view plugins/events.c @ 6109:0922bb7a7bbc

[gaim-migrate @ 6571] Make attempting to sign on to an account twice not crash Gaim, and make the prompt for password request window only open once at max. I might change this in a few minutes, but this works, and I wanted to commit it before I break something. Move the gaim_request_input() call for "Please enter your password" to connection.c instead of gtkconn.c. There is no need for this to be in gtkconn.c, and doing it in core means less work for UIs. Make closing a notify window call the cancel action. Set the titles for request windows, when given. Remove a bit of odd, un-needed code from main.c (hitting "enter" in the password field was calling doenter which called dologin. Now it just calls dologin). committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sun, 13 Jul 2003 18:33:25 +0000
parents 5239a3b4ab33
children 8f94cce8faa5
line wrap: on
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/* events.c
 *
 * test every callback, print to stdout
 *
 * by EW
 *
 * GPL and all that jazz
 *
 */

#define EVENTTEST_PLUGIN_ID "core-eventtest"

#include <stdio.h>

#include "gtkplugin.h"
#include "connection.h"
#include "conversation.h"
#include "internal.h"

static void evt_signon(GaimConnection *gc, void *data)
{
	printf("event_signon\n");
}

static void evt_signoff(GaimConnection *gc, void *data)
{
	printf("event_signoff\n");
}

static void evt_away(GaimConnection *gc, char *state, char *message, void *data)
{
	printf("event_away: %s %s %s\n", gaim_account_get_username(gaim_connection_get_account(gc)),
		state, message);
}

static void evt_back(void *data)
{
	printf("event_back\n");
}

static void evt_im_recv(GaimConnection *gc, char **who, char **what, guint *flags, void *data)
{
	printf("event_im_recv: %s %s\n", *who, *what);
}

static void evt_im_send(GaimConnection *gc, char *who, char **what, void *data)
{
	printf("event_im_send: %s %s\n", who, *what);
}

static void evt_buddy_signon(GaimConnection *gc, char *who, void *data)
{
	printf("event_buddy_signon: %s\n", who);
}

static void evt_buddy_signoff(GaimConnection *gc, char *who, void *data)
{
	printf("event_buddy_signoff: %s\n", who);
}

static void evt_buddy_away(GaimConnection *gc, char *who, void *data)
{
	printf("event_buddy_away: %s\n", who);
}

static void evt_buddy_back(GaimConnection *gc, char *who, void *data)
{
	printf("event_buddy_back: %s\n", who);
}

static void evt_buddy_idle(GaimConnection *gc, char *who, void *data)
{
	printf("event_buddy_idle: %s\n", who);
}

static void evt_buddy_unidle(GaimConnection *gc, char *who, void *data)
{
	printf("event_buddy_unidle: %s\n", who);
}

static void evt_blist_update(void *data)
{
	printf("event_blist_update\n");
}

static void evt_chat_invited(GaimConnection *gc, char *who, char *room, char *message, void *data)
{
	printf("event_chat_invited: %s %s %s\n", who, room, message);
}

static void evt_chat_join(GaimConnection *gc, int id, void *data)
{
	printf("event_chat_join: %d\n", id);
}

static void evt_chat_leave(GaimConnection *gc, int id, void *data)
{
	printf("event_chat_leave: %d\n", id);
}

static void evt_chat_buddy_join(GaimConnection *gc, int id, char *who, void *data)
{
	printf("event_chat_buddy_join: %d %s\n", id, who);
}

static void evt_chat_buddy_leave(GaimConnection *gc, int id, char *who, void *data)
{
	printf("event_chat_buddy_leave: %d %s\n", id, who);
}

static void evt_chat_recv(GaimConnection *gc, int id, char *who, char *text, void *data)
{
	printf("event_chat_recv: %d %s %s\n", id, who, text);
}

static void evt_chat_send(GaimConnection *gc, int id, char **what, void *data)
{
	printf("event_chat_send: %d %s\n", id, *what);
}

static void evt_warned(GaimConnection *gc, char *who, int level, void *data)
{
	printf("event_warned: %s %d\n", who, level);
}

static void evt_error(int error, void *data)
{
	printf("event_error: %d\n", error);
}

static void evt_quit(void *data)
{
	printf("event_quit\n");
}

static void evt_new_conversation(char *who, void *data)
{
	printf("event_new_conversation: %s\n", who);
}

