view src/win32/StdAfx.h @ 4934:04ca72a25f75

[gaim-migrate @ 5268] Morten Brix Pedersen (mbrix) writes: " When a user has the icons at the bottom turned off, the buddy list is still resized to a fairly large width when starting gaim. When using an i18n version of gaim, the strings in the button box are usually longer, thus meaning that with many languages (e.g. Danish), the gaim window will grow *very* wide. The solution is to not show() the buttonbox before it's enabled. Right now it's being show()ed together with the rest of the buddy list." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Tue, 01 Apr 2003 00:01:19 +0000
parents 9682c0e022c6
children
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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>
#include <shellapi.h>


// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)