Mercurial > pidgin.yaz
view gtk/gtkeventloop.c @ 15279:00fbd797dc29
[gaim-migrate @ 18068]
This guy sent us an email on December 25th, 2006 and said he
contributed some stuff for getting libgaim to be portable between
Unix and Windows. Adam corroborated that, but we're not sure
if the stuff he contributed is still around, or if it's been
rewritten, etc. So I'm going to add his name in, just in case.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Wed, 03 Jan 2007 19:43:33 +0000 |
parents | 5edfb6bce20e |
children | a6aad36ca735 |
line wrap: on
line source
/** * @file gtk_eventloop.c Gaim Event Loop API (gtk implementation) * @ingroup gtkui * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #include "gtkeventloop.h" #include "eventloop.h" #ifdef _WIN32 #include "win32dep.h" #endif #define GAIM_GTK_READ_COND (G_IO_IN | G_IO_HUP | G_IO_ERR) #define GAIM_GTK_WRITE_COND (G_IO_OUT | G_IO_HUP | G_IO_ERR | G_IO_NVAL) typedef struct _GaimGtkIOClosure { GaimInputFunction function; guint result; gpointer data; } GaimGtkIOClosure; static void gaim_gtk_io_destroy(gpointer data) { g_free(data); } static gboolean gaim_gtk_io_invoke(GIOChannel *source, GIOCondition condition, gpointer data) { GaimGtkIOClosure *closure = data; GaimInputCondition gaim_cond = 0; if (condition & GAIM_GTK_READ_COND) gaim_cond |= GAIM_INPUT_READ; if (condition & GAIM_GTK_WRITE_COND) gaim_cond |= GAIM_INPUT_WRITE; #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: callback for %d, fd is %d\n", closure->result, g_io_channel_unix_get_fd(source)); #endif #ifdef _WIN32 if(! gaim_cond) { #if DEBUG gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE received GIOCondition of 0x%x, which does not" " match 0x%x (READ) or 0x%x (WRITE)\n", condition, GAIM_GTK_READ_COND, GAIM_GTK_WRITE_COND); #endif /* DEBUG */ return TRUE; } #endif /* _WIN32 */ closure->function(closure->data, g_io_channel_unix_get_fd(source), gaim_cond); return TRUE; } static guint gaim_gtk_input_add(gint fd, GaimInputCondition condition, GaimInputFunction function, gpointer data) { GaimGtkIOClosure *closure = g_new0(GaimGtkIOClosure, 1); GIOChannel *channel; GIOCondition cond = 0; closure->function = function; closure->data = data; if (condition & GAIM_INPUT_READ) cond |= GAIM_GTK_READ_COND; if (condition & GAIM_INPUT_WRITE) cond |= GAIM_GTK_WRITE_COND; #ifdef _WIN32 channel = wgaim_g_io_channel_win32_new_socket(fd); #else channel = g_io_channel_unix_new(fd); #endif closure->result = g_io_add_watch_full(channel, G_PRIORITY_DEFAULT, cond, gaim_gtk_io_invoke, closure, gaim_gtk_io_destroy); #if 0 gaim_debug(GAIM_DEBUG_MISC, "gtk_eventloop", "CLOSURE: adding input watcher %d for fd %d\n", closure->result, fd); #endif g_io_channel_unref(channel); return closure->result; } static GaimEventLoopUiOps eventloop_ops = { g_timeout_add, (guint (*)(guint))g_source_remove, gaim_gtk_input_add, (guint (*)(guint))g_source_remove }; GaimEventLoopUiOps * gaim_gtk_eventloop_get_ui_ops(void) { return &eventloop_ops; }