Mercurial > pidgin.yaz
view src/sound.c @ 7235:03f22e564311
[gaim-migrate @ 7810]
I added some deps to the rpm, those should be there,
right?
Also...
[ 821937 ] Fix for away message tooltip
In Gaim 0.71, the tooltip text for Oscar is not
properly escaped. This causes away messages such as
"failed <-- this is a fact, not a prediction" to break
the tooltip. Other protocols do not have this issue,
since they call g_markup_escape_text() in the
appropriate places.
The call to gaim_markup_strip_html() is not sufficient
in cases such as the example, since complete HTML tags
are not present but HTML special characters are.
This patch simply calls g_markup_escape_text() before
adding the away message to the tooltip text. Patch is
against the 0.71 source, since I don't think anoymous
CVS is up-to-date.
--Daniel Westermann-Clark (potpieman)
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 12 Oct 2003 03:15:38 +0000 |
parents | feb3d21a7794 |
children | fa6395637e2c |
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/* * gaim * * Copyright (C) 2003, Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include "internal.h" #include "sound.h" #include "prefs.h" /* XXX CORE/UI: this goes away when away messages become sane */ #include "gtkinternal.h" #include "ui.h" static GaimSoundUiOps *sound_ui_ops = NULL; void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); sound_ui_ops = ops; if(sound_ui_ops && sound_ui_ops->init) sound_ui_ops->init(); } GaimSoundUiOps *gaim_sound_get_ui_ops(void) { return sound_ui_ops; } void gaim_sound_init() { gaim_prefs_add_none("/core/sound"); gaim_prefs_add_bool("/core/sound/while_away", FALSE); } void gaim_sound_shutdown() { if(sound_ui_ops && sound_ui_ops->shutdown) sound_ui_ops->shutdown(); } void gaim_sound_play_file(const char *filename) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_file) sound_ui_ops->play_file(filename); } void gaim_sound_play_event(GaimSoundEventID event) { if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) return; if(sound_ui_ops && sound_ui_ops->play_event) sound_ui_ops->play_event(event); }