view pidgin/plugins/crazychat/cc_output.c @ 22661:0e3d09819fbf

Don't try to enable our server-stored buddylist if we receive an error from an ssi snac. We've been doing this since 2003, and I'm really not sure why. I think my original thought was that if we failed to retrieve our buddy list we could at least communicate with people. But with the current code we'll try to refetch our buddylist in 30 seconds, so I think it's better to just wait it out. Plus, I think you might actually be able to IM people without your buddylist... they just won't see you online.
author Mark Doliner <mark@kingant.net>
date Wed, 16 Apr 2008 07:25:47 +0000
parents 5fe8042783c1
children a8cc50c2279f
line wrap: on
line source

#include <assert.h>
#include <string.h>
#include <stdlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <math.h>
/*#include "util.h"*/
#include "cc_interface.h"
#include "crazychat.h"
#include <stdio.h>

#include "cc_gtk_gl.h"

#include "face.h"
#include "glm.h"


#define TAN_30 0.577
#define ROOT_3 1.73
//this will be the width of all heads
#define HEAD_WIDTH 2.5
#define HEAD_HEIGHT 2.5 //same for now, this will actually vary from head
#define PERSONS_HEAD 1
#define MOVEMENT .33

GLfloat ambient[] = {1.0, 1.0, 1.0, 1.0};
GLfloat diffuse[] = {.7, .7, .7, 1};
GLfloat specular[] = {1, 1, 1, 1};
GLfloat lightpos[] = {0.0, 0.0, 20, 1};
GLfloat specref[] = {1.0, 1, 1, 1,};

GLfloat xrot, yrot, zrot;
GLfloat x, y,  z, mouth_open;
GLint left_eye_frame, right_eye_frame;		//between 0 - 8
GLint mouth_type;
GLint mouth_frame;
DIRECTION dir;
BOOL left_open, right_open;
GLfloat window_aspect;

FACE remote_shark_face, remote_dog_face, local_shark_face, local_dog_face;
int count = 0;
int curr_materials[DOG_SHARK_CHANGE]; //these are the materials from output_instance
OUTPUT_MODE curr_mode;
KIND which_face;

static void destroy_cb(GtkWidget *widget, struct output_instance *data);

void Interpolate(struct output_instance* instance){
	GLfloat rangeX, rangeY, minZ, adj, angle, temp;
	count++;
/*	yrot=90;
	zrot=0;
	z=5;
	x=0;
	y=0;
	left_open = right_open = TRUE;
	mouth_open = (float)(count%10)/10;
	dir = CONST;
	curr_mode = NORMAL;
	return;
*/
	
	//find z plane from percentage of face
	if(instance->features->head_size==0){
		z = 5;
	}	

	temp = (GLfloat)instance->features->head_size/40.0;
	//printf("head size %d\n", instance->features->head_size);
	
	minZ = ROOT_3;
	z = ROOT_3*(PERSONS_HEAD/temp);
	if(z < minZ)
		z = minZ;
	 	
	//these calculations are based on a 90 degree viewing angle
	rangeX = z*(TAN_30)*2;
	rangeY = window_aspect*rangeX;
	temp = (GLfloat)instance->features->x;
	if(temp>50) { //then its on the left
		temp = (temp - 50.0)/50.0;
		x = 0 - temp*rangeX/1.0;
	}
	else {
		temp = (50.0-temp)/50.0;
		x = 0 + temp*rangeX/1.0;
	}

	temp = (GLfloat)instance->features->y;	

	if(temp>50){
		temp = (temp-50.0)/50.0;
		y = 0 - temp*rangeY/1.0;
	}
	else {
		temp = (50.0-temp)/50.0;
		y = 0 + temp*rangeY/1.0;
	}

	temp = (GLfloat)instance->features->head_y_rot;
	yrot = temp - 50;
	temp = (GLfloat)instance->features->head_z_rot;
	zrot = temp-50;

	if(y-instance->past_y < -MOVEMENT)
	  dir = DOWN;
	else if(y-instance->past_y > MOVEMENT)
	  dir = UP;
	else
	  dir = CONST;
	instance->past_y=y;

	mouth_open = (float)instance->features->mouth_open/105;
	count++;
	//mouth_open = (count%10)/(10);	

	if(instance->features->left_eye_open==0){
		left_open = FALSE;
	}
	else{
		left_open = TRUE;
	}	

	if(instance->features->right_eye_open==0)
		right_open = FALSE;
	else
		right_open = TRUE;
	//right_open =1 - (count%5)/4;

	//set the materials
	curr_materials[APPENDAGE]=instance->features->appendage_color;
	curr_materials[HEAD]=instance->features->head_color;
	curr_materials[LIDS]=instance->features->lid_color;
	curr_materials[LEFT_IRIS]=instance->features->left_iris_color;
	curr_materials[RIGHT_IRIS]=instance->features->right_iris_color;
	// we don't get an x rotation
	xrot = 0;
	curr_mode=instance->features->mode;
	if(instance->features->kind==0)
		which_face=DOG;
	else
		which_face=SHARK;
	
}



gboolean configure(GtkWidget *widget,
				GdkEventConfigure *event, void *data)
{
	GdkGLContext *glcontext = gtk_widget_get_gl_context(widget);
	GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable(widget);
	
