view src/protocols/napster/Makefile.mingw @ 10789:0caa9827edf5

[gaim-migrate @ 12431] " The following log snippets should explain it: " --rlaager (20:24:00) rlaager: Regarding the signal handling conversation the other day... I've written a patch to stop calling signal handlers and return as soon as we find one signal handler that returns TRUE to indicate that it's handled the signal. Is this the right approach? (20:24:22) Ethan Blanton (Paco-Paco): the trouble is that it's documented to behave exactly the way it does (20:24:31) Ethan Blanton (Paco-Paco): so changing it is notbackwards compatible (20:24:31) rlaager: I'm talking for HEAD. (20:24:41) Ethan Blanton (Paco-Paco): oh, I think that's a good approach, yes (20:24:53) rlaager: The way I've described is how I *expected* it to work, having not read the documentation. (20:25:09) Ethan Blanton (Paco-Paco): I'm convinced (20:27:04) Stu Tomlinson (nosnilmot): rlaager: this, I assume, breaks the generic-ness of signals, by assuming that any that return values return booleans? (20:27:26) Ethan Blanton (Paco-Paco): please break it (20:27:33) Ethan Blanton (Paco-Paco): we already have out-parameters (20:27:42) rlaager: nosnilmot: from what I can see, the return type is handled as a (void *)... so I'm checking that ret_value != NULL (20:27:57) rlaager: nosnilmot: that's the correct way to do it, right? ... (20:29:01) Ethan Blanton (Paco-Paco): allowing a meaningful return value is an over-engineering (20:30:07) rlaager: even after this patch, you should be able to return meaningful return values (20:30:15) rlaager: it'll just short-circuit on the first handler that does committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 07 Apr 2005 14:55:02 +0000
parents c6dd51ece325
children
line wrap: on
line source

#
# Makefile.mingw
#
# Description: Makefile for win32 (mingw) version of libnapster
#

#
# PATHS
#

INCLUDE_DIR :=		.
GTK_TOP :=		../../../../win32-dev/gtk_2_0
GAIM_TOP :=		../../..
NAPSTER_ROOT :=		.
GAIM_INSTALL_DIR :=	$(GAIM_TOP)/win32-install-dir

##
## VARIABLE DEFINITIONS
##

TARGET = libnapster

# Compiler Options

CFLAGS =

DEFINES =

# Static or Plugin... 
ifeq ($(TYPE),STATIC)
  DEFINES += -DSTATIC
  DLL_INSTALL_DIR =	$(GAIM_INSTALL_DIR)
else
ifeq ($(TYPE),PLUGIN)
  DLL_INSTALL_DIR =	$(GAIM_INSTALL_DIR)/plugins
endif
endif


##
## INCLUDE  MAKEFILES
##

include $(GAIM_TOP)/src/win32/global.mak

##
## INCLUDE PATHS
##

INCLUDE_PATHS +=	-I$(NAPSTER_ROOT) \
			-I$(GTK_TOP)/include \
			-I$(GTK_TOP)/include/gtk-2.0 \
			-I$(GTK_TOP)/include/glib-2.0 \
			-I$(GTK_TOP)/include/pango-1.0 \
			-I$(GTK_TOP)/include/atk-1.0 \
			-I$(GTK_TOP)/lib/glib-2.0/include \
			-I$(GTK_TOP)/lib/gtk-2.0/include \
			-I$(GAIM_TOP)/src \
			-I$(GAIM_TOP)/src/win32 \
			-I$(GAIM_TOP)


LIB_PATHS =		-L$(GTK_TOP)/lib \
			-L$(GAIM_TOP)/src


##
##  SOURCES, OBJECTS
##

C_SRC =			napster.c


OBJECTS = $(C_SRC:%.c=%.o)


##
## LIBRARIES
##

LIBS =			-lgtk-win32-2.0 \
			-lglib-2.0 \
			-lgdk-win32-2.0 \
			-lgmodule-2.0 \
			-lgobject-2.0 \
			-lws2_32 \
			-lintl \
			-lgaim


##
## RULES
##

# How to make a C file

%.o: %.c
	$(CC) $(CFLAGS) $(DEFINES) $(INCLUDE_PATHS) -o $@ -c $<

##
## TARGET DEFINITIONS
##

.PHONY: all clean

all: $(TARGET).dll

install:
	cp $(NAPSTER_ROOT)/$(TARGET).dll $(DLL_INSTALL_DIR)


##
## BUILD Dependencies
##

$(GAIM_TOP)/src/gaim.lib:
	$(MAKE) -C $(GAIM_TOP)/src -f Makefile.mingw gaim.lib

##
## BUILD DLL
##

$(TARGET).dll: $(OBJECTS) $(GAIM_TOP)/src/gaim.lib
	$(CC) -shared $(OBJECTS) $(LIB_PATHS) $(LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(TARGET).lib -o $(TARGET).dll

##
## CLEAN RULES
##

clean:
	rm -rf *.o
	rm -rf $(TARGET).dll
	rm -rf $(TARGET).lib