view src/ui.h @ 9456:0577bb34622d

[gaim-migrate @ 10280] This fixes bug #964043 We were truncating the port to 4 ascii digits, because our buffer was too small. Oops. Let this be an example to you, not all users are on crack. This bug was somewhat confusing by the fact that the spin button to choose the port is only big enough to show 4 digits at a time. That's completely unrelated though, you can hit HOME and END and stuff to see all the digits and it saves file and all. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Tue, 06 Jul 2004 06:22:14 +0000
parents e743bf55dc06
children bc2079a32fd9
line wrap: on
line source

/**
 * @file ui.h Main GTK+ UI include file
 * @defgroup gtkui GTK+ User Interface
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _UI_H_
#define _UI_H_

#include "account.h"
#include "conversation.h"

/**
 * Our UI's identifier.
 */
#define GAIM_GTK_UI "gtk-gaim"


#define GAIM_DIALOG(x)	x = gtk_window_new(GTK_WINDOW_TOPLEVEL); \
			gtk_window_set_type_hint(GTK_WINDOW(x), GDK_WINDOW_TYPE_HINT_DIALOG)
#define GAIM_WINDOW_ICONIFIED(x) (gdk_window_get_state(GTK_WIDGET(x)->window) & GDK_WINDOW_STATE_ICONIFIED)

/* This is backwards-compatibility code for old versions of GTK+ (2.2.1 and
 * earlier).  It defines the new wrap behavior (unknown in earlier versions)
 * as the old (slightly buggy) wrap behavior.
 */
#ifndef GTK_WRAP_WORD_CHAR
#define GTK_WRAP_WORD_CHAR GTK_WRAP_WORD
#endif

#define DEFAULT_FONT_FACE "Helvetica"


/* XXX CUI: away messages aren't really anything more than char* but we need two char*'s
 * for the UI so that people can name their away messages when they save them. So these
 * are really a UI function and struct away_message should be removed from the core. */
/* WTF?  How does having a title for something mean that it is part of the UI? */
struct away_message {
	char name[80];
	char message[2048];
};



/* this is used for queuing messages received while away. This is really a UI function
 * which is why the struct is here. */

struct queued_message {
	char name[80];
	char alias[80];
	char *message;
	time_t tm;
	GaimAccount *account;
	GaimMessageFlags flags;
};

struct smiley_theme {
	char *path;
	char *name;
	char *desc;
	char *icon;
	char *author;
	
	struct smiley_list *list;
};

/* Globals in main.c */
extern GtkWidget *mainwindow;
extern int docklet_count;

/* Globals in away.c */
extern GSList *away_messages;
extern struct away_message *awaymessage;
extern GtkWidget *awaymenu;
extern GtkWidget *awayqueue;
extern GtkListStore *awayqueuestore;

/* Globals in themes.c */
extern struct smiley_theme *current_smiley_theme;
extern GSList *smiley_themes;

/* Functions in about.c */
extern void show_about(GtkWidget *, void *);

/* Functions in main.c */
extern void show_login();
extern void gaim_setup(GaimConnection *);

/* Functions in away.c */
extern void rem_away_mess(GtkWidget *, struct away_message *);
extern void do_away_message(GtkWidget *, struct away_message *);
extern void do_away_menu();
extern void toggle_away_queue();
extern void purge_away_queue(GSList**);
extern void do_im_back(GtkWidget *w, GtkWidget *x);

/* Functions in dialogs.c */
extern void alias_dialog_bud(GaimBuddy *);
extern void alias_dialog_contact(GaimContact *);
extern void alias_dialog_blist_chat(GaimChat *);
extern void show_warn_dialog(GaimConnection *, const char *);
extern void show_im_dialog();
extern void show_info_dialog();
extern void show_log_dialog();
extern void destroy_all_dialogs();
extern void create_away_mess(GtkWidget *, void *);

/* Functions in session.c */
extern void session_init(gchar *, gchar *, gchar *);
extern void session_end();

/* Functions in themes.c */
extern void smiley_themeize(GtkWidget *);
extern void smiley_theme_probe();
extern void load_smiley_theme(const char *file, gboolean load);
extern GSList *get_proto_smileys(const char *id);

#endif /* _UI_H_ */