view src/buddyicon.c @ 9456:0577bb34622d

[gaim-migrate @ 10280] This fixes bug #964043 We were truncating the port to 4 ascii digits, because our buffer was too small. Oops. Let this be an example to you, not all users are on crack. This bug was somewhat confusing by the fact that the spin button to choose the port is only big enough to show 4 digits at a time. That's completely unrelated though, you can hit HOME and END and stuff to see all the digits and it saves file and all. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Tue, 06 Jul 2004 06:22:14 +0000
parents 84594a281500
children e0060f3b6d92
line wrap: on
line source

/**
 * @file icon.c Buddy Icon API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "buddyicon.h"
#include "conversation.h"
#include "debug.h"
#include "util.h"

static GHashTable *account_cache = NULL;
static char       *cache_dir     = NULL;
static gboolean    icon_caching  = TRUE;

static GaimBuddyIcon *
gaim_buddy_icon_create(GaimAccount *account, const char *username)
{
	GaimBuddyIcon *icon;
	GHashTable *icon_cache;

	icon = g_new0(GaimBuddyIcon, 1);

	gaim_buddy_icon_set_account(icon,  account);
	gaim_buddy_icon_set_username(icon, username);

	icon_cache = g_hash_table_lookup(account_cache, account);

	if (icon_cache == NULL)
	{
		icon_cache = g_hash_table_new(g_str_hash, g_str_equal);

		g_hash_table_insert(account_cache, account, icon_cache);
	}

	g_hash_table_insert(icon_cache,
	                   (char *)gaim_buddy_icon_get_username(icon), icon);
	return icon;
}

GaimBuddyIcon *
gaim_buddy_icon_new(GaimAccount *account, const char *username,
					void *icon_data, size_t icon_len)
{
	GaimBuddyIcon *icon;

	g_return_val_if_fail(account   != NULL, NULL);
	g_return_val_if_fail(username  != NULL, NULL);
	g_return_val_if_fail(icon_data != NULL, NULL);
	g_return_val_if_fail(icon_len  > 0,    NULL);

	icon = gaim_buddy_icons_find(account, username);

	if (icon == NULL)
		icon = gaim_buddy_icon_create(account, username);

	gaim_buddy_icon_ref(icon);
	gaim_buddy_icon_set_data(icon, icon_data, icon_len);
	gaim_buddy_icon_unref(icon);

	/* We don't take a reference here. gaim_buddy_icon_set_data() makes blist.c or
	   conversation.c, or both, do that for us.
	 */
	return icon;
}

void
gaim_buddy_icon_destroy(GaimBuddyIcon *icon)
{
	GaimConversation *conv;
	GaimAccount *account;
	GHashTable *icon_cache;
	const char *username;
	GSList *sl, *list;

	g_return_if_fail(icon != NULL);

	if (icon->ref_count > 0)
	{
		/* If the ref count is greater than 0, then we weren't called from
		 * gaim_buddy_icon_unref(). So we go through and ask everyone to
		 * unref us. Then we return, since we know somewhere along the
		 * line we got called recursively by one of the unrefs, and the
		 * icon is already destroyed.
		 */
		account  = gaim_buddy_icon_get_account(icon);
		username = gaim_buddy_icon_get_username(icon);

		conv = gaim_find_conversation_with_account(username, account);
		if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM)
			gaim_conv_im_set_icon(GAIM_CONV_IM(conv), NULL);

		for (list = sl = gaim_find_buddies(account, username); sl != NULL;
			 sl = sl->next)
		{
			GaimBuddy *buddy = (GaimBuddy *)sl->data;

			gaim_buddy_set_icon(buddy, NULL);
		}

		g_slist_free(list);

		return;
	}

	icon_cache = g_hash_table_lookup(account_cache,
									 gaim_buddy_icon_get_account(icon));

	if (icon_cache != NULL)
		g_hash_table_remove(icon_cache, gaim_buddy_icon_get_username(icon));

	if (icon->username != NULL)
		g_free(icon->username);

	if (icon->data != NULL)
		g_free(icon->data);

	g_free(icon);
}

GaimBuddyIcon *
gaim_buddy_icon_ref(GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	icon->ref_count++;

	return icon;
}

GaimBuddyIcon *
gaim_buddy_icon_unref(GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	if (icon->ref_count <= 0)
		return NULL;

	icon->ref_count--;

	if (icon->ref_count == 0)
	{
		gaim_buddy_icon_destroy(icon);

		return NULL;
	}

	return icon;
}

void
gaim_buddy_icon_update(GaimBuddyIcon *icon)
{
	GaimConversation *conv;
	GaimAccount *account;
	const char *username;
	GSList *sl, *list;

	g_return_if_fail(icon != NULL);

	account  = gaim_buddy_icon_get_account(icon);
	username = gaim_buddy_icon_get_username(icon);

	for (list = sl = gaim_find_buddies(account, username); sl != NULL;
		 sl = sl->next)
	{
		GaimBuddy *buddy = (GaimBuddy *)sl->data;

		gaim_buddy_set_icon(buddy, icon);
	}

	g_slist_free(list);

	conv = gaim_find_conversation_with_account(username, account);

	if (conv != NULL && gaim_conversation_get_type(conv) == GAIM_CONV_IM)
		gaim_conv_im_set_icon(GAIM_CONV_IM(conv), icon);
}

void
gaim_buddy_icon_cache(GaimBuddyIcon *icon, GaimBuddy *buddy)
{
	const void *data;
	const char *dirname;
	char *random;
	char *filename;
	const char *old_icon;
	size_t len;
	FILE *file = NULL;

