view src/win_gaim.c @ 4934:04ca72a25f75

[gaim-migrate @ 5268] Morten Brix Pedersen (mbrix) writes: " When a user has the icons at the bottom turned off, the buddy list is still resized to a fairly large width when starting gaim. When using an i18n version of gaim, the strings in the button box are usually longer, thus meaning that with many languages (e.g. Danish), the gaim window will grow *very* wide. The solution is to not show() the buttonbox before it's enabled. Right now it's being show()ed together with the rest of the buddy list." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Tue, 01 Apr 2003 00:01:19 +0000
parents 70b892694e0b
children 5aeba37b303c
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/*
 *  win_aim.c
 *
 *  Author: Herman Bloggs <hermanator12002@yahoo.com>
 *  Date: June, 2002
 *  Description: Entry point for win32 gaim, and various win32 dependant
 *  routines.
 */
#include <windows.h>
#include <stdlib.h>

/*
 *  GLOBALS
 */
__declspec(dllimport) HINSTANCE gaimexe_hInstance;

/*
 *  LOCALS
 */

/*
 *  PROTOTYPES
 */
extern int gaim_main( int, char** );


#ifdef __GNUC__
#  ifndef _stdcall
#    define _stdcall  __attribute__((stdcall))
#  endif
#endif

int _stdcall
WinMain (struct HINSTANCE__ *hInstance, 
	 struct HINSTANCE__ *hPrevInstance,
	 char               *lpszCmdLine,
	 int                 nCmdShow)
{
	gaimexe_hInstance = hInstance;
	return gaim_main (__argc, __argv);
}