view plugins/autorecon.c @ 10457:0c020a10d5da

[gaim-migrate @ 11725] Richard Laager writes: This patch fixes a bug with the CSS handling in gtkimhtml involving whitespace handling. Basically, it would accept things like: "color: #FFFFFF" but not "color:#FFFFFF" or "color: #FFFFFF" (more than one space). Really only the case without spaces is of concern to me. However, I followed the coding techniques of the rest of that section of code so it will end up accepting multiple spaces as beneficial side effect. When questioned as to why he needed this, he responded: I wrote a plug-in to parse XML message histories from the official MSN client. The styles saved in that file had no whitespace. Initially I wrote a workaround in the plug-in, but I wanted to fix the problem at the source. committer: Tailor Script <tailor@pidgin.im>
author Tim Ringenbach <marv@pidgin.im>
date Thu, 30 Dec 2004 19:50:49 +0000
parents 3e4ecbdf8d0a
children 77ef3f2f0df8
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#include "internal.h"

#include "connection.h"
#include "debug.h"
#include "pluginpref.h"
#include "prpl.h"
#include "signals.h"
#include "version.h"


#define AUTORECON_PLUGIN_ID "core-autorecon"

#define INITIAL 8000
#define MAXTIME 2048000

typedef struct {
	int delay;
	guint timeout;
} GaimAutoRecon;

static GHashTable *hash = NULL;

static GSList *accountReconnecting = NULL;

#define AUTORECON_OPT  "/plugins/core/autorecon"
#define OPT_HIDE_CONNECTED           AUTORECON_OPT "/hide_connected_error"
#define OPT_HIDE_CONNECTING          AUTORECON_OPT "/hide_connecting_error"
#define OPT_RESTORE_STATE            AUTORECON_OPT "/restore_state"
#define OPT_HIDE_RECONNECTING_DIALOG AUTORECON_OPT "/hide_reconnecting_dialog"

/* storage of original (old_ops) and modified (new_ops) ui ops to allow us to
   intercept calls to report_disconnect */
static GaimConnectionUiOps *old_ops = NULL;
static GaimConnectionUiOps *new_ops = NULL;

static void connect_progress(GaimConnection *gc, const char *text,
							 size_t step, size_t step_count) {
	if(old_ops == NULL || old_ops->connect_progress == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if(gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && 
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}
	
	old_ops->connect_progress(gc, text, step, step_count);
}

static void connected(GaimConnection *gc) {
	if(old_ops == NULL || old_ops->connected == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if(gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && 
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}
	
	old_ops->connected(gc);
}

static void disconnected(GaimConnection *gc) {
	if(old_ops == NULL || old_ops->disconnected == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if(gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && 
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
		return;
	}
	
	old_ops->disconnected(gc);
}

static void notice(GaimConnection *gc, const char *text) {
	if(old_ops == NULL || old_ops->notice == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;
	} else if(gaim_prefs_get_bool(OPT_HIDE_RECONNECTING_DIALOG) && accountReconnecting && 
			g_slist_find(accountReconnecting, gc->account)) {
		/* this is a reconnecting, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hide connecting dialog while reconnecting\n");
	}
	
	old_ops->notice(gc, text);
}

static void report_disconnect(GaimConnection *gc, const char *text) {

	if(old_ops == NULL || old_ops->report_disconnect == NULL) {
		/* there's nothing to call through to, so don't bother
		   checking prefs */
		return;

	} else if(gc->state == GAIM_CONNECTED
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTED)) {
		/* this is a connected error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
				"hid disconnect error message (%s)\n", text);
		return;

	} else if(gc->state == GAIM_CONNECTING
			&& gaim_prefs_get_bool(OPT_HIDE_CONNECTING)) {
		/* this is a connecting error, and we're hiding those */
		gaim_debug(GAIM_DEBUG_INFO, "autorecon",
			"hid error message while connecting (%s)\n", text);
		return;
	}

	/* if we haven't returned by now, then let's pass to the real
	   function */
	old_ops->report_disconnect(gc, text);
}


static gboolean do_signon(gpointer data) {
	GaimAccount *account = data;
	GaimAutoRecon *info;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "do_signon called\n");
	g_return_val_if_fail(account != NULL, FALSE);
	info = g_hash_table_lookup(hash, account);

	if (g_list_index(gaim_accounts_get_all(), account) < 0)
		return FALSE;

	if(info)
		info->timeout = 0;

