view doc/plugin-ids.dox @ 14960:0c80979077cf

[gaim-migrate @ 17738] * Patch from Christopher "cuberoot" to fix the repeated, CPU-intensive call loop on url_fetch_recv_cb() which was discussed on gaim-devl with the subject "Yahoo (and maybe others): gaim_util_fetch_url_request() at 100% CPU until complete with repeated EAGAIN". He writes: "When read() returns 0, that means eof... period. Don't check errno, don't collect $200. The loop was caused by eof condition when errno had previously been EAGAIN/EWOULDBLOCK. The CPU-bound loop stopped when errno happened to be overwritten. I also believe trying to use some/part of an HTTP request on ETIMEDOUT to be a mistake so I removed it. Funny enough the read(2) manpage doesn't document ETIMEDOUT as a possible errno, but it is. (see tcp_timer.c and tcp_subr.c in src/sys/netinet)." This closes Adium Trac ticket #5685. * Added some passing-NULL-to-printf() safety which has been sitting around in this file locally for a while, waiting for a worthwhile commit to accompany. committer: Tailor Script <tailor@pidgin.im>
author Evan Schoenberg <evan.s@dreskin.net>
date Sat, 11 Nov 2006 20:29:35 +0000
parents cf3eb9f311b2
children 1414e0e01dc5
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/** @page plugin-ids Plugin IDs

 @section Introduction
  Every plugin contains a unique identifier to prevent duplicate plugin
  loading and conflicts. This, which will be called a plugin ID from here
  on, must follow a specific format. This format categorizes a plugin and
  makes duplicate IDs unlikely.


 @section Format
  The basic format of a plugin ID is as follows:

  <tt><i>type</i>-<i>username</i>-<i>pluginname</i></tt>

  The @em type indicator specifies the type of plugin. This must be one
  of the following:

    - core      - Core plugin, capable of being loaded in any program using
                  libgaim. It must not use any UI-specific code.
    - prpl      - Protocol plugin, providing additional protocols to
                  connect to.
    - lopl      - Loader plugin, which loads scripts as plugins (like Perl
                  or TCL).
    - gtk       - GTK+ 2.x plugin. It may use GTK+ code, but cannot use any
                  window toolkit code (such as X11 or Win32).
    - gtk-x11   - GTK+ 2.x plugin using X11 code.
    - gtk-win32 - GTK+ 2.x plugin using Win32 code.
    - qpe       - Gaim for Qtopia plugin.

  The @em username must be a unique identifier for that person. It
  @em should be your SourceForge ID. Do @em not leave this field
  blank.

  The @em pluginname is the name of your plugin. It can be whatever you like,
  though it's common to keep it all lowercase. Do not use spaces! If you
  want a space, use a '-'. Please do not put a version indicator in the ID.
  The GaimPlugin structure already has a field for this.


 @section plugin-db Plugin Database
  Although it doesn't exist yet, in time there will be a plugin database
  on the Gaim website, where users can download and install new plugins.
  Plugins will be accessed by your plugin ID, which is one reason why it
  must be unique. 

 */

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