view src/imgstore.h @ 12233:02833a0ae716

[gaim-migrate @ 14535] SF Patch #1367116 from Michael Carlson "In profiling gaim, I noticed that on simply starting CVS gaim, xmlnode_insert_child is using up by far the most CPU time. After some testing, I realized the reason why: xmlnode_insert_child is called some 18,000 times on startup, and it is inserting the child at the end of the list each time, simply by traversing through the entire linked list. Sometimes this list can have as many as 800 elements. This patch adds a variable to the _xmlnode struct, lastchild, which simply keeps track of the last node in the list of children. This is then used by xmlnode_insert_child to insert at the end of the list, instead of traversing through the whole list each time. The two relevant functions in xmlnode.c that need to be updated to keep track of this function appropriately have been updated. Running 3 times with and without the change, the results from oprofile say it all. Here are the measured number of clock cycles / % of total clock cycles / function used to simply start and close gaim before the change: 204 60.7143 xmlnode_insert_child 210 61.4035 xmlnode_insert_child 230 61.8280 xmlnode_insert_child And after (note that one time no clock cycles were caught at all) 3 2.5862 xmlnode_insert_child 3 2.5641 xmlnode_insert_child This affects other areas of the program than just starting up, but this seems to be the most noticeable place." Speed is good. As I was verifying this patch, I added some g_return_val_if_fail() checks. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 27 Nov 2005 03:42:39 +0000
parents db62420a53a2
children
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/**
 * @file imgstore.h IM Image Store API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _GAIM_IMGSTORE_H_
#define _GAIM_IMGSTORE_H_

struct _GaimStoredImage;
typedef struct _GaimStoredImage GaimStoredImage;

#ifdef __cplusplus
extern "C" {
#endif

/**
 * Add an image to the store. The caller owns a reference
 * to the image in the store, and must dereference the image
 * with gaim_imgstore_unref for it to be freed.
 *
 * @param data		Pointer to the image data.
 * @param size		Image data's size.
 * @param filename	Filename associated with image.

 * @return ID for the image.
 */
int gaim_imgstore_add(const void *data, size_t size, const char *filename);

/**
 * Retrieve an image from the store. The caller does not own a
 * reference to the image.
 *
 * @param id		The ID for the image.
 *
 * @return A pointer to the requested image, or NULL if it was not found.
 */
GaimStoredImage *gaim_imgstore_get(int id);

/**
 * Retrieves a pointer to the image's data.
 *
 * @param i	The Image
 *
 * @return A pointer to the data, which must not
 *         be freed or modified.
 */
gpointer gaim_imgstore_get_data(GaimStoredImage *i);

/**
 * Retrieves the length of the image's data.
 *
 * @param i	The Image
 *
 * @return The size of the data that the pointer returned by
 *         gaim_imgstore_get_data points to.
 */
size_t gaim_imgstore_get_size(GaimStoredImage *i);

/**
 * Retrieves a pointer to the image's filename.
 *
 * @param i	The Image
 *
 * @return A pointer to the filename, which must not
 *         be freed or modified.
 */
const char *gaim_imgstore_get_filename(GaimStoredImage *i);

/**
 * Increment the reference count for an image in the store. The
 * image will be removed from the store when the reference count
 * is zero.
 *
 * @param id		The ID for the image.
 */
void gaim_imgstore_ref(int id);

/**
 * Decrement the reference count for an image in the store. The
 * image will be removed from the store when the reference count
 * is zero.
 *
 * @param id		The ID for the image.
 */
void gaim_imgstore_unref(int id);

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_IMGSTORE_H_ */