Mercurial > pidgin.yaz
view doc/plugin-ids.dox @ 9191:06b28fb24300
[gaim-migrate @ 9986]
" This patch was inspired by Robert Story's previous
timestamp patch (#944943). That was rejected because
of a timing inconsistency issue mentioned by Faceprint.
This patch disables timestamps in a given conversation
when no messages have been displayed since the last
timestamp. When a new message is about to be displayed
in a disabled timestamp conversation, a timestamp is
inserted first to maintain timing consistency. Then
the timestamp display is reenabled and the IM message
is printed.
This patch also handles a bug in the original timestamp
plugin. Previously, when the timestamp interval was
modified in the preferences, no current open
conversations are affected. I have modified it so that
all open conversations use the new interval. I would
have sent this as a separate patch, but this is my
first patch and didn't want to mess it up :)." --Eddie Sohn
i liked the original patch and was somewhat disappointed that it didn't get
fixed to address Nathan's concern, so i'm happy to merge this one in.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sun, 06 Jun 2004 02:08:57 +0000 |
parents | 3c3039aa7259 |
children | cf3eb9f311b2 |
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/** @page plugin-ids Plugin IDs @section Introduction Every plugin contains a unique identifier to prevent duplicate plugin loading and conflicts. This, which will be called a plugin ID from here on, must follow a specific format. This format categorizes a plugin and makes duplicate IDs unlikely. @section Format The basic format of a plugin ID is as follows: <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt> The @em type indicator specifies the type of plugin. This must be one of the following: - core - Core plugin, capable of being loaded in any program using libgaim. It must not use any UI-specific code. - prpl - Protocol plugin, providing additional protocols to connect to. - lopl - Loader plugin, which loads scripts as plugins (like Perl or TCL). - gtk - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any window toolkit code (such as X11 or Win32). - gtk-x11 - GTK+ 2.x plugin using X11 code. - gtk-win32 - GTK+ 2.x plugin using Win32 code. - qpe - Gaim for Qtopia plugin. The @em username must be a unique identifier for that person. It @em should be your Gaim website user ID (registered <a href="http://gaim.sourceforge.net/register.php">here</a>). If for some reason you cannot register there (it shouldn't be a problem!), you can use your SourceForge ID. Do @em not leave this field blank. The @em pluginname is the name of your plugin. It can be whatever you like, though it's common to keep it all lowercase. Do not use spaces! If you want a space, use a '-'. Please do not put a version indicator in the ID. The GaimPlugin structure already has a field for this. @section plugin-db Plugin Database Although it doesn't exist yet, in time there will be a plugin database on the Gaim website, where users can download and install new plugins. Plugins will be accessed by your plugin ID, which is one reason why it must be unique. */ // vim: syntax=c tw=75 et