view src/prpl.c @ 6982:083d1e4a9c78

[gaim-migrate @ 7538] This is Mr. Holland's Opus. And by Mr. Holland I mean Robot101. He rewrote the coreish IM image support so that the binary data gets ripped out in the prpl and put in an imgstore instead of just being passed in the same huge as char string as the actual message. This is good because it's prpl agnostic, or something. It also means we don't have a silly length of "-1" with pretty much every send or receive IM function. It should be crash free, bug free, and memleak free, but additional testing is always a good thing. If you like good stuff then you'll love this patch. But don't take my word for it--ba dun dunt! committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 27 Sep 2003 19:17:21 +0000
parents 8ab95f4c9800
children dece74f05509
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#include "internal.h"
#include "conversation.h"
#include "debug.h"
#include "multi.h"
#include "notify.h"
#include "prpl.h"
#include "request.h"
#include "util.h"

/* XXX */
#include "gtkinternal.h"
#include "gtkconv.h"
#include "ui.h"

const char *
gaim_prpl_num_to_id(GaimProtocol protocol)
{
	g_return_val_if_fail(protocol >= 0 && protocol < GAIM_PROTO_UNTAKEN, NULL);

	switch (protocol)
	{
		case GAIM_PROTO_TOC:      return "prpl-toc";     break;
		case GAIM_PROTO_OSCAR:    return "prpl-oscar";   break;
		case GAIM_PROTO_YAHOO:    return "prpl-yahoo";   break;
		case GAIM_PROTO_ICQ:      return "prpl-icq";     break;
		case GAIM_PROTO_MSN:      return "prpl-msn";     break;
		case GAIM_PROTO_IRC:      return "prpl-irc";     break;
		case GAIM_PROTO_JABBER:   return "prpl-jabber";  break;
		case GAIM_PROTO_NAPSTER:  return "prpl-napster"; break;
		case GAIM_PROTO_ZEPHYR:   return "prpl-zephyr";  break;
		case GAIM_PROTO_GADUGADU: return "prpl-gg";      break;
		case GAIM_PROTO_MOO:      return "prpl-moo";     break;
		case GAIM_PROTO_TREPIA:   return "prpl-trepia";  break;
		case GAIM_PROTO_BLOGGER:  return "prpl-blogger"; break;

		default:
			break;
	}

	return NULL;
}

GaimProtocol
gaim_prpl_id_to_num(const char *id)
{
	g_return_val_if_fail(id != NULL, -1);

	if      (!strcmp(id, "prpl-toc"))     return GAIM_PROTO_TOC;
	else if (!strcmp(id, "prpl-oscar"))   return GAIM_PROTO_OSCAR;
	else if (!strcmp(id, "prpl-yahoo"))   return GAIM_PROTO_YAHOO;
	else if (!strcmp(id, "prpl-icq"))     return GAIM_PROTO_ICQ;
	else if (!strcmp(id, "prpl-msn"))     return GAIM_PROTO_MSN;
	else if (!strcmp(id, "prpl-irc"))     return GAIM_PROTO_IRC;
	else if (!strcmp(id, "prpl-jabber"))  return GAIM_PROTO_JABBER;
	else if (!strcmp(id, "prpl-napster")) return GAIM_PROTO_NAPSTER;
	else if (!strcmp(id, "prpl-zephyr"))  return GAIM_PROTO_ZEPHYR;
	else if (!strcmp(id, "prpl-gg"))      return GAIM_PROTO_GADUGADU;
	else if (!strcmp(id, "prpl-moo"))     return GAIM_PROTO_MOO;
	else if (!strcmp(id, "prpl-trepia"))  return GAIM_PROTO_TREPIA;
	else if (!strcmp(id, "prpl-blogger")) return GAIM_PROTO_BLOGGER;

	return -1;
}

GaimPlugin *
gaim_find_prpl(GaimProtocol type)
{
	GList *l;
	GaimPlugin *plugin;

	for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
		plugin = (GaimPlugin *)l->data;

		/* Just In Case (TM) */
		if (GAIM_IS_PROTOCOL_PLUGIN(plugin)) {

			if (GAIM_PLUGIN_PROTOCOL_INFO(plugin)->protocol == type)
				return plugin;
		}
	}

	return NULL;
}

struct got_add {
	GaimConnection *gc;
	char *who;
	char *alias;
};

static void dont_add(struct got_add *ga)
{
	g_free(ga->who);
	if (ga->alias)
		g_free(ga->alias);
	g_free(ga);
}

static void do_add(struct got_add *ga)
{
	if (g_list_find(gaim_connections_get_all(), ga->gc))
		show_add_buddy(ga->gc, ga->who, NULL, ga->alias);
	dont_add(ga);
}

void show_got_added(GaimConnection *gc, const char *id,
		    const char *who, const char *alias, const char *msg)
{
	GaimAccount *account;
	char buf[BUF_LONG];
	struct got_add *ga;
	GaimBuddy *b;

	account = gaim_connection_get_account(gc);
	b = gaim_find_buddy(gc->account, who);

	ga = g_new0(struct got_add, 1);
	ga->gc    = gc;
	ga->who   = g_strdup(who);
	ga->alias = (alias ? g_strdup(alias) : NULL);


	g_snprintf(buf, sizeof(buf), _("%s%s%s%s has made %s his or her buddy%s%s%s"),
		   who,
		   alias ? " (" : "",
		   alias ? alias : "",
		   alias ? ")" : "",
		   (id
			? id
			: (gaim_connection_get_display_name(gc)
			   ? gaim_connection_get_display_name(gc)
			   : gaim_account_get_username(account))),
		   msg ? ": " : ".",
		   msg ? msg : "",
		   b ? "" : _("\n\nDo you wish to add him or her to your buddy list?"));

	if (b) {
		gaim_notify_info(NULL, NULL, _("Gaim - Information"), buf);
	}
	else
		gaim_request_action(NULL, NULL, _("Add buddy to your list?"), buf,
							0, ga, 2,
							_("Add"), G_CALLBACK(do_add),
							_("Cancel"), G_CALLBACK(dont_add));
}