view src/roomlist.c @ 9456:0577bb34622d

[gaim-migrate @ 10280] This fixes bug #964043 We were truncating the port to 4 ascii digits, because our buffer was too small. Oops. Let this be an example to you, not all users are on crack. This bug was somewhat confusing by the fact that the spin button to choose the port is only big enough to show 4 digits at a time. That's completely unrelated though, you can hit HOME and END and stuff to see all the digits and it saves file and all. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Tue, 06 Jul 2004 06:22:14 +0000
parents 19885cb8a24c
children 5151c6788f3d
line wrap: on
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/**
 * @file roomlist.c Room List API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include <glib.h>

#include "account.h"
#include "connection.h"
#include "debug.h"
#include "roomlist.h"
#include "server.h"


static GaimRoomlistUiOps *ops = NULL;

/**************************************************************************/
/** @name Room List API                                                   */
/**************************************************************************/
/*@{*/

void gaim_roomlist_show_with_account(GaimAccount *account)
{
	if (ops && ops->show_with_account)
		ops->show_with_account(account);
}

GaimRoomlist *gaim_roomlist_new(GaimAccount *account)
{
	GaimRoomlist *list;

	g_return_val_if_fail(account != NULL, NULL);

	list = g_new0(GaimRoomlist, 1);
	list->account = account;
	list->rooms = NULL;
	list->fields = NULL;
	list->ref = 1;

	if (ops && ops->new)
		ops->new(list);

	return list;
}

void gaim_roomlist_ref(GaimRoomlist *list)
{
	g_return_if_fail(list != NULL);

	list->ref++;
	gaim_debug_misc("roomlist", "reffing list, ref count now %d\n", list->ref);
}

static void gaim_roomlist_room_destroy(GaimRoomlist *list, GaimRoomlistRoom *r)
{
	GList *l, *j;

	for (l = list->fields, j = r->fields; l && j; l = l->next, j = j->next) {
		GaimRoomlistField *f = l->data;
		if (f->type == GAIM_ROOMLIST_FIELD_STRING)
			g_free(j->data);
	}

	g_list_free(r->fields);
	g_free(r->name);
	g_free(r);
}

static void gaim_roomlist_field_destroy(GaimRoomlistField *f)
{
	g_free(f->label);
	g_free(f->name);
	g_free(f);
}

static void gaim_roomlist_destroy(GaimRoomlist *list)
{
	GList *l;

	gaim_debug_misc("roomlist", "destroying list %p\n", list);

	if (ops && ops->destroy)
		ops->destroy(list);

	if (list->rooms) {
		for (l = list->rooms; l; l = l->next) {
			GaimRoomlistRoom *r = l->data;
			gaim_roomlist_room_destroy(list, r);
		}
		g_list_free(list->rooms);
	}

	if (list->fields) {
		for (l = list->fields; l; l = l->next) {
			GaimRoomlistField *f = l->data;
			gaim_roomlist_field_destroy(f);
		}
		g_list_free(list->fields);
	}

	g_free(list);
}

void gaim_roomlist_unref(GaimRoomlist *list)
{
	g_return_if_fail(list != NULL);

	list->ref--;

	gaim_debug_misc("roomlist", "unreffing list, ref count now %d\n", list->ref);
	if (list->ref == 0)
		gaim_roomlist_destroy(list);
}

void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields)
{
	g_return_if_fail(list != NULL);

	list->fields = fields;

	if (ops && ops->set_fields)
		ops->set_fields(list, fields);
}

void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress)
{
	g_return_if_fail(list != NULL);

	list->in_progress = in_progress;

	if (ops && ops->in_progress)
		ops->in_progress(list, in_progress);
}

gboolean gaim_roomlist_get_in_progress(GaimRoomlist *list)
{
	g_return_val_if_fail(list != NULL, FALSE);

	return list->in_progress;
}

void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room)
{
	g_return_if_fail(list != NULL);
	g_return_if_fail(room != NULL);

	list->rooms = g_list_append(list->rooms, room);

