view src/sound.c @ 82:05077cb276d4

[gaim-migrate @ 92] Made it very easy to switch between penguin and devil icons in the applet. Also made it so that it would find the icons better (through use of nifty GNOME functions I accidentally found). Other little touch-ups here and there. committer: Tailor Script <tailor@pidgin.im>
author Eric Warmenhoven <eric@warmenhoven.org>
date Wed, 05 Apr 2000 08:22:38 +0000
parents bfdc427b936d
children 9a544c677ab7
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef USE_APPLET
#include <stdio.h>
#include <string.h>
#include <sys/time.h>
#include <unistd.h>
#include <gtk/gtk.h>
#include <fcntl.h>
#include <sys/wait.h>
#include <sys/signal.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>

#ifdef ESD_SOUND
#include <esd.h>
#endif

#ifdef NAS_SOUND
#include <audio/audiolib.h>
#endif

#include "gaim.h"
#include "sounds/BuddyArrive.h"
#include "sounds/BuddyLeave.h"
#include "sounds/Send.h"
#include "sounds/Receive.h"


static void play_audio(char *data, int size)
{
        int fd;
        
        fd = open("/dev/audio", O_WRONLY | O_EXCL);
        if (fd < 0)
                return;
        write(fd, data, size);
        close(fd);
}

static int can_play_audio()
{
	struct stat stat_buf;
	uid_t user = getuid();
	gid_t group = getgid(); 
	if (stat("/dev/audio", &stat_buf))
		return 0;
	if (user == stat_buf.st_uid && stat_buf.st_mode & S_IWUSR)
		return 1;
	if (group == stat_buf.st_gid && stat_buf.st_mode & S_IWGRP)
		return 1;
	if (stat_buf.st_mode & S_IWOTH)
		return 1;
	return 0;
}


#ifdef ESD_SOUND
/*
** This routine converts from ulaw to 16 bit linear.
**
** Craig Reese: IDA/Supercomputing Research Center
** 29 September 1989
**
** References:
** 1) CCITT Recommendation G.711  (very difficult to follow)
** 2) MIL-STD-188-113,"Interoperability and Performance Standards
**     for Analog-to_Digital Conversion Techniques,"
**     17 February 1987
**
** Input: 8 bit ulaw sample
** Output: signed 16 bit linear sample
** Z-note -- this is from libaudiofile.  Thanks guys!
*/

int _af_ulaw2linear (unsigned char ulawbyte)
{
  static int exp_lut[8] = {0,132,396,924,1980,4092,8316,16764};
  int sign, exponent, mantissa, sample;

  ulawbyte = ~ulawbyte;
  sign = (ulawbyte & 0x80);
  exponent = (ulawbyte >> 4) & 0x07;
  mantissa = ulawbyte & 0x0F;
  sample = exp_lut[exponent] + (mantissa << (exponent + 3));
  if (sign != 0) sample = -sample;

  return(sample);
}



static int play_esd(unsigned char *data, int size)
{
        int fd, i;
	esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO;
        guint16 *lineardata;
	
	
        fd = esd_play_stream(format, 8012, NULL, "gaim");

        if (fd < 0) {
                return 0;
	}

        lineardata = g_malloc(size * 2);

	for (i=0; i<size; i++)
		lineardata[i] = _af_ulaw2linear(data[i]);
	
	write(fd, lineardata, size * 2);

	close(fd);
	g_free(lineardata);

        return 1;

}

static int can_play_esd()
{
        return 1;
}

#endif

#ifdef NAS_SOUND

char nas_server[] = "localhost";
AuServer *nas_serv = NULL;

static AuBool
NasEventHandler(AuServer *aud, AuEvent *ev, AuEventHandlerRec *handler)
{
        AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev;

        if (ev->type == AuEventTypeElementNotify) {
                switch (event->kind) {
                case AuElementNotifyKindState:
                        switch (event->cur_state) {
                        case AuStateStop:
                                _exit(0);
                        }
                        break;
                }
        }
        return AuTrue;
}


static int play_nas(unsigned char *data, int size)
{
        AuDeviceID device = AuNone;
        AuFlowID flow;
        AuElement elements[3];
        int i, n, w;

