view plugins/mono/BooPlugin.boo @ 12002:06065a4847ff

[gaim-migrate @ 14295] When loading our pounces from pounces.xml, if we have a pounce for an account that does not exist, then we remove the pounce from the list. My two changes: 1. Save pounces.xml if this happens 2. Don't print an error when trying to add the pounce to our list when data->pounce is NULL (this happens in the scenario described above) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Mon, 07 Nov 2005 04:59:35 +0000
parents a3302d271199
children
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import Gaim

class BooPlugin(GaimPlugin):

	def handle(*args as (object)):
		b as Buddy
		b = args[0]
		Debug.debug(Debug.INFO, "booplugin",  "Boo Plugin knows that " + b.Alias + " is away\n")
		
	override def Load():
		Debug.debug(Debug.INFO, "booplugin", "loading...\n")
		BuddyList.OnBuddyAway.connect(self, handle)
		
	override def Unload():
		Debug.debug(Debug.INFO, "booplugin", "unloading...\n")
		
	override def Destroy():
		Debug.debug(Debug.INFO, "booplugin", "destroying...\n")
		
	override def Info():
		return GaimPluginInfo("Boo Plugin", "0.1", "Test Boo Plugin", "Longer Description", "Eoin Coffey", "urled")