Mercurial > pidgin.yaz
view doc/blist-signals.dox @ 10789:0caa9827edf5
[gaim-migrate @ 12431]
" The following log snippets should explain it: " --rlaager
(20:24:00) rlaager: Regarding the signal handling
conversation the other day... I've written a patch to stop
calling signal handlers and return as soon as we find one
signal handler that returns TRUE to indicate that it's
handled the signal. Is this the right approach?
(20:24:22) Ethan Blanton (Paco-Paco): the trouble is that it's
documented to behave exactly the way it does
(20:24:31) Ethan Blanton (Paco-Paco): so changing it is
notbackwards compatible
(20:24:31) rlaager: I'm talking for HEAD.
(20:24:41) Ethan Blanton (Paco-Paco): oh, I think that's a
good approach, yes
(20:24:53) rlaager: The way I've described is how I
*expected* it to work, having not read the documentation.
(20:25:09) Ethan Blanton (Paco-Paco): I'm convinced
(20:27:04) Stu Tomlinson (nosnilmot): rlaager: this, I
assume, breaks the generic-ness of signals, by assuming
that any that return values return booleans?
(20:27:26) Ethan Blanton (Paco-Paco): please break it
(20:27:33) Ethan Blanton (Paco-Paco): we already have
out-parameters
(20:27:42) rlaager: nosnilmot: from what I can see, the
return type is handled as a (void *)... so I'm checking that
ret_value != NULL
(20:27:57) rlaager: nosnilmot: that's the correct way to do it,
right?
...
(20:29:01) Ethan Blanton (Paco-Paco): allowing a
meaningful return value is an over-engineering
(20:30:07) rlaager: even after this patch, you should be able
to return meaningful return values
(20:30:15) rlaager: it'll just short-circuit on the first handler
that does
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Thu, 07 Apr 2005 14:55:02 +0000 |
parents | 2583056be3a4 |
children | 201617d49573 |
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/** @page blist-signals Buddy List Signals @signals @signal buddy-away @signal buddy-back @signal buddy-idle @signal buddy-unidle @signal buddy-signed-on @signal buddy-signed-off @signal update-idle @signal blist-node-extended-menu @endsignals <hr> @signaldef buddy-away @signalproto void (*buddy_away)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list goes away. @param buddy The buddy that went away. @endsignaldef @signaldef buddy-back @signalproto void (*buddy_back)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list comes back from being away. @param buddy The buddy that came back from being away. @endsignaldef @signaldef buddy-idle @signalproto void (*buddy_idle)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list becomes idle. @param buddy The buddy that became idle. @endsignaldef @signaldef buddy-unidle @signalproto void (*buddy_unidle)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list returns from being idle. @param buddy The buddy that returned from being idle. @endsignaldef @signaldef buddy-idle-updated @signalproto void (*buddy_idle_updated)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy's idle time changes. The exceptions are when the buddy goes from being idle to being unidle, or from unidle to idle. @param buddy The buddy whose idle time changed. @endsignaldef @signaldef buddy-signed-on @signalproto void (*buddy_signed_on)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs on. @param buddy The buddy that signed on. @endsignaldef @signaldef buddy-signed-off @signalproto void (*buddy_signed_off)(struct buddy *buddy); @endsignalproto @signaldesc Emitted when a buddy on your buddy list signs off. @param buddy The buddy that signed off. @endsignaldef @signaldef update-idle @signalproto void (*update_idle)(); @endsignalproto @signaldesc Emitted when the buddy list is refreshed and the idle times are updated. @endsignaldef @signaldef blist-node-extended-menu @signalproto void (*blist_node_extended_menu)(GaimBlistNode *node, GList **menu) @endsignalproto @signaldesc Emitted when a buddlist menu is being constructed @a menu is a pointer to a GList of GaimBlistNodeAction's allowing a plugin to add menu items @endsignaldef */ // vim: syntax=c tw=75 et