        /* look for an output device */
        for (i = 0; i < AuServerNumDevices(nas_serv); i++) {
                if ((AuDeviceKind(AuServerDevice(nas_serv, i)) ==
                     AuComponentKindPhysicalOutput) &&
                    AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) {
                        device = AuDeviceIdentifier(AuServerDevice(nas_serv, i));
                        break;
                }
        }

        if (device == AuNone)
                return 0;

        if (!(flow = AuCreateFlow(nas_serv, NULL)))
                return 0;


        AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8,
                                  1, AuTrue, size, size/2, 0, NULL);
        AuMakeElementExportDevice(&elements[1], 0, device, 8012,
                                  AuUnlimitedSamples, 0, NULL);
        AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL);

        AuStartFlow(nas_serv, flow, NULL);

        AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL);

        AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow,
                               NasEventHandler, NULL);
        
        while(1) {
                AuHandleEvents(nas_serv);
        }

        return 1;
}

static int can_play_nas()
{
        if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL)))
                return 1;
        return 0;
}

#endif

static void play(unsigned char *data, int size)
{
        int pid;

#ifdef _WIN32
        return;
#endif
        
	pid = fork();
	
	if (pid < 0)
		return;
        else if (pid == 0) {
#ifdef ESD_SOUND
                /* ESD is our player of choice.  Are we OK to
                 * go there? */
                if (can_play_esd()) {
                        if (play_esd(data, size))
                                _exit(0);
                }
#endif

#ifdef NAS_SOUND
                /* NAS is our second choice setup. */
                if (can_play_nas()) {
                        if (play_nas(data, size))
                                _exit(0);
                }
#endif

                /* Lastly, we can try just plain old /dev/audio */
                if (can_play_audio()) {
                        play_audio(data, size);
                        _exit(0);
                }
        } else {
                gtk_timeout_add(100, (GtkFunction)clean_pid, NULL);
        }
}



void play_sound(int sound)
{

	switch(sound) {
	case BUDDY_ARRIVE:
		if (sound_options & OPT_SOUND_LOGIN)
			play(BuddyArrive, sizeof(BuddyArrive));
		break;
	case BUDDY_LEAVE:
		if (sound_options & OPT_SOUND_LOGOUT)
			play(BuddyLeave, sizeof(BuddyLeave));
		break;
	case SEND:
		if (sound_options & OPT_SOUND_SEND)
			play(Send, sizeof(Send));
		break;
        case FIRST_RECEIVE:
		if (sound_options & OPT_SOUND_FIRST_RCV)
			play(Receive, sizeof(Receive));
		break;
        case RECEIVE:
		if (sound_options & OPT_SOUND_RECV)
			play(Receive, sizeof(Receive));
		break;
	case AWAY:
		if (sound_options & OPT_SOUND_WHEN_AWAY)
			play(Receive, sizeof(Receive));
		break;
       }
}

#else /* USE_APPLET */

#include "gaim.h"
#include <gnome.h>
void play_sound(int sound)
{

	switch(sound) {
	case BUDDY_ARRIVE:
		if (sound_options & OPT_SOUND_LOGIN)
			gnome_triggers_do("", "program", "gaim_applet", "login", NULL);
		break;
	case BUDDY_LEAVE:
		if (sound_options & OPT_SOUND_LOGOUT)
			gnome_triggers_do("", "program", "gaim_applet", "leave", NULL);
		break;
	case SEND:
		if (sound_options & OPT_SOUND_SEND)
			gnome_triggers_do("", "program", "gaim_applet", "send", NULL);
		break;
        case FIRST_RECEIVE:
		if (sound_options & OPT_SOUND_FIRST_RCV)
			gnome_triggers_do("", "program", "gaim_applet", "recv", NULL);
		break;
        case RECEIVE:
		if (sound_options & OPT_SOUND_RECV)
			gnome_triggers_do("", "program", "gaim_applet", "recv", NULL);
		break;
	case AWAY:
		if (sound_options & OPT_SOUND_WHEN_AWAY)
			gnome_triggers_do("", "program", "gaim_applet", "recv", NULL);
		break;
       }
}

#endif /* USE_APPLET */