Mercurial > pidgin.yaz
diff src/server.h @ 9949:ced29c7b396c
[gaim-migrate @ 10845]
(00:25:10) LSchiere: datallah: commit message?
(00:25:40) datallah: LSchiere: nah.. nothing comes to me
datallah undertook the heroic effort of merging in all the .rejs and fixing
things up from the unclean merge of the status rewrite
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 04 Sep 2004 04:27:05 +0000 |
parents | fb08a0973b3e |
children | 32467b63f55a |
line wrap: on
line diff
--- a/src/server.h Sat Sep 04 03:33:16 2004 +0000 +++ b/src/server.h Sat Sep 04 04:27:05 2004 +0000 @@ -25,12 +25,6 @@ #ifndef _GAIM_SERVER_H_ #define _GAIM_SERVER_H_ -/* - * Really user states are controlled by the PRPLs now. We just - * use this for event_away - */ -#define UC_UNAVAILABLE 1 - #include "account.h" #include "conversation.h" #include "prpl.h" @@ -47,8 +41,6 @@ void serv_get_dir(GaimConnection *, const char *); void serv_set_idle(GaimConnection *, int); void serv_set_info(GaimConnection *, const char *); -void serv_set_away(GaimConnection *, const char *, const char *); -void serv_set_away_all(const char *); int serv_send_typing(GaimConnection *, const char *, int); void serv_change_passwd(GaimConnection *, const char *, const char *); void serv_add_buddy(GaimConnection *, GaimBuddy *); @@ -78,7 +70,6 @@ int serv_chat_send(GaimConnection *, int, const char *); void serv_alias_buddy(GaimBuddy *); void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); -void serv_got_eviled(GaimConnection *gc, const char *name, int lev); void serv_got_typing(GaimConnection *gc, const char *name, int timeout, GaimTypingState state); void serv_set_buddyicon(GaimConnection *gc, const char *filename); @@ -86,7 +77,7 @@ void serv_got_im(GaimConnection *gc, const char *who, const char *msg, GaimConvImFlags imflags, time_t mtime); void serv_got_update(GaimConnection *gc, const char *name, gboolean loggedin, - int evil, time_t signon, time_t idle, int type); + time_t signon); void serv_finish_login(GaimConnection *gc); void serv_got_chat_invite(GaimConnection *gc, const char *name, const char *who, const char *message,