Mercurial > pidgin.yaz
view pixmaps/Makefile.mingw @ 11686:0914f135760a
[gaim-migrate @ 13972]
This fixes the dancing conversation dialog when the typing icon
appears and disappears with a relatively small system font.
Additionally, it does less widget creation and destruction by creating
a persistent GtkImage widget in the menubar which is merely painted
with the appropriate stock icon.
The most straightforward way I saw to solve this was add a "blank"
menu icon to the stock icon system.
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Mon, 17 Oct 2005 20:48:46 +0000 |
parents | bc494c4a3991 |
children |
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of Gaim pixmaps # datadir = ../win32-install-dir include ./Makefile.am install: if test '$(SUBDIRS)'; then \ list='$(SUBDIRS)'; for subdir in $$list; do \ $(MAKE) -C $$subdir -f Makefile.mingw install; \ done; \ fi; if test '$(gaimbuttonpix_DATA)'; then \ mkdir -p $(gaimbuttonpixdir); \ cp $(gaimbuttonpix_DATA) $(gaimbuttonpixdir); \ fi; if test '$(gaimdialogpix_DATA)'; then \ mkdir -p $(gaimdialogpixdir); \ cp $(gaimdialogpix_DATA) $(gaimdialogpixdir); \ fi; if test '$(gaimiconpix_DATA)'; then \ mkdir -p $(gaimiconpixdir); \ cp $(gaimiconpix_DATA) $(gaimiconpixdir); \ fi; if test '$(gaimdistpix_DATA)'; then \ mkdir -p $(gaimdistpixdir); \ cp $(gaimdistpix_DATA) $(gaimdistpixdir); \ fi; if test '$(distpixmap_DATA)'; then \ mkdir -p $(distpixmapdir); \ cp $(distpixmap_DATA) $(distpixmapdir); \ fi;