Mercurial > pidgin.yaz
view plugins/crazychat/camdata.h @ 11719:109ee3bfeac5
[gaim-migrate @ 14010]
SF Patch #1333770 from corfe83
"Many times in gaim we use the function
g_slist_remove(list,node->data) to remove an element
from a GSList. If we already have the pointer to the
node we want to delete, it is faster to send it the
pointer to the node to delete rather than the data of
the node (we can do this by calling
g_slist_delete_link(list,node)). This change was made
while looking at glib's documentation and the code in
glib's gslist.c.
This is because as the remove/delete function traverses
each node in the list, it doesn't need to spend an
extra memory access to retrieve the data for each
element in the node it is traversing and then compare,
it can simply compare the pointer. In my tests outside
of gaim, this makes a big difference if the node you
are deleting is at a high index in the list. However,
even if you're deleting the first node, it about breaks
even.
So, I've found each case in gaim where we are calling
g_slist_remove, and we already have the pointer to the
appropriate node to delete (this is often the case when
we're doing a for or while loop on a GSList). I've then
replaced it with the appropriate call to
g_slist_delete_link. I, however, didn't do this in
situations where we are explicitly removing the first
element in the list, because in those situations it is
an unnecessary change.
There should be no difference in behavior, but just in
case I've tried running it with valgrind, which reports
the same number of memory leaks after my patch as
before my patch. Of course, I can't guarantee that my
normal behavior on gaim is hitting all the functions
I've changed, but in general testing it Works For Me (tm)."
As with the last patch, this one may not have a practical performance impact (or maybe it does, I have no idea), but it's not worse for any case. Given two ways of doing things where one is always at least as fast and may be faster under some cases, I like to prefer that faster way. This doesn't make the code any uglier, so I'm applying.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Sat, 22 Oct 2005 20:48:18 +0000 |
parents | ed017b9c532d |
children | fc464a0abccc |
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/* * camdata.h * basecame * * Created by CS194 on Mon Apr 26 2004. * Copyright (c) 2004 __MyCompanyName__. All rights reserved. * */ #pragma once #ifdef __APPLE_CC__ // #include <Carbon/Carbon.h> #include <QuickTime/QuickTime.h> #else // #include <Carbon.h> #include <QuickTime.h> #endif typedef struct { GWorldPtr gw; GWorldPtr overlay; GWorldPtr histoWorld; Rect bounds; WindowPtr window; ImageSequence drawSeq; UInt32 redMin, redMax; UInt32 greenMin, greenMax; UInt32 blueMin, blueMax; long selectedIndex; OSType effect; TimeBase effectTimeBase; QTAtomContainer effectParams; ImageDescriptionHandle effectDesc, effectDesc2; } mungDataRecord; typedef mungDataRecord *mungDataPtr; OSErr DisposeMungData(void); OSErr InitializeMungData(Rect bounds); void SetCurrentClamp(short index); //void BlitOneMungData(mungDataRecord *theMungData); //void AdjustColorClampEndpoints(short hMouseCoord); //void IncrementCurrentClamp(); //void DecrementCurrentClamp(); void SetMungDataColorDefaults(); CGrafPtr GetMungDataWindowPort(); GWorldPtr GetMungDataOffscreen(void); //OSType GetMungDataEffectType(); //long GetCurrentClamp(); //void SetCurrentClamp(short index); void GetMungDataBoundsRect(Rect *movieRect); //CGrafPtr GetMungDataWindowPort(); void SetMungDataDrawSeq(ImageSequence theDrawSeq); //ImageSequence GetMungDataDrawSeq();