	GLfloat w = widget->allocation.width;
	GLfloat h = widget->allocation.height;
	GLfloat aspect;

	Debug("configuring\n");


	/*** OpenGL BEGIN ***/
	if (!gdk_gl_drawable_gl_begin(gldrawable, glcontext))
		return FALSE;

	glEnable(GL_DEPTH_TEST);
	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();

	if (w > h) {
		window_aspect = w / h;
	} else {
		window_aspect = h / w;
	}

	//glOrtho(-10, 10, -10,10, 0.0001, 1000); 
	gluPerspective(90.0, window_aspect, 0.0001, 1000.0);

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	gdk_gl_drawable_gl_end(gldrawable);
	/*** OpenGL END ***/

	return TRUE;
}

gboolean draw(GtkWidget *widget, GdkEventExpose *event,
			      void *data)
{
	struct output_instance *instance = (struct output_instance*)data;
	if(!data) {
		fprintf(stderr,"null\n");
	}
	assert(instance);
	Interpolate(instance);	

	GdkGLContext *glcontext = gtk_widget_get_gl_context (widget);
	GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable (widget);

	//return TRUE;

	assert(gtk_widget_is_gl_capable(widget));

	if (!gdk_gl_drawable_gl_begin (gldrawable, glcontext)) {
		fprintf(stderr, "We're fucked this time.\n");
		return FALSE;
	}


	glClearColor(1.0, 1.0, 1.0, 0.0);
	//glDisable(GL_CULL_FACE);

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
	glColor3f(1.0, 1.0, 1.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	
	glTranslatef(x, y, -z);
	if(instance->my_output==LOCAL){
		if(which_face==DOG){
			change_materials(local_dog_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(local_dog_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}
		else {
			change_materials(local_shark_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(local_shark_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}	
	}
	else{
		if(which_face==DOG){
			change_materials(remote_dog_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(remote_dog_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}
		else{
			change_materials(remote_shark_face, curr_materials, DOG_SHARK_CHANGE);
			draw_face(remote_shark_face, zrot, yrot, left_open, right_open, mouth_open, dir, curr_mode);
		}
	}
	if (gdk_gl_drawable_is_double_buffered (gldrawable))
		gdk_gl_drawable_swap_buffers (gldrawable);
	else
		glFlush ();
	return TRUE;
}

void init (GtkWidget *widget, void *data) 
{
	setupDrawlists(REMOTE);
	setupLighting(widget);
}


void setupDrawlists(OUTPUT output)
{
	if(output==REMOTE){
		remote_shark_face = init_face(SHARK);
		remote_dog_face = init_face(DOG);
	}
	if(output==LOCAL){
		local_shark_face = init_face(SHARK);
		local_dog_face = init_face(DOG);
	}
}


void setupLighting(GtkWidget *widget)
{

	GLfloat w = widget->allocation.width;
	GLfloat h = widget->allocation.height;
	glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
        glEnable(GL_DEPTH_TEST);
        glEnable(GL_LIGHTING);
        //glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
        glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
        glLightfv(GL_LIGHT0, GL_SPECULAR, specular);
        glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
        glEnable(GL_LIGHT0);
        //glEnable(GL_COLOR_MATERIAL);
        //glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
        glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);
        glMateriali(GL_FRONT, GL_SHININESS, 128);
        
        //glEnable(GL_CULL_FACE);
        
        glClear(GL_COLOR_BUFFER_BIT);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	//glOrtho(-2, 2, -2, 2, 0.0001, 1000);
	
	if (w > h) {
		window_aspect = w / h;
	} else {
		window_aspect = h / w;
	}

	gluPerspective(90.0, window_aspect, 0.0001, 1000.0);
	//glFrustum(-100.0, 100.0, -100.0, 100.0, 0, 10);
	glMatrixMode(GL_MODELVIEW);
	//gluLookAt(0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}

struct output_instance *init_output(struct cc_features *features,
		struct cc_session *session)
{
	struct draw_info *info;
	struct output_instance *instance;
	struct window_box ret;

	instance = (struct output_instance*)malloc(sizeof(*instance));
	assert(instance);
	memset(instance, 0, sizeof(*instance));
	instance->features = features;
	instance->session = session;

	info = (struct draw_info*)malloc(sizeof(*info));
	memset(info, 0, sizeof(*info));
	info->timeout = TRUE;
	info->delay_ms = 40;
	info->data = instance;


	cc_new_gl_window(init, configure, draw, info, &ret);
	g_signal_connect(GTK_OBJECT(ret.window), "destroy",
			G_CALLBACK(destroy_cb),	instance);
	gtk_window_set_default_size(ret.window,640,480);
	if (session) {
		gtk_window_set_title(ret.window, session->name);
	}
	gtk_widget_show(ret.window);
	instance->widget = ret.window;
	instance->box = ret.vbox;
	return instance;
}

static void destroy_cb(GtkWidget *widget, struct output_instance *data)
{
	Debug("Closing output window\n");
	if (data->session) {
		cc_remove_session(data->session->cc, data->session);
		close(data->session->tcp_sock);
		close(data->session->udp_sock);
		Filter_Destroy(data->session->filter);
		destroy_output(data->session->output);
	}
}

void destroy_output(struct output_instance *instance)
{
	free(instance);
}