diff src/pounce.c @ 6837:f098765ac919

[gaim-migrate @ 7382] The pounces subsystem now registers signal callbacks for all the pounce types. The calls to pounce code in server.c, and therefore in all the rest of gaim, have been removed. The pounce code is now more like its own separate island. committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 14 Sep 2003 21:05:11 +0000
parents 3cc4d5e55a69
children 9220c7490cd1
line wrap: on
line diff
--- a/src/pounce.c	Sun Sep 14 19:54:15 2003 +0000
+++ b/src/pounce.c	Sun Sep 14 21:05:11 2003 +0000
@@ -1,10 +1,11 @@
 /**
  * @file pounce.c Buddy Pounce API
+ * @ingroup core
  *
  * gaim
  *
  * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
- * 
+ *
  * This program is free software; you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
  * the Free Software Foundation; either version 2 of the License, or
@@ -18,9 +19,9 @@
  * You should have received a copy of the GNU General Public License
  * along with this program; if not, write to the Free Software
  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- *
  */
 #include "internal.h"
+#include "conversation.h"
 #include "debug.h"
 #include "pounce.h"
 
@@ -929,9 +930,74 @@
 	g_free(handler);
 }
 
+static void
+buddy_state_cb(GaimBuddy *buddy, GaimPounceEvent event)
+{
+	gaim_pounce_execute(buddy->account, buddy->name, event);
+}
+
+static void
+buddy_typing_cb(GaimConversation *conv, void *data)
+{
+	GaimAccount *account = gaim_conversation_get_account(conv);
+	const char *name     = gaim_conversation_get_name(conv);
+
+	if (gaim_find_buddy(account, name) != NULL)
+	{
+		GaimPounceEvent event;
+
+		event = (gaim_im_get_typing_state(GAIM_IM(conv)) == GAIM_TYPING
+				 ? GAIM_POUNCE_TYPING : GAIM_POUNCE_TYPING_STOPPED);
+
+		gaim_pounce_execute(account, name, event);
+	}
+}
+
+void *
+gaim_pounces_get_handle(void)
+{
+	static int pounce_handle;
+
+	return &pounce_handle;
+}
+
 void
 gaim_pounces_init(void)
 {
+	void *blist_handle = gaim_blist_get_handle();
+	void *conv_handle  = gaim_conversations_get_handle();
+	void *handle       = gaim_pounces_get_handle();
+
 	pounce_handlers = g_hash_table_new_full(g_str_hash, g_str_equal,
 											g_free, free_pounce_handler);
+
+	gaim_signal_connect(blist_handle, "buddy-idle",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_IDLE));
+	gaim_signal_connect(blist_handle, "buddy-unidle",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_IDLE));
+	gaim_signal_connect(blist_handle, "buddy-away",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_AWAY));
+	gaim_signal_connect(blist_handle, "buddy-back",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_AWAY_RETURN));
+	gaim_signal_connect(blist_handle, "buddy-signed-on",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_SIGNON));
+	gaim_signal_connect(blist_handle, "buddy-signed-off",
+						handle, GAIM_CALLBACK(buddy_state_cb),
+						GINT_TO_POINTER(GAIM_POUNCE_SIGNOFF));
+
+	gaim_signal_connect(conv_handle, "buddy-typing",
+						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
+	gaim_signal_connect(conv_handle, "buddy-typing-stopped",
+						handle, GAIM_CALLBACK(buddy_typing_cb), NULL);
 }
+
+void
+gaim_pounces_uninit()
+{
+	gaim_signals_disconnect_by_handle(gaim_pounces_get_handle());
+}