Mercurial > pidgin.yaz
view plugins/gaim-remote/remote-socket.c @ 6109:0922bb7a7bbc
[gaim-migrate @ 6571]
Make attempting to sign on to an account twice not crash Gaim, and make
the prompt for password request window only open once at max. I might
change this in a few minutes, but this works, and I wanted to commit it
before I break something.
Move the gaim_request_input() call for "Please enter your password" to
connection.c instead of gtkconn.c. There is no need for this to be in
gtkconn.c, and doing it in core means less work for UIs.
Make closing a notify window call the cancel action.
Set the titles for request windows, when given.
Remove a bit of odd, un-needed code from main.c (hitting "enter" in the
password field was calling doenter which called dologin. Now it just
calls dologin).
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 13 Jul 2003 18:33:25 +0000 |
parents | 5239a3b4ab33 |
children | b4b9dabdd7c7 |
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/* * gaim-remote * * Copyright (C) 2002, Sean Egan <bj91704@binghamton.edu> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* Somewhat inspired by XMMS: * Copyright (C) 1998-2002 Peter Alm, Mikael Alm, Olle Hallnas, * Thomas Nilsson and 4Front Technologies * Copyright (C) 1999-2002 Haavard Kvaalen */ /* This provides code for connecting to a Gaim socket and communicating with * it. It will eventually be made a library once the core and ui are split. */ #include "internal.h" #include <sys/un.h> #include <gaim-remote/remote.h> #include <sys/types.h> #include <unistd.h> void gaim_remote_session_send_packet(int fd, GaimRemotePacket *p) { int len = sizeof(p->type) + sizeof(p->subtype) + sizeof(p->length) + p->length; char *pack = g_malloc(len); char *a = pack; memcpy (a, &(p->type), sizeof(p->type)); a = a + sizeof(p->type); memcpy (a, &(p->subtype), sizeof(p->subtype)); a = a + sizeof(p->subtype); memcpy (a, &(p->length), sizeof(p->length)); a = a + sizeof(p->length); memcpy (a, p->data, p->length); write(fd, pack, len); g_free(pack); } void gaim_remote_packet_append_string(GaimRemotePacket *p, char *str) { int len = p->length + strlen(str); char *k = g_malloc(len); memcpy(k, p->data, p->length); memcpy(k + p->length, str, strlen(str)); if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_char(GaimRemotePacket *p, char c) { int len = p->length + sizeof(char); char *k = g_malloc(len); memcpy(k, p->data, p->length); k[p->length] = c; if (p->data) g_free(p->data); p->data = k; p->length = len; } void gaim_remote_packet_append_raw(GaimRemotePacket *p, char *str, int len) { int lent = p->length + len; char *k = g_malloc(lent); memcpy(k, p->data, p->length); memcpy(k + p->length, str, len); if (p->data) g_free(p->data); p->data = k; p->length = lent; } GaimRemotePacket * gaim_remote_packet_new(guchar type, guchar subtype) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); p->type = type; p->subtype = subtype; p->length = 0; p->data = NULL; return p; } void gaim_remote_packet_free(GaimRemotePacket *p) { if (p->data) g_free(p->data); g_free(p); } GaimRemotePacket * gaim_remote_session_read_packet(int fd) { GaimRemotePacket *p = g_new0(GaimRemotePacket, 1); char *data = NULL; if (!(read(fd, &p->type, sizeof(p->type)))) { g_free(p); return NULL; } if (!(read(fd, &p->subtype, sizeof(p->subtype)))) { g_free(p); return NULL; } if (!(read(fd, &p->length, sizeof(p->length)))) { g_free(p); return NULL; } if (p->length) { data = g_malloc(p->length); if (!(read(fd, data, p->length))) { g_free(p); return NULL; } } p->data = data; return p; } /* copied directly from xmms_connect_to_session */ int gaim_remote_session_connect(int session) { gint fd; uid_t stored_uid, euid; struct sockaddr_un saddr; if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) != -1) { saddr.sun_family = AF_UNIX; stored_uid = getuid(); euid = geteuid(); setuid(euid); sprintf(saddr.sun_path, "%s/gaim_%s.%d", g_get_tmp_dir(), g_get_user_name(), session); setreuid(stored_uid, euid); if (connect(fd, (struct sockaddr *) &saddr, sizeof (saddr)) != -1) return fd; } close(fd); return -1; } gboolean gaim_remote_session_exists(int sess) { GaimRemotePacket *pack = NULL; int fd = gaim_remote_session_connect(sess); if (fd > 0) { pack = gaim_remote_packet_new(CUI_TYPE_META, CUI_META_PING); gaim_remote_session_send_packet(fd, pack); gaim_remote_packet_free(pack); close(fd); return TRUE; } return FALSE; }