	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "calling gaim_account_connect\n");
	/* XXX: make this remember the status from disconnect */
	gaim_account_connect(account, gaim_account_get_status(account, "online"));
	gaim_debug(GAIM_DEBUG_INFO, "autorecon", "done calling gaim_account_connect\n");

	return FALSE;
}


static void reconnect(GaimConnection *gc, void *m) {
	GaimAccount *account;
	GaimAutoRecon *info;
	GSList* listAccount;

	g_return_if_fail(gc != NULL);
	account = gaim_connection_get_account(gc);
	info = g_hash_table_lookup(hash, account);
	if (accountReconnecting)
		listAccount = g_slist_find(accountReconnecting, account);
	else
		listAccount = NULL;

	if (!gc->wants_to_die) {
		if (info == NULL) {
			info = g_new0(GaimAutoRecon, 1);
			g_hash_table_insert(hash, account, info);
			info->delay = INITIAL;
		} else {
			info->delay = MIN(2 * info->delay, MAXTIME);
			if (info->timeout != 0)
				g_source_remove(info->timeout);
		}
		info->timeout = g_timeout_add(info->delay, do_signon, account);
		
		if (!listAccount)
			accountReconnecting = g_slist_prepend(accountReconnecting, account);
	} else if (info != NULL) {
		g_hash_table_remove(hash, account);
		
		if (listAccount)
			accountReconnecting = g_slist_delete_link(accountReconnecting, listAccount);
	}
}

static void
reconnected(GaimConnection *gc, void *m) {
	GaimAccount *account;

	g_return_if_fail(gc != NULL && accountReconnecting != NULL);
	account = gaim_connection_get_account(gc);

	accountReconnecting = g_slist_remove(accountReconnecting, account);
}

static void
free_auto_recon(gpointer data)
{
	GaimAutoRecon *info = data;

	if (info->timeout != 0)
		g_source_remove(info->timeout);

	g_free(info);
}


static gboolean
plugin_load(GaimPlugin *plugin)
{

	/* this was the suggested way to override a single function of the
	real ui ops. However, there's a mild concern of having more than one
	bit of code making a new ui op call-through copy. If plugins A and B
	both override the ui ops (in that order), B thinks that the
	overridden ui ops A created was the original. If A unloads first,
	and swaps out and frees its overridden version, then B is calling
	through to a free'd ui op. There needs to be a way to "stack up"
	overridden ui ops or something... I have a good idea of how to write
	such a creature if someone wants it done.  - siege 2004-04-20 */

	/* get old ops, make a copy with a minor change */ 
	old_ops = gaim_connections_get_ui_ops();
	new_ops = (GaimConnectionUiOps *) g_memdup(old_ops,
			sizeof(GaimConnectionUiOps));
	new_ops->connect_progress = connect_progress;
	new_ops->connected = connected;
	new_ops->disconnected = disconnected;
	new_ops->notice = notice;
	new_ops->report_disconnect = report_disconnect;
	gaim_connections_set_ui_ops(new_ops);

	hash = g_hash_table_new_full(g_int_hash, g_int_equal, NULL,
			free_auto_recon);
	
	accountReconnecting = NULL;

	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
			plugin, GAIM_CALLBACK(reconnect), NULL);

	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
			plugin, GAIM_CALLBACK(reconnected), NULL);

	return TRUE;
}


static gboolean
plugin_unload(GaimPlugin *plugin)
{
	gaim_signal_disconnect(gaim_connections_get_handle(), "signed-off",
			plugin, GAIM_CALLBACK(reconnect));

	gaim_signal_disconnect(gaim_connections_get_handle(), "signed-on",
			plugin, GAIM_CALLBACK(reconnected));

	g_hash_table_destroy(hash);
	hash = NULL;
	
	if (accountReconnecting) {
		g_slist_free(accountReconnecting);
		accountReconnecting = NULL;
	}

	gaim_connections_set_ui_ops(old_ops);
	g_free(new_ops);
	old_ops = new_ops = NULL;

	return TRUE;
}


static GaimPluginPrefFrame *get_plugin_pref_frame(GaimPlugin *plugin) {
	GaimPluginPrefFrame *frame = gaim_plugin_pref_frame_new();
	GaimPluginPref *pref;

	pref = gaim_plugin_pref_new_with_label(_("Error Message Suppression"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTED,
		_("Hide Disconnect Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_CONNECTING,
		_("Hide Login Errors"));
	gaim_plugin_pref_frame_add(frame, pref);

	pref = gaim_plugin_pref_new_with_name_and_label(OPT_HIDE_RECONNECTING_DIALOG,
		_("Hide Reconnecting Dialog"));
	gaim_plugin_pref_frame_add(frame, pref);

	return frame;
}


static GaimPluginUiInfo pref_info = {
	get_plugin_pref_frame
};


static GaimPluginInfo info =
{
	GAIM_PLUGIN_MAGIC,
	GAIM_MAJOR_VERSION,
	GAIM_MINOR_VERSION,
	GAIM_PLUGIN_STANDARD,                             /**< type           */
	NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	AUTORECON_PLUGIN_ID,                              /**< id             */
	N_("Auto-Reconnect"),                             /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("When you are kicked offline, this reconnects you."),
	                                                  /**  description    */
	N_("When you are kicked offline, this reconnects you."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	GAIM_WEBSITE,                                     /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL,                                             /**< extra_info     */
	&pref_info,                                       /**< prefs_info     */
	NULL
};


static void
init_plugin(GaimPlugin *plugin)
{
	gaim_prefs_add_none(AUTORECON_OPT);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTED, FALSE);
	gaim_prefs_add_bool(OPT_HIDE_CONNECTING, FALSE);
	gaim_prefs_add_bool(OPT_HIDE_RECONNECTING_DIALOG, FALSE);
	gaim_prefs_remove(OPT_RESTORE_STATE);
}

GAIM_INIT_PLUGIN(autorecon, init_plugin, info)