Mercurial > pidgin.yaz
view src/win_gaim.c @ 5859:022786c7ab53
[gaim-migrate @ 6290]
CUI is gone, long live gaim-remote! The old CUI functionality, which was
for remote-controlling gaim, is now a Core Plugin, so any future UI
(including the current, normal gaim gtk UI) can be remote-controlled.
Applications will soon be able to link against the library and header files
and provide their own remote-control of gaim, but why bother? :) If you
use gaim-remote, make sure to load the new plugin. It won't auto-load.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 14 Jun 2003 06:06:40 +0000 |
parents | 70b892694e0b |
children | 5aeba37b303c |
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/* * win_aim.c * * Author: Herman Bloggs <hermanator12002@yahoo.com> * Date: June, 2002 * Description: Entry point for win32 gaim, and various win32 dependant * routines. */ #include <windows.h> #include <stdlib.h> /* * GLOBALS */ __declspec(dllimport) HINSTANCE gaimexe_hInstance; /* * LOCALS */ /* * PROTOTYPES */ extern int gaim_main( int, char** ); #ifdef __GNUC__ # ifndef _stdcall # define _stdcall __attribute__((stdcall)) # endif #endif int _stdcall WinMain (struct HINSTANCE__ *hInstance, struct HINSTANCE__ *hPrevInstance, char *lpszCmdLine, int nCmdShow) { gaimexe_hInstance = hInstance; return gaim_main (__argc, __argv); }