static void evt_set_info(GaimConnection *gc, char *info, void *data)
{
	printf("event_set_info: %s\n", info);
}

static void evt_draw_menu(GtkWidget *menu, char *name, void *data)
{
	printf("event_draw_menu: %s\n", name);
}

static void evt_im_displayed_sent(GaimConnection *gc, char *who, char **what, void *data)
{
	printf("event_im_displayed_sent: %s %s\n", who, *what);
}

static void evt_im_displayed_rcvd(GaimConnection *gc, char *who, char *what, guint32 flags, time_t time, void *data)
{
	printf("event_im_displayed_rcvd: %s %s %u %u\n", who, what, flags, time);
}

static void evt_chat_send_invite(GaimConnection *gc, int id, char *who, char **msg, void *data)
{
	printf("event_chat_send_invite: %d %s %s\n", id, who, *msg);
}

static void evt_got_typing(GaimConnection *gc, char *who, void *data)
{
	printf("event_got_typing: %s\n", who);
}

static void evt_del_conversation(GaimConversation *c, void *data)
{
	printf("event_del_conversation\n");
}

static void evt_connecting(GaimAccount *u, void *data)
{
	printf("event_connecting\n");
}

static void evt_change(GaimConversation *c)
{
	printf("event_conversation_switch\n");
}

/*
 *  EXPORTED FUNCTIONS
 */

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_signal_connect(plugin, event_signon,		evt_signon, NULL);
	gaim_signal_connect(plugin, event_signoff,		evt_signoff, NULL);
	gaim_signal_connect(plugin, event_away,		evt_away, NULL);
	gaim_signal_connect(plugin, event_back,		evt_back, NULL);
	gaim_signal_connect(plugin, event_im_recv,		evt_im_recv, NULL);
	gaim_signal_connect(plugin, event_im_send,		evt_im_send, NULL);
	gaim_signal_connect(plugin, event_buddy_signon,	evt_buddy_signon, NULL);
	gaim_signal_connect(plugin, event_buddy_signoff,	evt_buddy_signoff, NULL);
	gaim_signal_connect(plugin, event_buddy_away,	evt_buddy_away, NULL);
	gaim_signal_connect(plugin, event_buddy_back,	evt_buddy_back, NULL);
	gaim_signal_connect(plugin, event_chat_invited,	evt_chat_invited, NULL);
	gaim_signal_connect(plugin, event_chat_join,		evt_chat_join, NULL);
	gaim_signal_connect(plugin, event_chat_leave,	evt_chat_leave, NULL);
	gaim_signal_connect(plugin, event_chat_buddy_join,	evt_chat_buddy_join, NULL);
	gaim_signal_connect(plugin, event_chat_buddy_leave,	evt_chat_buddy_leave, NULL);
	gaim_signal_connect(plugin, event_chat_recv,		evt_chat_recv, NULL);
	gaim_signal_connect(plugin, event_chat_send,		evt_chat_send, NULL);
	gaim_signal_connect(plugin, event_warned,		evt_warned, NULL);
	gaim_signal_connect(plugin, event_error,		evt_error, NULL);
	gaim_signal_connect(plugin, event_quit,		evt_quit, NULL);
	gaim_signal_connect(plugin, event_new_conversation,	evt_new_conversation, NULL);
	gaim_signal_connect(plugin, event_set_info,		evt_set_info, NULL);
	gaim_signal_connect(plugin, event_draw_menu,		evt_draw_menu, NULL);
	gaim_signal_connect(plugin, event_im_displayed_sent,	evt_im_displayed_sent, NULL);
	gaim_signal_connect(plugin, event_im_displayed_rcvd, evt_im_displayed_rcvd, NULL);
	gaim_signal_connect(plugin, event_chat_send_invite,	evt_chat_send_invite, NULL);
	gaim_signal_connect(plugin, event_got_typing, 	evt_got_typing, NULL);
	gaim_signal_connect(plugin, event_del_conversation,	evt_del_conversation, NULL);
	gaim_signal_connect(plugin, event_connecting,	evt_connecting, NULL);
	gaim_signal_connect(plugin, event_conversation_switch, evt_change, NULL);
	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	EVENTTEST_PLUGIN_ID,                              /**< id             */
	N_("Event Test"),                                 /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Test to see that all events are working properly."),
	                                                  /**  description    */
	N_("Test to see that all events are working properly."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	NULL,                                             /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(eventtester, init_plugin, info)