugin, first recompile gaim with the make variable DEBUG_CFLAGS set to --DDYNAMIC_OSCAR, e.g. - -/usr/src/gaim $ make DEBUG_CFLAGS=-DDYNAMIC_OSCAR - -This will then remove Oscar support from the code (though it will still link with libfaim. However, -gaim does not need to link to libfaim itself). Making the Oscar plugin is straight-forward; simply -make oscar.so in the plugins directory, e.g. - -/usr/src/gaim/plugins $ make oscar.so - -You will then be presented with a gaim binary in src/gaim and the Oscar plugin in plugins/oscar.so. -Simply load the oscar.so file from the normal plugin window. This will set up everything necessary. -You may unload the plugin at any time, but the protocol will still be loaded. This may or may not -be a problem and may or may not be fixed at a later point in time. - -====== - I guess I should document how to write a PRPL. The first thing to do is to write your init function. It should be delcared @@ -85,7 +26,7 @@ load_protocol(my_proto_init); and return a non-negative int. Then compile as a plugin, load the .so file, and you're set. If you're -going to load it dynamically, extern the my_proto_init function, and in prpl.c, call load_protocol. +going to load it statically, extern the my_proto_init function, and in prpl.c, call load_protocol. Your PRPL needs to have a login function, which ideally should set up a gdk_input watcher. When you want to indicate that the account is online, simply call account_online(struct gaim_connection *). @@ -93,8 +34,12 @@ gaim.h for a (partial?) list). When the UI wants to send something via the server, it will call the appropriate function that you set -in your PRPL, if it's non-NULL. +in your PRPL, if it's non-NULL. The only function that is absolutely critical is name. Without name +gaim will probably crash. You don't even need login, just name. (You need login to do anything useful +though.) -There's currently no way to unload a PRPL, even if compiled dynamically and the plugin is removed. If -you do remove a dynamic PRPL and try to load a new version of it, you will still be using the old -version. Hopefully I can figure out how to fix this. Maybe it's not that important. +The best example to copy is probably Rob's IRC plugin, in plugins/irc.c. The most important functions +for gaim interaction are at the bottom (irc_init, gaim_plugin_init, and gaim_plugin_remove). The +rest of it is the protocol implementation. + +Sorry for the formatting. My Eterm is 105 characters wide.