Mercurial > pidgin.yaz
view libpurple/plugins/perl/common/Prefs.xs @ 15471:015ad1283216
Some more changes to the win32 build to support cross-compiling.
author | Daniel Atallah <daniel.atallah@gmail.com> |
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date | Wed, 31 Jan 2007 04:31:12 +0000 |
parents | 5fe8042783c1 |
children | 2f8274ce570a |
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#include "module.h" MODULE = Gaim::Prefs PACKAGE = Gaim::Prefs PREFIX = gaim_prefs_ PROTOTYPES: ENABLE void gaim_prefs_add_bool(name, value) const char *name gboolean value void gaim_prefs_add_int(name, value) const char *name int value void gaim_prefs_add_none(name) const char *name void gaim_prefs_add_string(name, value) const char *name const char *value void gaim_prefs_add_string_list(name, value) const char *name SV *value PREINIT: GList *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(value)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl)); } gaim_prefs_add_string_list(name, t_GL); void gaim_prefs_destroy() void gaim_prefs_disconnect_by_handle(handle) void * handle void gaim_prefs_disconnect_callback(callback_id) guint callback_id gboolean gaim_prefs_exists(name) const char *name gboolean gaim_prefs_get_bool(name) const char *name Gaim::Handle gaim_prefs_get_handle() int gaim_prefs_get_int(name) const char *name const char * gaim_prefs_get_string(name) const char *name void gaim_prefs_get_string_list(name) const char *name PREINIT: GList *l; PPCODE: for (l = gaim_prefs_get_string_list(name); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::PrefValue"))); } Gaim::PrefType gaim_prefs_get_type(name) const char *name void gaim_prefs_init() gboolean gaim_prefs_load() void gaim_prefs_remove(name) const char *name void gaim_prefs_rename(oldname, newname) const char *oldname const char *newname void gaim_prefs_rename_boolean_toggle(oldname, newname) const char *oldname const char *newname void gaim_prefs_set_bool(name, value) const char *name gboolean value void gaim_prefs_set_generic(name, value) const char *name gpointer value void gaim_prefs_set_int(name, value) const char *name int value void gaim_prefs_set_string(name, value) const char *name const char *value void gaim_prefs_set_string_list(name, value) const char *name SV *value PREINIT: GList *t_GL; int i, t_len; PPCODE: t_GL = NULL; t_len = av_len((AV *)SvRV(value)); for (i = 0; i < t_len; i++) { STRLEN t_sl; t_GL = g_list_append(t_GL, SvPV(*av_fetch((AV *)SvRV(value), i, 0), t_sl)); } gaim_prefs_set_string_list(name, t_GL); void gaim_prefs_trigger_callback(name) const char *name void gaim_prefs_uninit() void gaim_prefs_update_old()