	if (ops && ops->add_room)
		ops->add_room(list, room);
}

GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc)
{
	GaimPluginProtocolInfo *prpl_info = NULL;

	g_return_val_if_fail(gc != NULL, NULL);

	if (gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->roomlist_get_list)
		return prpl_info->roomlist_get_list(gc);
	return NULL;
}

void gaim_roomlist_cancel_get_list(GaimRoomlist *list)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc;

	g_return_if_fail(list != NULL);

	gc = gaim_account_get_connection(list->account);

	g_return_if_fail(gc != NULL);

	if (gc != NULL && gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->roomlist_cancel)
		prpl_info->roomlist_cancel(list);
}

void gaim_roomlist_expand_category(GaimRoomlist *list, GaimRoomlistRoom *category)
{
	GaimPluginProtocolInfo *prpl_info = NULL;
	GaimConnection *gc;

	g_return_if_fail(list != NULL);
	g_return_if_fail(category != NULL);
	g_return_if_fail(category->type & GAIM_ROOMLIST_ROOMTYPE_CATEGORY);

	gc = gaim_account_get_connection(list->account);
	g_return_if_fail(gc != NULL);

	if (gc->prpl != NULL)
		prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);

	if (prpl_info && prpl_info->roomlist_expand_category)
		prpl_info->roomlist_expand_category(list, category);
}

/*@}*/

/**************************************************************************/
/** @name Room API                                                        */
/**************************************************************************/
/*@{*/

GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name,
                                         GaimRoomlistRoom *parent)
{
	GaimRoomlistRoom *room;

	g_return_val_if_fail(name != NULL, NULL);

	room = g_new0(GaimRoomlistRoom, 1);
	room->type = type;
	room->name = g_strdup(name);
	room->parent = parent;

	return room;
}

void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field)
{
	GaimRoomlistField *f;

	g_return_if_fail(list != NULL);
	g_return_if_fail(room != NULL);
	g_return_if_fail(list->fields != NULL);

	if (!room->fields)
		f = list->fields->data;
	else
		f = g_list_nth_data(list->fields, g_list_length(room->fields));

	g_return_if_fail(f != NULL);

	switch(f->type) {
		case GAIM_ROOMLIST_FIELD_STRING:
			room->fields = g_list_append(room->fields, g_strdup(field));
			break;
		case GAIM_ROOMLIST_FIELD_BOOL:
		case GAIM_ROOMLIST_FIELD_INT:
			room->fields = g_list_append(room->fields, GINT_TO_POINTER(field));
			break;
	}
}

void gaim_roomlist_room_join(GaimRoomlist *list, GaimRoomlistRoom *room)
{
	GHashTable *components;
	GList *l, *j;
	GaimConnection *gc;

	g_return_if_fail(list != NULL);
	g_return_if_fail(room != NULL);

	gc = gaim_account_get_connection(list->account);
	if (!gc)
		return;

	components = g_hash_table_new(g_str_hash, g_str_equal);

	g_hash_table_replace(components, "name", room->name);
	for (l = list->fields, j = room->fields; l && j; l = l->next, j = j->next) {
		GaimRoomlistField *f = l->data;

		g_hash_table_replace(components, f->name, j->data);
	}

	serv_join_chat(gc, components);

	g_hash_table_destroy(components);
}

/*@}*/

/**************************************************************************/
/** @name Room Field API                                                  */
/**************************************************************************/
/*@{*/

GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type,
                                           const gchar *label, const gchar *name,
                                           gboolean hidden)
{
	GaimRoomlistField *f;

	g_return_val_if_fail(label != NULL, NULL);
	g_return_val_if_fail(name != NULL, NULL);

	f = g_new0(GaimRoomlistField, 1);

	f->type = type;
	f->label = g_strdup(label);
	f->name = g_strdup(name);
	f->hidden = hidden;

	return f;
}

/*@}*/

/**************************************************************************/
/** @name UI Registration Functions                                       */
/**************************************************************************/
/*@{*/


void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ui_ops)
{
	ops = ui_ops;
}

GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void)
{
	return ops;
}

/*@}*/