Mercurial > pidgin.yaz
view src/win32/global.mak @ 9456:0577bb34622d
[gaim-migrate @ 10280]
This fixes bug #964043
We were truncating the port to 4 ascii digits, because our buffer was too
small. Oops. Let this be an example to you, not all users are on crack.
This bug was somewhat confusing by the fact that the spin button to choose
the port is only big enough to show 4 digits at a time. That's completely
unrelated though, you can hit HOME and END and stuff to see all the digits
and it saves file and all.
committer: Tailor Script <tailor@pidgin.im>
author | Tim Ringenbach <marv@pidgin.im> |
---|---|
date | Tue, 06 Jul 2004 06:22:14 +0000 |
parents | 59ffe137176d |
children | cae2fb7e8594 |
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# # global.mak # # This file should be included by all Makefile.mingw files for project # wide definitions. # CC = gcc.exe # Use -g flag when building debug version of Gaim (including plugins). # Use -fnative-struct instead of -mms-bitfields when using mingw 1.1 # (gcc 2.95) CFLAGS += -O2 -Wall -mno-cygwin -mms-bitfields # If not specified, dlls are built with the default base address of 0x10000000. # When loaded into a process address space a dll will be rebased if its base # address colides with the base address of an existing dll. To avoid rebasing # we do the following. Rebasing can slow down the load time of dlls and it # also renders debug info useless. DLL_LD_FLAGS += -Wl,--enable-auto-image-base VERSION := $(shell cat $(GAIM_TOP)/VERSION) DEFINES += -DVERSION=\"$(VERSION)\" \ -DHAVE_CONFIG_H