view src/core.c @ 9310:085190b9dd64

[gaim-migrate @ 10118] This is supposed to make us alert our buddies when we change our buddy icon, or turn it off. Except it crashes when we turn it off. But I think that's either Sean's fault or else Chip's fault. Also its supposed to make us announce our buddy icon when we log on if we have an old one set. But I don't think it does. Or was that the last commit that was supposed to do taht? either way it doesn't work for some reason, I need more packet dumps. It does succeed in announing our buddy icon to everyone when we set one. Well except people not on our list. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Sat, 19 Jun 2004 07:11:53 +0000
parents f24172f53650
children 81b31af2752d
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/**
 * @file core.c Gaim Core API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"
#include "connection.h"
#include "conversation.h"
#include "core.h"
#include "debug.h"
#include "network.h"
#include "plugin.h"
#include "pounce.h"
#include "prefs.h"
#include "privacy.h"
#include "proxy.h"
#include "signals.h"
#include "sslconn.h"
#include "sound.h"

struct GaimCore
{
	char *ui;

	void *reserved;
};

static GaimCoreUiOps *_ops  = NULL;
static GaimCore      *_core = NULL;

STATIC_PROTO_INIT

gboolean
gaim_core_init(const char *ui)
{
	GaimCoreUiOps *ops;
	GaimCore *core;

	g_return_val_if_fail(ui != NULL, FALSE);
	g_return_val_if_fail(gaim_get_core() == NULL, FALSE);

	_core = core = g_new0(GaimCore, 1);
	core->ui = g_strdup(ui);
	core->reserved = NULL;

	ops = gaim_core_get_ui_ops();

	/* The signals subsystem is important and should be first. */
	gaim_signals_init();

	gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0);

	/* Initialize all static protocols. */
	static_proto_init();

	gaim_prefs_init();

	if (ops != NULL) {
		if (ops->ui_prefs_init != NULL)
			ops->ui_prefs_init();

		if (ops->debug_ui_init != NULL)
			ops->debug_ui_init();
	}

	gaim_accounts_init();
	gaim_connections_init();
	gaim_conversations_init();
	gaim_blist_init();
	gaim_log_init();
	gaim_buddy_icons_init();
	gaim_network_init();
	gaim_privacy_init();
	gaim_pounces_init();
	gaim_proxy_init();
	gaim_sound_init();
	gaim_ssl_init();

	if (ops != NULL && ops->ui_init != NULL)
		ops->ui_init();

	return TRUE;
}

void
gaim_core_quit(void)
{
	GaimCoreUiOps *ops;
	GaimCore *core = gaim_get_core();

	g_return_if_fail(core != NULL);

	ops = gaim_core_get_ui_ops();

	if (ops != NULL && ops->quit != NULL)
		ops->quit();

	/* The self destruct sequence has been initiated */
	gaim_signal_emit(gaim_get_core(), "quitting");

	/* Transmission ends */
	gaim_connections_disconnect_all();

	gaim_debug(GAIM_DEBUG_INFO, "main", "Unloading all plugins\n");
	gaim_plugins_destroy_all();

	/* Save .xml files, remove signals, etc. */
	gaim_ssl_uninit();
	gaim_pounces_uninit();
	gaim_blist_uninit();
	gaim_conversations_uninit();
	gaim_connections_uninit();
	gaim_buddy_icons_uninit();
	gaim_accounts_uninit();
	gaim_prefs_uninit();

	gaim_signals_uninit();

	if (core->ui != NULL) {
		g_free(core->ui);
		core->ui = NULL;
	}

	g_free(core);

	_core = NULL;
}

gboolean
gaim_core_quit_cb(gpointer unused)
{
	gaim_core_quit();

	return FALSE;
}

const char *
gaim_core_get_version(void)
{
	return VERSION;
}

const char *
gaim_core_get_ui(void)
{
	GaimCore *core = gaim_get_core();

	g_return_val_if_fail(core != NULL, NULL);

	return core->ui;
}

GaimCore *
gaim_get_core(void)
{
	return _core;
}

void
gaim_core_set_ui_ops(GaimCoreUiOps *ops)
{
	_ops = ops;
}

GaimCoreUiOps *
gaim_core_get_ui_ops(void)
{
	return _ops;
}