view src/win32/wspell.h @ 9456:0577bb34622d

[gaim-migrate @ 10280] This fixes bug #964043 We were truncating the port to 4 ascii digits, because our buffer was too small. Oops. Let this be an example to you, not all users are on crack. This bug was somewhat confusing by the fact that the spin button to choose the port is only big enough to show 4 digits at a time. That's completely unrelated though, you can hit HOME and END and stuff to see all the digits and it saves file and all. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Tue, 06 Jul 2004 06:22:14 +0000
parents 59ffe137176d
children fc464a0abccc
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/*
 * gaim
 *
 * File: wspell.h
 *
 * Copyright (C) 2002-2003, Herman Bloggs <hermanator12002@yahoo.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef _WSPELL_H_
#define _WSPELL_H_
#include <gtkspell/gtkspell.h>

extern void wgaim_gtkspell_init();

extern GtkSpell* (*wgaim_gtkspell_new_attach)(GtkTextView*, const gchar*, GError**);
#define gtkspell_new_attach( view, lang, error ) \
wgaim_gtkspell_new_attach( view, lang, error )

extern GtkSpell* (*wgaim_gtkspell_get_from_text_view)(GtkTextView*);
#define gtkspell_get_from_text_view( view ) \
wgaim_gtkspell_get_from_text_view( view )

extern void (*wgaim_gtkspell_detach)(GtkSpell*);
#define gtkspell_detach( spell ) \
wgaim_gtkspell_detach( spell )

extern gboolean (*wgaim_gtkspell_set_language)(GtkSpell*,	const gchar*, GError**);
#define gtkspell_set_language( spell, lang, error ) \
wgaim_gtkspell_set_language( spell, lang, error )

extern void (*wgaim_gtkspell_recheck_all)(GtkSpell*);
#define gtkspell_recheck_all( spell ) \
wgaim_gtkspell_recheck_all( spell )

#endif /* _WSPELL_H_ */