view console/gntaccount.c @ 13919:0febf380b473

[gaim-migrate @ 16430] Remove some warnings, and make sure the window in focus is always on top of all other windows. committer: Tailor Script <tailor@pidgin.im>
author Sadrul Habib Chowdhury <imadil@gmail.com>
date Wed, 05 Jul 2006 00:09:56 +0000
parents fdf2dbed6faa
children ef0d515b9f97
line wrap: on
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#include <gnt.h>
#include <gntbox.h>
#include <gntbutton.h>
#include <gntlabel.h>
#include <gnttree.h>

#include <connection.h>
#include <notify.h>
#include <request.h>

#include "gntaccount.h"
#include "gntgaim.h"

typedef struct
{
	GntWidget *window;
	GntWidget *tree;
} GGAccountList;

static GGAccountList accounts;

static void
account_toggled(GntWidget *widget, void *key, gpointer null)
{
	GaimAccount *account = key;

	gaim_account_set_enabled(account, GAIM_GNT_UI, gnt_tree_get_choice(GNT_TREE(widget), key));
}

void gg_accounts_init()
{
	GList *iter;
	GntWidget *box, *button;

	accounts.window = gnt_box_new(TRUE, TRUE);
	gnt_box_set_toplevel(GNT_BOX(accounts.window), TRUE);
	gnt_box_set_title(GNT_BOX(accounts.window), _("Accounts"));
	gnt_widget_set_name(accounts.window, "accounts");

	gnt_box_add_widget(GNT_BOX(accounts.window),
			gnt_label_new(_("You can enable/disable accounts from the following list.")));

	accounts.tree = gnt_tree_new();
	GNT_WIDGET_SET_FLAGS(accounts.tree, GNT_WIDGET_NO_BORDER);

	for (iter = gaim_accounts_get_all(); iter; iter = iter->next)
	{
		GaimAccount *account = iter->data;
		char *str = g_strdup_printf("%s (%s)",
				gaim_account_get_username(account), gaim_account_get_protocol_id(account));

		gnt_tree_add_choice(GNT_TREE(accounts.tree), account,
				str, NULL, NULL);
		gnt_tree_set_choice(GNT_TREE(accounts.tree), account,
				gaim_account_get_enabled(account, GAIM_GNT_UI));
		g_free(str);
	}

	g_signal_connect(G_OBJECT(accounts.tree), "toggled", G_CALLBACK(account_toggled), NULL);
	
	gnt_widget_set_size(accounts.tree, 40, 15);
	gnt_box_add_widget(GNT_BOX(accounts.window), accounts.tree);

	box = gnt_box_new(FALSE, FALSE);

	button = gnt_button_new(_("Add"));
	gnt_box_add_widget(GNT_BOX(box), button);

	button = gnt_button_new(_("Modify"));
	gnt_box_add_widget(GNT_BOX(box), button);

	button = gnt_button_new(_("Delete"));
	gnt_box_add_widget(GNT_BOX(box), button);
	
	gnt_box_add_widget(GNT_BOX(accounts.window), box);
	
	gnt_widget_show(accounts.window);
}

void gg_accounts_uninit()
{
	gnt_widget_destroy(accounts.window);
}

#if 0
/* The following uiops stuff are copied from gtkaccount.c */
/* Need to do some work on notify- and request-ui before this works */
typedef struct
{
	GaimAccount *account;
	char *username;
	char *alias;
} AddUserData;

static char *
make_info(GaimAccount *account, GaimConnection *gc, const char *remote_user,
          const char *id, const char *alias, const char *msg)
{
	if (msg != NULL && *msg == '\0')
		msg = NULL;

	return g_strdup_printf(_("%s%s%s%s has made %s his or her buddy%s%s"),
	                       remote_user,
	                       (alias != NULL ? " ("  : ""),
	                       (alias != NULL ? alias : ""),
	                       (alias != NULL ? ")"   : ""),
	                       (id != NULL
	                        ? id
	                        : (gaim_connection_get_display_name(gc) != NULL
	                           ? gaim_connection_get_display_name(gc)
	                           : gaim_account_get_username(account))),
	                       (msg != NULL ? ": " : "."),
	                       (msg != NULL ? msg  : ""));
}

static void
notify_added(GaimAccount *account, const char *remote_user,
			const char *id, const char *alias,
			const char *msg)
{
	char *buffer;
	GaimConnection *gc;

	gc = gaim_account_get_connection(account);

	buffer = make_info(account, gc, remote_user, id, alias, msg);

	gaim_notify_info(NULL, NULL, buffer, NULL);

	g_free(buffer);
}

static void
request_add(GaimAccount *account, const char *remote_user,
		  const char *id, const char *alias,
		  const char *msg)
{
	char *buffer;
	GaimConnection *gc;
	AddUserData *data;

	gc = gaim_account_get_connection(account);

	data = g_new0(AddUserData, 1);
	data->account  = account;
	data->username = g_strdup(remote_user);
	data->alias    = (alias != NULL ? g_strdup(alias) : NULL);

	buffer = make_info(account, gc, remote_user, id, alias, msg);
#if 0
	gaim_request_action(NULL, NULL, _("Add buddy to your list?"),
	                    buffer, GAIM_DEFAULT_ACTION_NONE, data, 2,
	                    _("Add"),    G_CALLBACK(add_user_cb),
	                    _("Cancel"), G_CALLBACK(free_add_user_data));
#endif
	g_free(buffer);
}

static GaimAccountUiOps ui_ops = 
{
	.notify_added = notify_added,
	.status_changed = NULL,
	.request_add  = request_add
};
#else

static GaimAccountUiOps ui_ops = 
{
	.notify_added = NULL,
	.status_changed = NULL,
	.request_add  = NULL
};

#endif

GaimAccountUiOps *gg_accounts_get_ui_ops()
{
	return &ui_ops;
}