Mercurial > pidgin.yaz
view src/media.c @ 12471:011efeb86b8d
[gaim-migrate @ 14781]
SF Patch #1368906 from charkins
"This patch adds a tooltip to the docklet icon. It is
based off of faceprint's code for the blist menutray.
Wingaim had some status strings it was displaying in
the tooltip, this patch removes those."
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Mon, 12 Dec 2005 19:55:42 +0000 |
parents | 31b91bfab029 |
children | b81a7d1422d8 |
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/** * @file media.c Voice and Video API * @ingroup core * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "internal.h" #ifdef HAVE_VV #include "media.h" #include "mediastream.h" #ifdef HAVE_ILBC #include "msilbcdec.h" #endif /* msrtpsend.o and msrtprecv.o aren't used within the core, so * the linker chooses not to link them. I want plugins to be able * to depend on them, so I reference symbols from them here. */ static void * dummy1 = ms_rtp_send_new; static void * dummy2 = ms_rtp_recv_new; struct _GaimVoiceChat { GaimConnection *gc; char *name; GaimMediaState state; void *proto_data; void *ui_data; MSFilter *speaker; MSFilter *microphone; MSSync *timer; }; static GaimMediaUiOps *media_ui_ops = NULL; void gaim_media_init() { ms_init(); #ifdef HAVE_ILBC ms_ilbc_codec_init(); #endif ms_speex_codec_init(); ortp_init(); } GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name) { GaimVoiceChat *vc = g_new0(GaimVoiceChat, 1); SndCard *card; vc->gc = gc; vc->name = g_strdup(name); card = snd_card_manager_get_card(snd_card_manager,0); vc->speaker = snd_card_create_write_filter(card); vc->microphone = snd_card_create_read_filter(card); vc->timer = ms_timer_new(); ms_sync_attach(vc->timer, vc->microphone); if (media_ui_ops) media_ui_ops->new_voice_chat(vc); return vc; } void gaim_voice_chat_destroy(GaimVoiceChat *vc) { if (media_ui_ops) media_ui_ops->destroy(vc); g_free(vc); } const char *gaim_voice_chat_get_name(GaimVoiceChat *vc) { return vc->name; } void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name) { g_free(vc->name); vc->name = g_strdup(name); } GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc) { return vc->gc; } void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc) { return vc->ui_data; } void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data) { vc->ui_data = data; } void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc) { return vc->proto_data; } void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data) { vc->proto_data = data; } void gaim_media_set_ui_ops(GaimMediaUiOps *ops) { media_ui_ops = ops; } GaimMediaUiOps *gaim_media_get_ui_ops(void) { return media_ui_ops; } GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc) { return vc->state; } void gaim_voice_chat_accept(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->accept) return; prpl_info->media_prpl_ops->accept(vc); } void gaim_voice_chat_reject(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->reject) return; prpl_info->media_prpl_ops->reject(vc); } void gaim_voice_chat_terminate(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (!prpl_info->media_prpl_ops || !prpl_info->media_prpl_ops->terminate) return; prpl_info->media_prpl_ops->terminate(vc); } void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state) { vc->state = state; printf("State: %d\n",state); if (media_ui_ops) media_ui_ops->state_change(vc, state); } void gaim_voice_chat_get_filters(GaimVoiceChat *vc, MSFilter **microphone, MSFilter **speaker) { if (microphone) *microphone = vc->microphone; if (speaker) *speaker = vc->speaker; } MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc) { return vc->timer; } void gaim_voice_chat_start_streams(GaimVoiceChat *vc) { GaimConnection *gc = gaim_voice_chat_get_connection(vc); GaimPluginProtocolInfo *prpl_info = NULL; prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); if (prpl_info->media_prpl_ops && prpl_info->media_prpl_ops->init_filters) prpl_info->media_prpl_ops->init_filters(vc); ms_start(vc->timer); } #endif /* HAVE_VV */