	g_return_if_fail(icon  != NULL);
	g_return_if_fail(buddy != NULL);

	if (!gaim_buddy_icons_is_caching())
		return;

	data = gaim_buddy_icon_get_data(icon, &len);

	random   = g_strdup_printf("%x", g_random_int());
	dirname  = gaim_buddy_icons_get_cache_dir();
	filename = g_build_filename(dirname, random, NULL);
	old_icon = gaim_blist_node_get_string((GaimBlistNode*)buddy, "buddy_icon");

	g_free(random);

	if (!g_file_test(dirname, G_FILE_TEST_IS_DIR))
	{
		gaim_debug_info("buddy icons", "Creating icon cache directory.\n");

		if (mkdir(dirname, S_IRUSR | S_IWUSR | S_IXUSR) < 0)
		{
			gaim_debug_error("buddy icons",
							 "Unable to create directory %s: %s\n",
							 dirname, strerror(errno));
		}
	}

	if ((file = fopen(filename, "wb")) != NULL)
	{
		fwrite(data, 1, len, file);
		fclose(file);
	}

	if (old_icon != NULL)
		unlink(old_icon);

	gaim_blist_node_set_string((GaimBlistNode *)buddy, "buddy_icon", filename);

	g_free(filename);
}

void
gaim_buddy_icon_set_account(GaimBuddyIcon *icon, GaimAccount *account)
{
	g_return_if_fail(icon    != NULL);
	g_return_if_fail(account != NULL);

	icon->account = account;
}

void
gaim_buddy_icon_set_username(GaimBuddyIcon *icon, const char *username)
{
	g_return_if_fail(icon     != NULL);
	g_return_if_fail(username != NULL);

	if (icon->username != NULL)
		g_free(icon->username);

	icon->username = g_strdup(username);
}

void
gaim_buddy_icon_set_data(GaimBuddyIcon *icon, void *data, size_t len)
{
	g_return_if_fail(icon != NULL);

	if (icon->data != NULL)
		g_free(icon->data);

	if (data != NULL && len > 0)
	{
		icon->data = g_memdup(data, len);
		icon->len  = len;
	}
	else
	{
		icon->data = NULL;
		icon->len  = 0;
	}

	gaim_buddy_icon_update(icon);
}

GaimAccount *
gaim_buddy_icon_get_account(const GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	return icon->account;
}

const char *
gaim_buddy_icon_get_username(const GaimBuddyIcon *icon)
{
	g_return_val_if_fail(icon != NULL, NULL);

	return icon->username;
}

const void *
gaim_buddy_icon_get_data(const GaimBuddyIcon *icon, size_t *len)
{
	g_return_val_if_fail(icon != NULL, NULL);

	if (len != NULL)
		*len = icon->len;

	return icon->data;
}

void
gaim_buddy_icons_set_for_user(GaimAccount *account, const char *username,
							  void *icon_data, size_t icon_len)
{
	g_return_if_fail(account  != NULL);
	g_return_if_fail(username != NULL);

	if (icon_data == NULL || icon_len == 0)
	{
		GaimBuddyIcon *buddy_icon;

		buddy_icon = gaim_buddy_icons_find(account, username);

		if (buddy_icon != NULL)
			gaim_buddy_icon_destroy(buddy_icon);
	}
	else
	{
		gaim_buddy_icon_new(account, username, icon_data, icon_len);
	}
}

GaimBuddyIcon *
gaim_buddy_icons_find(GaimAccount *account, const char *username)
{
	GHashTable *icon_cache;
	GaimBuddyIcon *ret = NULL;

	g_return_val_if_fail(account  != NULL, NULL);
	g_return_val_if_fail(username != NULL, NULL);

	icon_cache = g_hash_table_lookup(account_cache, account);

	if ((icon_cache == NULL) || ((ret = g_hash_table_lookup(icon_cache, username)) == NULL)) {
		const char *file;
		struct stat st;
		GaimBuddy *b = gaim_find_buddy(account, username);

		if (!b)
			return NULL;

		if ((file = gaim_blist_node_get_string((GaimBlistNode*)b, "buddy_icon")) == NULL)
			return NULL;

		if (!stat(file, &st)) {
			FILE *f = fopen(file, "rb");
			if (f) {
				char *data = g_malloc(st.st_size);
				fread(data, 1, st.st_size, f);
				fclose(f);
				ret = gaim_buddy_icon_create(account, username);
				gaim_buddy_icon_ref(ret);
				gaim_buddy_icon_set_data(ret, data, st.st_size);
				gaim_buddy_icon_unref(ret);
				g_free(data);
				return ret;
			}
		}
	}

	return ret;
}

void
gaim_buddy_icons_set_caching(gboolean caching)
{
	icon_caching = caching;
}

gboolean
gaim_buddy_icons_is_caching(void)
{
	return icon_caching;
}

void
gaim_buddy_icons_set_cache_dir(const char *dir)
{
	g_return_if_fail(cache_dir != NULL);

	if (cache_dir != NULL)
		g_free(cache_dir);

	cache_dir = g_strdup(dir);
}

const char *
gaim_buddy_icons_get_cache_dir(void)
{
	return cache_dir;
}

void *
gaim_buddy_icons_get_handle()
{
	static int handle;

	return &handle;
}

void
gaim_buddy_icons_init()
{
	account_cache = g_hash_table_new_full(
		g_direct_hash, g_direct_equal,
		NULL, (GFreeFunc)g_hash_table_destroy);

	cache_dir = g_build_filename(gaim_user_dir(), "icons", NULL);
}

void
gaim_buddy_icons_uninit()
{
	g_hash_table_destroy(account_cache);
}