view src/upnp.h @ 12233:02833a0ae716

[gaim-migrate @ 14535] SF Patch #1367116 from Michael Carlson "In profiling gaim, I noticed that on simply starting CVS gaim, xmlnode_insert_child is using up by far the most CPU time. After some testing, I realized the reason why: xmlnode_insert_child is called some 18,000 times on startup, and it is inserting the child at the end of the list each time, simply by traversing through the entire linked list. Sometimes this list can have as many as 800 elements. This patch adds a variable to the _xmlnode struct, lastchild, which simply keeps track of the last node in the list of children. This is then used by xmlnode_insert_child to insert at the end of the list, instead of traversing through the whole list each time. The two relevant functions in xmlnode.c that need to be updated to keep track of this function appropriately have been updated. Running 3 times with and without the change, the results from oprofile say it all. Here are the measured number of clock cycles / % of total clock cycles / function used to simply start and close gaim before the change: 204 60.7143 xmlnode_insert_child 210 61.4035 xmlnode_insert_child 230 61.8280 xmlnode_insert_child And after (note that one time no clock cycles were caught at all) 3 2.5862 xmlnode_insert_child 3 2.5641 xmlnode_insert_child This affects other areas of the program than just starting up, but this seems to be the most noticeable place." Speed is good. As I was verifying this patch, I added some g_return_val_if_fail() checks. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Sun, 27 Nov 2005 03:42:39 +0000
parents 9563b768e8e2
children 8e3b85fe4a55
line wrap: on
line source

/**
 * @file upnp.h Universal Plug N Play API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _GAIM_UPNP_H_
#define _GAIM_UPNP_H_


typedef struct
{
  gchar* controlURL;
  gchar* serviceType;
} GaimUPnPControlInfo;


#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name UPnP API                                                        */
/**************************************************************************/
/*@{*/

/**
 * Sends a discovery request to search for a UPnP enabled IGD that
 * contains the WANIPConnection service that will allow us to recieve the
 * public IP address of the IGD, and control it for forwarding ports.
 *
 * @return The control URL for the IGD we'll use to use the IGD services
 */
GaimUPnPControlInfo* gaim_upnp_discover(void);



/**
 * Gets the IP address from a UPnP enabled IGD that sits on the local
 * network, so when getting the network IP, instead of returning the
 * local network IP, the public IP is retrieved.
 *
 * @param controlInfo The control URL retrieved from gaim_upnp_discover.
 *
 * @return The IP address of the network, or NULL if something went wrong
 */
gchar* gaim_upnp_get_public_ip(const GaimUPnPControlInfo* controlInfo);


/**
 * Maps Ports in a UPnP enabled IGD that sits on the local network to
 * this gaim client. Essentially, this function takes care of the port
 * forwarding so things like file transfers can work behind NAT firewalls
 *
 * @param controlInfo The control URL retrieved from gaim_upnp_discover.
 * @param portMap The port to map to this client
 * @param protocol The protocol to map, either "TCP" or "UDP"
 *
 * @return TRUE if success, FALSE if something went wrong.
 */
gboolean gaim_upnp_set_port_mapping(const GaimUPnPControlInfo* controlInfo, 
                                    unsigned short portMap,
                                    const gchar* protocol);

/**
 * Deletes a port mapping in a UPnP enabled IGD that sits on the local network
 * to this gaim client. Essentially, this function takes care of deleting the 
 * port forwarding after they have completed a connection so another client on
 * the local network can take advantage of the port forwarding
 *
 * @param controlInfo The control URL retrieved from gaim_upnp_discover.
 * @param portMap The port to delete the mapping for
 * @param protocol The protocol to map to. Either "TCP" or "UDP"
 *
 * @return TRUE if success, FALSE if something went wrong.
 */
gboolean 
gaim_upnp_remove_port_mapping(const GaimUPnPControlInfo* controlInfo,
                              unsigned short portMap,
                              const gchar* protocol);
/*@}*/


#ifdef __cplusplus
}
#endif

#endif /* _GAIM_UPNP_H_ */